SSBM Decomp
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itsscopebeam.h
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1#ifndef GALE01_298DEC
2#define GALE01_298DEC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 298DEC */ void it_80298DEC(Fighter_GObj*, Vec*, int, float);
13/* 298ED0 */ void it_80298ED0(Item_GObj*, Fighter_GObj*);
14/* 2990CC */ bool itSscopebeam_UnkMotion9_Anim(Item_GObj* gobj);
15/* 299148 */ void itSscopebeam_UnkMotion9_Phys(Item_GObj* gobj);
16/* 29914C */ bool itSscopebeam_UnkMotion9_Coll(Item_GObj* gobj);
18/* 299368 */ bool itSScopeBeam_Logic38_Clanked(Item_GObj*);
24/* 3F6568 */ extern ItemStateTable it_803F6568[];
25
26#endif
bool itSScopeBeam_Logic38_Reflected(Item_GObj *)
Definition itsscopebeam.c:73
bool itSScopeBeam_Logic38_Absorbed(Item_GObj *)
Definition itsscopebeam.c:63
void it_80298ED0(Item_GObj *, Fighter_GObj *)
bool itSScopeBeam_Logic38_HitShield(Item_GObj *)
Definition itsscopebeam.c:58
bool itSscopebeam_UnkMotion9_Coll(Item_GObj *gobj)
bool itSScopeBeam_Logic38_Clanked(Item_GObj *)
Definition itsscopebeam.c:53
void it_80298DEC(Fighter_GObj *, Vec *, int, float)
Definition itsscopebeam.c:16
void itSscopebeam_UnkMotion9_Phys(Item_GObj *gobj)
it_80298ED0
Definition itsscopebeam.c:44
bool itSScopeBeam_Logic38_ShieldBounced(Item_GObj *)
Definition itsscopebeam.c:68
bool itSScopeBeam_Logic38_DmgDealt(Item_GObj *)
itSscopebeam_UnkMotion9_Coll
Definition itsscopebeam.c:48
bool itSscopebeam_UnkMotion9_Anim(Item_GObj *gobj)
ItemStateTable it_803F6568[]
void itSScopeBeam_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscopebeam.c:78
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11