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SSBM Decomp
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#include "itnesspkfire.h"#include <placeholder.h>#include <platform.h>#include "db/db.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/items/itnesspkfirepillar.h"#include "it/types.h"#include <baselib/gobj.h>#include <baselib/jobj.h>Functions | |
| void | it_802AA054 (Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 facing_dir, f32 angle) |
| void | it_802AA1D8 (Item_GObj *item_gobj) |
| bool | itNesspkfire_UnkMotion0_Anim (Item_GObj *gobj) |
| bool | itNesspkfire_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic23_DmgDealt (Item_GObj *gobj) |
| bool | it_2725_Logic23_Clanked (Item_GObj *gobj) |
| bool | itNessPKFire_Logic23_Absorbed (Item_GObj *arg0) |
| bool | itNessPKFire_Logic23_HitShield (Item_GObj *arg0) |
| bool | itNessPKFire_Logic23_Reflected (Item_GObj *gobj) |
| bool | it_2725_Logic23_ShieldBounced (Item_GObj *gobj) |
| void | it_802AA474 (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F6B28 [] |
| void it_802AA054 | ( | Item_GObj * | gobj, |
| Vec3 * | pos, | ||
| Vec3 * | vel, | ||
| f32 | facing_dir, | ||
| f32 | angle | ||
| ) |
| void it_802AA1D8 | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F6B28[] |