10#include <dolphin/mtx.h>
ItemStateTable it_803F6B28[]
Definition itnesspkfire.c:21
bool it_2725_Logic23_DmgDealt(Item_GObj *)
Definition itnesspkfire.c:78
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
bool it_2725_Logic23_Clanked(Item_GObj *)
Definition itnesspkfire.c:89
bool itNessPKFire_Logic23_Absorbed(Item_GObj *)
Definition itnesspkfire.c:100
bool itNessPKFire_Logic23_HitShield(Item_GObj *)
Definition itnesspkfire.c:105
void it_802AA1D8(Item_GObj *)
Definition itnesspkfire.c:54
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkfire.c:73
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkfire.c:63
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
Definition itnesspkfire.c:115
void it_802AA474(Item_GObj *, Item_GObj *)
Definition itnesspkfire.c:123
bool itNessPKFire_Logic23_Reflected(Item_GObj *gobj)
Definition itnesspkfire.c:110
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26