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itnesspkfire.h
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1#ifndef GALE01_2AA054
2#define GALE01_2AA054
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 2AA054 */ void it_802AA054(Item_GObj*, Vec3*, Vec3*, float, float);
12/* 2AA1D8 */ void it_802AA1D8(Item_GObj*);
15/* 2AA284 */ bool it_2725_Logic23_DmgDealt(Item_GObj*);
16/* 2AA2E8 */ bool it_2725_Logic23_Clanked(Item_GObj*);
21/* 2AA474 */ void it_802AA474(Item_GObj*, Item_GObj*);
22/* 3F6B28 */ extern ItemStateTable it_803F6B28[];
23
24#endif
struct Vec Vec3
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F6B28[]
Definition itnesspkfire.c:20
bool it_2725_Logic23_DmgDealt(Item_GObj *)
Definition itnesspkfire.c:77
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
Definition itnesspkfire.c:24
bool it_2725_Logic23_Clanked(Item_GObj *)
Definition itnesspkfire.c:88
bool itNessPKFire_Logic23_Absorbed(Item_GObj *)
Definition itnesspkfire.c:99
bool itNessPKFire_Logic23_HitShield(Item_GObj *)
Definition itnesspkfire.c:104
void it_802AA1D8(Item_GObj *)
Definition itnesspkfire.c:53
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkfire.c:72
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkfire.c:62
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
Definition itnesspkfire.c:114
void it_802AA474(Item_GObj *, Item_GObj *)
Definition itnesspkfire.c:122
bool itNessPKFire_Logic23_Reflected(Item_GObj *gobj)
Definition itnesspkfire.c:109
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12