SSBM Decomp
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itsscopebeam.h
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1#ifndef GALE01_298DEC
2#define GALE01_298DEC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
12/* 2990CC */ bool itSscopebeam_UnkMotion9_Anim(Item_GObj* gobj);
13/* 299148 */ void itSscopebeam_UnkMotion9_Phys(Item_GObj* gobj);
14/* 29914C */ bool itSscopebeam_UnkMotion9_Coll(Item_GObj* gobj);
15/* 299360 */ bool it_3F14_Logic38_DmgDealt(Item_GObj*);
16/* 299368 */ bool it_3F14_Logic38_Clanked(Item_GObj*);
17/* 299370 */ bool it_3F14_Logic38_HitShield(Item_GObj*);
18/* 299378 */ bool it_3F14_Logic38_Absorbed(Item_GObj*);
21/* 2993C0 */ void it_3F14_Logic38_EvtUnk(Item_GObj*, Item_GObj*);
22/* 3F6568 */ extern ItemStateTable it_803F6568[];
23
24#endif
bool it_3F14_Logic38_Reflected(Item_GObj *)
bool it_3F14_Logic38_DmgDealt(Item_GObj *)
itSscopebeam_UnkMotion9_Coll
Definition itsscopebeam.c:20
UNK_RET it_80298DEC(UNK_PARAMS)
bool it_3F14_Logic38_HitShield(Item_GObj *)
Definition itsscopebeam.c:30
bool it_3F14_Logic38_Absorbed(Item_GObj *)
Definition itsscopebeam.c:35
void it_3F14_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic38_ShieldBounced
Definition itsscopebeam.c:44
bool it_3F14_Logic38_Clanked(Item_GObj *)
Definition itsscopebeam.c:25
bool itSscopebeam_UnkMotion9_Coll(Item_GObj *gobj)
void itSscopebeam_UnkMotion9_Phys(Item_GObj *gobj)
it_80298DEC
Definition itsscopebeam.c:16
bool itSscopebeam_UnkMotion9_Anim(Item_GObj *gobj)
UNK_RET it_80298ED0(UNK_PARAMS)
bool it_3F14_Logic38_ShieldBounced(Item_GObj *)
ItemStateTable it_803F6568[]
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11