SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itsscopebeam.h
Go to the documentation of this file.
1
#ifndef GALE01_298DEC
2
#define GALE01_298DEC
3
4
#include <
Runtime/platform.h
>
5
6
#include <
melee/it/forward.h
>
7
8
#include <
dolphin/mtx.h
>
9
#include <
melee/it/kinds/types.h
>
10
11
/* 298DEC */
void
it_80298DEC
(Fighter_GObj*,
Vec
*,
int
,
float
);
12
/* 298ED0 */
void
it_80298ED0
(
Item_GObj
*, Fighter_GObj*);
13
/* 2990CC */
bool
itSscopebeam_UnkMotion9_Anim
(
Item_GObj
*
gobj
);
14
/* 299148 */
void
itSscopebeam_UnkMotion9_Phys
(
Item_GObj
*
gobj
);
15
/* 29914C */
bool
itSscopebeam_UnkMotion9_Coll
(
Item_GObj
*
gobj
);
16
/* 299360 */
bool
itSScopeBeam_Logic38_DmgDealt
(
Item_GObj
*);
17
/* 299368 */
bool
itSScopeBeam_Logic38_Clanked
(
Item_GObj
*);
18
/* 299370 */
bool
itSScopeBeam_Logic38_HitShield
(
Item_GObj
*);
19
/* 299378 */
bool
itSScopeBeam_Logic38_Absorbed
(
Item_GObj
*);
20
/* 299380 */
bool
itSScopeBeam_Logic38_ShieldBounced
(
Item_GObj
*);
21
/* 2993A0 */
bool
itSScopeBeam_Logic38_Reflected
(
Item_GObj
*);
22
/* 2993C0 */
void
itSScopeBeam_Logic38_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
23
/* 3F6568 */
extern
ItemStateTable
it_803F6568
[];
24
25
#endif
mtx.h
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6568
ItemStateTable it_803F6568[]
Definition
itsscopebeam.c:14
itSScopeBeam_Logic38_Reflected
bool itSScopeBeam_Logic38_Reflected(Item_GObj *)
Definition
itsscopebeam.c:213
itSScopeBeam_Logic38_Absorbed
bool itSScopeBeam_Logic38_Absorbed(Item_GObj *)
Definition
itsscopebeam.c:203
it_80298ED0
void it_80298ED0(Item_GObj *, Fighter_GObj *)
itSScopeBeam_Logic38_HitShield
bool itSScopeBeam_Logic38_HitShield(Item_GObj *)
Definition
itsscopebeam.c:198
itSscopebeam_UnkMotion9_Coll
bool itSscopebeam_UnkMotion9_Coll(Item_GObj *gobj)
Definition
itsscopebeam.c:137
itSScopeBeam_Logic38_Clanked
bool itSScopeBeam_Logic38_Clanked(Item_GObj *)
Definition
itsscopebeam.c:193
it_80298DEC
void it_80298DEC(Fighter_GObj *, Vec *, int, float)
Definition
itsscopebeam.c:37
itSscopebeam_UnkMotion9_Phys
void itSscopebeam_UnkMotion9_Phys(Item_GObj *gobj)
Definition
itsscopebeam.c:135
itSScopeBeam_Logic38_ShieldBounced
bool itSScopeBeam_Logic38_ShieldBounced(Item_GObj *)
Definition
itsscopebeam.c:208
itSScopeBeam_Logic38_DmgDealt
bool itSScopeBeam_Logic38_DmgDealt(Item_GObj *)
Definition
itsscopebeam.c:188
itSscopebeam_UnkMotion9_Anim
bool itSscopebeam_UnkMotion9_Anim(Item_GObj *gobj)
Definition
itsscopebeam.c:111
itSScopeBeam_Logic38_EvtUnk
void itSScopeBeam_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itsscopebeam.c:218
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:55
platform.h
types.h
ItemStateTable
Definition
types.h:12
Vec
Definition
mtx.h:14
src
melee
it
kinds
itsscopebeam.h
Generated by
1.17.0