10#include <dolphin/mtx.h>
bool itSScopeBeam_Logic38_Reflected(Item_GObj *)
Definition itsscopebeam.c:73
bool itSScopeBeam_Logic38_Absorbed(Item_GObj *)
Definition itsscopebeam.c:63
void it_80298ED0(Item_GObj *, Fighter_GObj *)
bool itSScopeBeam_Logic38_HitShield(Item_GObj *)
Definition itsscopebeam.c:58
bool itSscopebeam_UnkMotion9_Coll(Item_GObj *gobj)
bool itSScopeBeam_Logic38_Clanked(Item_GObj *)
Definition itsscopebeam.c:53
void it_80298DEC(Fighter_GObj *, Vec *, int, float)
Definition itsscopebeam.c:16
void itSscopebeam_UnkMotion9_Phys(Item_GObj *gobj)
it_80298ED0
Definition itsscopebeam.c:44
bool itSScopeBeam_Logic38_ShieldBounced(Item_GObj *)
Definition itsscopebeam.c:68
bool itSScopeBeam_Logic38_DmgDealt(Item_GObj *)
itSscopebeam_UnkMotion9_Coll
Definition itsscopebeam.c:48
bool itSscopebeam_UnkMotion9_Anim(Item_GObj *gobj)
ItemStateTable it_803F6568[]
void itSScopeBeam_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscopebeam.c:78
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26