SSBM Decomp
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#include "itsscope.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/item.h"
Macros | |
#define | GET_ATTRS(ip) ((itSScopeAttributes*) (ip)->xC4_article_data->x4_specialAttributes) |
#define GET_ATTRS | ( | ip | ) | ((itSScopeAttributes*) (ip)->xC4_article_data->x4_specialAttributes) |
void it_3F14_Logic21_Spawned | ( | Item_GObj * | gobj | ) |
itSScopeAttributes * it_80291CCC | ( | Item_GObj * | gobj, |
Vec3 * | pos | ||
) |
void itSscope_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_802920B8 | ( | Item_GObj * | gobj | ) |
void itSscope_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic21_PickedUp | ( | Item_GObj * | gobj | ) |
void itSscope_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic21_Dropped | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic21_Thrown | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic21_EnteredAir | ( | Item_GObj * | gobj | ) |
void itSscope_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |