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itnesspkfire.h
Go to the documentation of this file.
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#ifndef GALE01_2AA054
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#define GALE01_2AA054
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2AA054 */
void
it_802AA054
(
Item_GObj
*,
Vec3
*,
Vec3
*,
float
,
float
);
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/* 2AA1D8 */
void
it_802AA1D8
(
Item_GObj
*);
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/* 2AA22C */
bool
itNesspkfire_UnkMotion0_Anim
(
Item_GObj
* gobj);
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/* 2AA264 */
bool
itNesspkfire_UnkMotion0_Coll
(
Item_GObj
* gobj);
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/* 2AA284 */
bool
it_2725_Logic23_DmgDealt
(
Item_GObj
*);
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/* 2AA2E8 */
bool
it_2725_Logic23_Clanked
(
Item_GObj
*);
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/* 2AA34C */
bool
itNessPKFire_Logic23_Absorbed
(
Item_GObj
*);
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/* 2AA354 */
bool
itNessPKFire_Logic23_HitShield
(
Item_GObj
*);
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/* 2AA35C */
bool
itNessPKFire_Logic23_Reflected
(
Item_GObj
* gobj);
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/* 2AA37C */
bool
it_2725_Logic23_ShieldBounced
(
Item_GObj
*);
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/* 2AA474 */
void
it_802AA474
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6B28 */
extern
ItemStateTable
it_803F6B28
[];
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#endif
it_803F6B28
ItemStateTable it_803F6B28[]
Definition
itnesspkfire.c:21
it_2725_Logic23_DmgDealt
bool it_2725_Logic23_DmgDealt(Item_GObj *)
Definition
itnesspkfire.c:76
it_802AA054
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
Definition
itnesspkfire.c:25
it_2725_Logic23_Clanked
bool it_2725_Logic23_Clanked(Item_GObj *)
Definition
itnesspkfire.c:87
itNessPKFire_Logic23_Absorbed
bool itNessPKFire_Logic23_Absorbed(Item_GObj *)
Definition
itnesspkfire.c:98
itNessPKFire_Logic23_HitShield
bool itNessPKFire_Logic23_HitShield(Item_GObj *)
Definition
itnesspkfire.c:103
it_802AA1D8
void it_802AA1D8(Item_GObj *)
Definition
itnesspkfire.c:52
itNesspkfire_UnkMotion0_Coll
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itnesspkfire.c:71
itNesspkfire_UnkMotion0_Anim
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itnesspkfire.c:61
it_2725_Logic23_ShieldBounced
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
Definition
itnesspkfire.c:113
it_802AA474
void it_802AA474(Item_GObj *, Item_GObj *)
Definition
itnesspkfire.c:121
itNessPKFire_Logic23_Reflected
bool itNessPKFire_Logic23_Reflected(Item_GObj *gobj)
Definition
itnesspkfire.c:108
mtx.h
Vec3
struct Vec Vec3
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
platform.h
types.h
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itnesspkfire.h
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