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itnesspkfire.h
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1#ifndef GALE01_2AA054
2#define GALE01_2AA054
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2AA054 */ void it_802AA054(Item_GObj*, Vec3*, Vec3*, float, float);
14/* 2AA22C */ bool itNesspkfire_UnkMotion0_Anim(Item_GObj* gobj);
15/* 2AA264 */ bool itNesspkfire_UnkMotion0_Coll(Item_GObj* gobj);
18/* 2AA34C */ bool it_2725_Logic23_Absorbed(Item_GObj*);
19/* 2AA354 */ bool it_2725_Logic23_HitShield(Item_GObj*);
22/* 2AA474 */ void it_802AA474(Item_GObj*, Item_GObj*);
23/* 3F6B28 */ extern ItemStateTable it_803F6B28[];
24
25#endif
bool it_2725_Logic23_Reflected(Item_GObj *)
ItemStateTable it_803F6B28[]
bool it_2725_Logic23_Absorbed(Item_GObj *)
it_802AA054
Definition itnesspkfire.c:22
UNK_RET it_802AA1D8(UNK_PARAMS)
bool it_2725_Logic23_HitShield(Item_GObj *)
Definition itnesspkfire.c:27
bool it_2725_Logic23_DmgDealt(Item_GObj *)
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
bool it_2725_Logic23_Clanked(Item_GObj *)
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
void it_802AA474(Item_GObj *, Item_GObj *)
it_2725_Logic23_Reflected
Definition itnesspkfire.c:36
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11