10#include <dolphin/mtx.h>
ItemStateTable it_803F6B28[]
bool it_2725_Logic23_DmgDealt(Item_GObj *)
Definition itnesspkfire.c:44
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
bool it_2725_Logic23_Clanked(Item_GObj *)
Definition itnesspkfire.c:55
bool itNessPKFire_Logic23_Absorbed(Item_GObj *)
Definition itnesspkfire.c:66
bool itNessPKFire_Logic23_HitShield(Item_GObj *)
Definition itnesspkfire.c:71
void it_802AA1D8(Item_GObj *)
it_802AA054
Definition itnesspkfire.c:20
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkfire.c:39
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkfire.c:29
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
void it_802AA474(Item_GObj *, Item_GObj *)
it_2725_Logic23_ShieldBounced
Definition itnesspkfire.c:83
bool itNessPKFire_Logic23_Reflected(Item_GObj *gobj)
Definition itnesspkfire.c:76
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26