SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itnesspkfire.h
Go to the documentation of this file.
1
#ifndef GALE01_2AA054
2
#define GALE01_2AA054
3
4
#include <
Runtime/platform.h
>
5
6
#include <
melee/it/forward.h
>
7
8
#include <
dolphin/mtx.h
>
9
#include <
melee/it/kinds/types.h
>
10
11
/* 2AA054 */
void
it_802AA054
(
Item_GObj
*,
Vec3
*,
Vec3
*,
float
,
float
);
12
/* 2AA1D8 */
void
it_802AA1D8
(
Item_GObj
*);
13
/* 2AA22C */
bool
itNesspkfire_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
14
/* 2AA264 */
bool
itNesspkfire_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
15
/* 2AA284 */
bool
it_2725_Logic23_DmgDealt
(
Item_GObj
*);
16
/* 2AA2E8 */
bool
it_2725_Logic23_Clanked
(
Item_GObj
*);
17
/* 2AA34C */
bool
itNessPKFire_Logic23_Absorbed
(
Item_GObj
*);
18
/* 2AA354 */
bool
itNessPKFire_Logic23_HitShield
(
Item_GObj
*);
19
/* 2AA35C */
bool
itNessPKFire_Logic23_Reflected
(
Item_GObj
*
gobj
);
20
/* 2AA37C */
bool
it_2725_Logic23_ShieldBounced
(
Item_GObj
*);
21
/* 2AA474 */
void
it_802AA474
(
Item_GObj
*,
Item_GObj
*);
22
/* 3F6B28 */
extern
ItemStateTable
it_803F6B28
[];
23
24
#endif
mtx.h
Vec3
struct Vec Vec3
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6B28
ItemStateTable it_803F6B28[]
Definition
itnesspkfire.c:20
it_2725_Logic23_DmgDealt
bool it_2725_Logic23_DmgDealt(Item_GObj *)
Definition
itnesspkfire.c:77
it_802AA054
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
Definition
itnesspkfire.c:24
it_2725_Logic23_Clanked
bool it_2725_Logic23_Clanked(Item_GObj *)
Definition
itnesspkfire.c:88
itNessPKFire_Logic23_Absorbed
bool itNessPKFire_Logic23_Absorbed(Item_GObj *)
Definition
itnesspkfire.c:99
itNessPKFire_Logic23_HitShield
bool itNessPKFire_Logic23_HitShield(Item_GObj *)
Definition
itnesspkfire.c:104
it_802AA1D8
void it_802AA1D8(Item_GObj *)
Definition
itnesspkfire.c:53
itNesspkfire_UnkMotion0_Coll
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itnesspkfire.c:72
itNesspkfire_UnkMotion0_Anim
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itnesspkfire.c:62
it_2725_Logic23_ShieldBounced
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
Definition
itnesspkfire.c:114
it_802AA474
void it_802AA474(Item_GObj *, Item_GObj *)
Definition
itnesspkfire.c:122
itNessPKFire_Logic23_Reflected
bool itNessPKFire_Logic23_Reflected(Item_GObj *gobj)
Definition
itnesspkfire.c:109
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itnesspkfire.h
Generated by
1.17.0