bool it_3F14_Logic38_Reflected(Item_GObj *)
bool it_3F14_Logic38_DmgDealt(Item_GObj *)
itSscopebeam_UnkMotion9_Coll
Definition itsscopebeam.c:20
UNK_RET it_80298DEC(UNK_PARAMS)
bool it_3F14_Logic38_HitShield(Item_GObj *)
Definition itsscopebeam.c:30
bool it_3F14_Logic38_Absorbed(Item_GObj *)
Definition itsscopebeam.c:35
void it_3F14_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic38_ShieldBounced
Definition itsscopebeam.c:44
bool it_3F14_Logic38_Clanked(Item_GObj *)
Definition itsscopebeam.c:25
bool itSscopebeam_UnkMotion9_Coll(Item_GObj *gobj)
void itSscopebeam_UnkMotion9_Phys(Item_GObj *gobj)
it_80298DEC
Definition itsscopebeam.c:16
bool itSscopebeam_UnkMotion9_Anim(Item_GObj *gobj)
UNK_RET it_80298ED0(UNK_PARAMS)
bool it_3F14_Logic38_ShieldBounced(Item_GObj *)
ItemStateTable it_803F6568[]
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26