SSBM Decomp
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itsscopebeam.h
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1#ifndef GALE01_298DEC
2#define GALE01_298DEC
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 298DEC */ void it_80298DEC(Fighter_GObj*, Vec*, int, float);
12/* 298ED0 */ void it_80298ED0(Item_GObj*, Fighter_GObj*);
17/* 299368 */ bool itSScopeBeam_Logic38_Clanked(Item_GObj*);
23/* 3F6568 */ extern ItemStateTable it_803F6568[];
24
25#endif
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F6568[]
Definition itsscopebeam.c:14
bool itSScopeBeam_Logic38_Reflected(Item_GObj *)
Definition itsscopebeam.c:213
bool itSScopeBeam_Logic38_Absorbed(Item_GObj *)
Definition itsscopebeam.c:203
void it_80298ED0(Item_GObj *, Fighter_GObj *)
bool itSScopeBeam_Logic38_HitShield(Item_GObj *)
Definition itsscopebeam.c:198
bool itSscopebeam_UnkMotion9_Coll(Item_GObj *gobj)
Definition itsscopebeam.c:137
bool itSScopeBeam_Logic38_Clanked(Item_GObj *)
Definition itsscopebeam.c:193
void it_80298DEC(Fighter_GObj *, Vec *, int, float)
Definition itsscopebeam.c:37
void itSscopebeam_UnkMotion9_Phys(Item_GObj *gobj)
Definition itsscopebeam.c:135
bool itSScopeBeam_Logic38_ShieldBounced(Item_GObj *)
Definition itsscopebeam.c:208
bool itSScopeBeam_Logic38_DmgDealt(Item_GObj *)
Definition itsscopebeam.c:188
bool itSscopebeam_UnkMotion9_Anim(Item_GObj *gobj)
Definition itsscopebeam.c:111
void itSScopeBeam_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscopebeam.c:218
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:12
Definition mtx.h:14