SSBM Decomp
Loading...
Searching...
No Matches
itnesspkfire.h
Go to the documentation of this file.
1#ifndef GALE01_2AA054
2#define GALE01_2AA054
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2AA054 */ void it_802AA054(Item_GObj*, Vec3*, Vec3*, float, float);
13/* 2AA1D8 */ void it_802AA1D8(Item_GObj*);
14/* 2AA22C */ bool itNesspkfire_UnkMotion0_Anim(Item_GObj* gobj);
15/* 2AA264 */ bool itNesspkfire_UnkMotion0_Coll(Item_GObj* gobj);
16/* 2AA284 */ bool it_2725_Logic23_DmgDealt(Item_GObj*);
17/* 2AA2E8 */ bool it_2725_Logic23_Clanked(Item_GObj*);
20/* 2AA35C */ bool itNessPKFire_Logic23_Reflected(Item_GObj* gobj);
22/* 2AA474 */ void it_802AA474(Item_GObj*, Item_GObj*);
23/* 3F6B28 */ extern ItemStateTable it_803F6B28[];
24
25#endif
ItemStateTable it_803F6B28[]
bool it_2725_Logic23_DmgDealt(Item_GObj *)
Definition itnesspkfire.c:44
void it_802AA054(Item_GObj *, Vec3 *, Vec3 *, float, float)
bool it_2725_Logic23_Clanked(Item_GObj *)
Definition itnesspkfire.c:55
bool itNessPKFire_Logic23_Absorbed(Item_GObj *)
Definition itnesspkfire.c:66
bool itNessPKFire_Logic23_HitShield(Item_GObj *)
Definition itnesspkfire.c:71
void it_802AA1D8(Item_GObj *)
it_802AA054
Definition itnesspkfire.c:20
bool itNesspkfire_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkfire.c:39
bool itNesspkfire_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkfire.c:29
bool it_2725_Logic23_ShieldBounced(Item_GObj *)
void it_802AA474(Item_GObj *, Item_GObj *)
it_2725_Logic23_ShieldBounced
Definition itnesspkfire.c:83
bool itNessPKFire_Logic23_Reflected(Item_GObj *gobj)
Definition itnesspkfire.c:76
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11