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SSBM Decomp
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#include "mobj.h"#include <string.h>#include "aobj.h"#include "class.h"#include "debug.h"#include "state.h"#include "tev.h"#include "texp.h"#include <dolphin/gx/GXEnum.h>Variables | |
| static HSD_ClassInfo * | default_class |
| static HSD_MObj * | current_mobj |
| HSD_TObj * | tobj_shadows |
| HSD_TObj * | tobj_toon |
| HSD_MObjInfo | hsdMObj = { MObjInfoInit } |
| static HSD_TObjDesc | tobj_toon_desc |
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| void HSD_MObjSetCurrent | ( | HSD_MObj * | mobj | ) |
| void HSD_MObjAddAnim | ( | HSD_MObj * | mobj, |
| HSD_MatAnim * | matanim ) |
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| void HSD_MObjAnim | ( | HSD_MObj * | mobj | ) |
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| HSD_MObj * HSD_MObjLoadDesc | ( | HSD_MObjDesc * | mobjdesc | ) |
| void HSD_MObjCompileTev | ( | HSD_MObj * | mobj | ) |
| void HSD_MObjSetToonTextureImage | ( | HSD_ImageDesc * | imagedesc | ) |
| void HSD_MObjRemove | ( | HSD_MObj * | mobj | ) |
| HSD_MObj * HSD_MObjAlloc | ( | void | ) |
| HSD_Material * HSD_MaterialAlloc | ( | void | ) |
| void HSD_MObjAddShadowTexture | ( | HSD_TObj * | tobj | ) |
| void HSD_MObjDeleteShadowTexture | ( | HSD_TObj * | tobj | ) |
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| HSD_TObj* tobj_shadows |
| HSD_TObj* tobj_toon |
| HSD_MObjInfo hsdMObj = { MObjInfoInit } |
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