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itnesspkfire.c File Reference
#include "itnesspkfire.h"
#include <placeholder.h>
#include <platform.h>
#include "db/db.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itnesspkfirepillar.h"
#include "it/types.h"
#include <baselib/gobj.h>
#include <baselib/jobj.h>

Functions

void it_802AA054 (Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 facing_dir, f32 angle)
 
void it_802AA1D8 (Item_GObj *item_gobj)
 
bool itNesspkfire_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itNesspkfire_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic23_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic23_Clanked (Item_GObj *gobj)
 
bool itNessPKFire_Logic23_Absorbed (Item_GObj *arg0)
 
bool itNessPKFire_Logic23_HitShield (Item_GObj *arg0)
 
bool itNessPKFire_Logic23_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic23_ShieldBounced (Item_GObj *gobj)
 
void it_802AA474 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F6B28 []
 

Function Documentation

◆ it_802AA054()

void it_802AA054 ( Item_GObj gobj,
Vec3 *  pos,
Vec3 *  vel,
f32  facing_dir,
f32  angle 
)

◆ it_802AA1D8()

void it_802AA1D8 ( Item_GObj item_gobj)

◆ itNesspkfire_UnkMotion0_Anim()

bool itNesspkfire_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNesspkfire_UnkMotion0_Coll()

bool itNesspkfire_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic23_DmgDealt()

bool it_2725_Logic23_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic23_Clanked()

bool it_2725_Logic23_Clanked ( Item_GObj gobj)

◆ itNessPKFire_Logic23_Absorbed()

bool itNessPKFire_Logic23_Absorbed ( Item_GObj arg0)

◆ itNessPKFire_Logic23_HitShield()

bool itNessPKFire_Logic23_HitShield ( Item_GObj arg0)

◆ itNessPKFire_Logic23_Reflected()

bool itNessPKFire_Logic23_Reflected ( Item_GObj gobj)

◆ it_2725_Logic23_ShieldBounced()

bool it_2725_Logic23_ShieldBounced ( Item_GObj gobj)

◆ it_802AA474()

void it_802AA474 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6B28

ItemStateTable it_803F6B28[]
Initial value:
= {
}
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkfire.c:73
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkfire.c:63
#define NULL
Definition stddef.h:19