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static void | MObjInfoInit (void) |
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void | HSD_MObjSetCurrent (HSD_MObj *mobj) |
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void | HSD_MObjSetFlags (HSD_MObj *mobj, u32 flags) |
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void | HSD_MObjClearFlags (HSD_MObj *mobj, u32 flags) |
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void | HSD_MObjRemoveAnimByFlags (HSD_MObj *mobj, u32 flags) |
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void | HSD_MObjAddAnim (HSD_MObj *mobj, HSD_MatAnim *matanim) |
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void | HSD_MObjReqAnimByFlags (HSD_MObj *mobj, f32 startframe, u32 flags) |
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void | HSD_MObjReqAnim (HSD_MObj *mobj, f32 startframe) |
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static void | MObjUpdateFunc (void *obj, enum_t type, HSD_ObjData *val) |
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void | HSD_MObjAnim (HSD_MObj *mobj) |
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static int | MObjLoad (HSD_MObj *mobj, HSD_MObjDesc *desc) |
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HSD_MObj * | HSD_MObjLoadDesc (HSD_MObjDesc *mobjdesc) |
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HSD_TExp * | MObjMakeTExp (HSD_MObj *mobj, HSD_TObj *tobj_top, HSD_TExp **list) |
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void | HSD_MObjCompileTev (HSD_MObj *mobj) |
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void | MObjSetupTev (HSD_MObj *mobj, HSD_TObj *tobj, u32 arg2) |
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void | HSD_MObjSetup (HSD_MObj *mobj, u32 rendermode) |
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void | HSD_MObjUnset (HSD_MObj *mobj, u32 rendermode) |
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void | HSD_MObjSetToonTextureImage (HSD_ImageDesc *imagedesc) |
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void | HSD_MObjSetDiffuseColor (HSD_MObj *mobj, u8 r, u8 g, u8 b) |
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void | HSD_MObjSetAlpha (HSD_MObj *mobj, f32 alpha) |
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HSD_TObj * | HSD_MObjGetTObj (HSD_MObj *mobj) |
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void | HSD_MObjRemove (HSD_MObj *mobj) |
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HSD_MObj * | HSD_MObjAlloc (void) |
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HSD_Material * | HSD_MaterialAlloc (void) |
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void | HSD_MObjAddShadowTexture (HSD_TObj *tobj) |
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void | HSD_MObjDeleteShadowTexture (HSD_TObj *tobj) |
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static void | MObjRelease (HSD_Class *o) |
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static void | MObjAmnesia (HSD_ClassInfo *info) |
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