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itsscope.c File Reference
#include "itsscope.h"
#include "itsscopebeam.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/itCommonItems.h"
#include "it/item.h"

Macros

#define GET_ATTRS(ip)

Functions

HSD_GObjit_80291BE0 (Vec3 *arg0)
void itSScope_Logic21_Spawned (Item_GObj *gobj)
void it_80291CCC (Item_GObj *gobj, Vec3 *pos)
s32 it_80291CF4 (Item_GObj *gobj, s32 arg1)
static s32 it_80291D38_attr (s32 charge_level, itSScopeAttributes *attrs)
s32 it_80291D38 (Item_GObj *gobj, s32 charge_level)
static int it_80291DAC_level (Item_GObj *gobj, int arg1)
int it_80291DAC (Item_GObj *gobj, int arg1)
void it_80291F14 (Item_GObj *gobj, int charge_level)
static s32 it_80291D38_outline (Item_GObj *gobj, int charge_level)
void it_80291FA8 (Item_GObj *gobj, Vec3 *pos, int charge_level, float scale)
void it_80292030 (Item_GObj *gobj)
bool itSscope_UnkMotion0_Anim (Item_GObj *gobj)
void itSscope_UnkMotion0_Phys (Item_GObj *gobj)
bool itSscope_UnkMotion0_Coll (Item_GObj *gobj)
void it_802920B8 (Item_GObj *gobj)
bool itSscope_UnkMotion3_Anim (Item_GObj *gobj)
void itSscope_UnkMotion1_Phys (Item_GObj *gobj)
bool itSscope_UnkMotion3_Coll (Item_GObj *gobj)
void itSScope_Logic21_PickedUp (Item_GObj *gobj)
bool itSscope_UnkMotion2_Anim (Item_GObj *gobj)
void itSscope_UnkMotion2_Phys (Item_GObj *gobj)
void itSScope_Logic21_Dropped (Item_GObj *gobj)
void itSScope_Logic21_Thrown (Item_GObj *gobj)
void itSscope_UnkMotion3_Phys (Item_GObj *gobj)
bool itSScope_Logic21_DmgDealt (Item_GObj *gobj)
bool itSScope_Logic21_Clanked (Item_GObj *gobj)
bool itSScope_Logic21_HitShield (Item_GObj *gobj)
bool itSScope_Logic21_Reflected (Item_GObj *gobj)
bool itSScope_Logic21_ShieldBounced (Item_GObj *gobj)
void itSScope_Logic21_EnteredAir (Item_GObj *gobj)
bool itSscope_UnkMotion4_Anim (Item_GObj *gobj)
void itSscope_UnkMotion4_Phys (Item_GObj *gobj)
bool itSscope_UnkMotion4_Coll (Item_GObj *gobj)
void itSScope_Logic21_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F5F40 []

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS ( ip)
Value:
((itSScopeAttributes*) (ip)->xC4_article_data->x4_specialAttributes)
Definition itCommonItems.h:1363

Function Documentation

◆ it_80291BE0()

HSD_GObj * it_80291BE0 ( Vec3 * arg0)

◆ itSScope_Logic21_Spawned()

void itSScope_Logic21_Spawned ( Item_GObj * gobj)

◆ it_80291CCC()

void it_80291CCC ( Item_GObj * gobj,
Vec3 * pos )

◆ it_80291CF4()

s32 it_80291CF4 ( Item_GObj * gobj,
s32 arg1 )

◆ it_80291D38_attr()

s32 it_80291D38_attr ( s32 charge_level,
itSScopeAttributes * attrs )
inlinestatic

◆ it_80291D38()

s32 it_80291D38 ( Item_GObj * gobj,
s32 charge_level )

◆ it_80291DAC_level()

int it_80291DAC_level ( Item_GObj * gobj,
int arg1 )
inlinestatic

◆ it_80291DAC()

int it_80291DAC ( Item_GObj * gobj,
int arg1 )

◆ it_80291F14()

void it_80291F14 ( Item_GObj * gobj,
int charge_level )

◆ it_80291D38_outline()

s32 it_80291D38_outline ( Item_GObj * gobj,
int charge_level )
static

◆ it_80291FA8()

void it_80291FA8 ( Item_GObj * gobj,
Vec3 * pos,
int charge_level,
float scale )

◆ it_80292030()

void it_80292030 ( Item_GObj * gobj)

◆ itSscope_UnkMotion0_Anim()

bool itSscope_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itSscope_UnkMotion0_Phys()

void itSscope_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itSscope_UnkMotion0_Coll()

bool itSscope_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802920B8()

void it_802920B8 ( Item_GObj * gobj)

◆ itSscope_UnkMotion3_Anim()

bool itSscope_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itSscope_UnkMotion1_Phys()

void itSscope_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itSscope_UnkMotion3_Coll()

bool itSscope_UnkMotion3_Coll ( Item_GObj * gobj)

◆ itSScope_Logic21_PickedUp()

void itSScope_Logic21_PickedUp ( Item_GObj * gobj)

◆ itSscope_UnkMotion2_Anim()

bool itSscope_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itSscope_UnkMotion2_Phys()

void itSscope_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itSScope_Logic21_Dropped()

void itSScope_Logic21_Dropped ( Item_GObj * gobj)

◆ itSScope_Logic21_Thrown()

void itSScope_Logic21_Thrown ( Item_GObj * gobj)

◆ itSscope_UnkMotion3_Phys()

void itSscope_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itSScope_Logic21_DmgDealt()

bool itSScope_Logic21_DmgDealt ( Item_GObj * gobj)

◆ itSScope_Logic21_Clanked()

bool itSScope_Logic21_Clanked ( Item_GObj * gobj)

◆ itSScope_Logic21_HitShield()

bool itSScope_Logic21_HitShield ( Item_GObj * gobj)

◆ itSScope_Logic21_Reflected()

bool itSScope_Logic21_Reflected ( Item_GObj * gobj)

◆ itSScope_Logic21_ShieldBounced()

bool itSScope_Logic21_ShieldBounced ( Item_GObj * gobj)

◆ itSScope_Logic21_EnteredAir()

void itSScope_Logic21_EnteredAir ( Item_GObj * gobj)

◆ itSscope_UnkMotion4_Anim()

bool itSscope_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itSscope_UnkMotion4_Phys()

void itSscope_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itSscope_UnkMotion4_Coll()

bool itSscope_UnkMotion4_Coll ( Item_GObj * gobj)

◆ itSScope_Logic21_EvtUnk()

void itSScope_Logic21_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F5F40

ItemStateTable it_803F5F40[]
Initial value:
= {
}
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:244
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:301
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:225
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:303
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:296
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:201
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:256
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:203
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:214
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:196
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:219
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:239
#define NULL
Definition stddef.h:19