SSBM Decomp
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itmsbomb.c File Reference
#include "itmsbomb.h"
#include "common_structs.h"
#include "baselib/jobj.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "lb/lb_00F9.h"
#include "mp/mpcoll.h"

Data Structures

struct  itMsBomb_Attrs
 

Functions

 STATIC_ASSERT (sizeof(itMsBomb_Attrs)==24)
 
void it_8028FE90 (Item_GObj *gobj)
 
void it_3F14_Logic19_Spawned (Item_GObj *gobj)
 
void it_8028FF1C (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8028FF8C (Item_GObj *gobj)
 
void itMsbomb_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic19_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic19_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic19_Thrown (Item_GObj *gobj)
 
void itMsbomb_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_80290238 (Item_GObj *gobj)
 
static void it_80290314_inline (Item_GObj *gobj)
 
void it_80290314 (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_8029047C (Item_GObj *gobj)
 
void itMsbomb_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_802905D8 (Item_GObj *gobj)
 
void it_80290614 (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion6_Anim (Item_GObj *gobj)
 
bool it_3F14_Logic19_DmgDealt (Item_GObj *gobj)
 
static void it_3F14_Logic19_DmgReceived_inline (Item_GObj *gobj)
 
bool it_3F14_Logic19_DmgReceived (Item_GObj *gobj)
 
void it_3F14_Logic19_EnteredAir (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion7_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic19_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic19_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic19_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic19_ShieldBounced (Item_GObj *gobj)
 
static void it_802908D8_inline (Item_GObj *gobj)
 
bool it_802908D8 (Item_GObj *gobj)
 
void it_3F14_Logic19_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable ItemStateTable_MsBomb []
 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(itMsBomb_Attrs = =24)

◆ it_8028FE90()

void it_8028FE90 ( Item_GObj gobj)

◆ it_3F14_Logic19_Spawned()

void it_3F14_Logic19_Spawned ( Item_GObj gobj)

◆ it_8028FF1C()

void it_8028FF1C ( Item_GObj gobj)

◆ itMsbomb_UnkMotion0_Coll()

bool itMsbomb_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028FF8C()

void it_8028FF8C ( Item_GObj gobj)

◆ itMsbomb_UnkMotion1_Phys()

void itMsbomb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itMsbomb_UnkMotion1_Coll()

bool itMsbomb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic19_PickedUp()

void it_3F14_Logic19_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic19_Dropped()

void it_3F14_Logic19_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic19_Thrown()

void it_3F14_Logic19_Thrown ( Item_GObj gobj)

◆ itMsbomb_UnkMotion3_Phys()

void itMsbomb_UnkMotion3_Phys ( Item_GObj gobj)

◆ itMsbomb_UnkMotion3_Coll()

bool itMsbomb_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_80290238()

void it_80290238 ( Item_GObj gobj)

◆ it_80290314_inline()

static void it_80290314_inline ( Item_GObj gobj)
inlinestatic

◆ it_80290314()

void it_80290314 ( Item_GObj gobj)

◆ itMsbomb_UnkMotion4_Coll()

bool itMsbomb_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8029047C()

void it_8029047C ( Item_GObj gobj)

◆ itMsbomb_UnkMotion5_Phys()

void itMsbomb_UnkMotion5_Phys ( Item_GObj gobj)

◆ itMsbomb_UnkMotion5_Coll()

bool itMsbomb_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802905D8()

void it_802905D8 ( Item_GObj gobj)

◆ it_80290614()

void it_80290614 ( Item_GObj gobj)

◆ itMsbomb_UnkMotion6_Anim()

bool itMsbomb_UnkMotion6_Anim ( Item_GObj gobj)

◆ it_3F14_Logic19_DmgDealt()

bool it_3F14_Logic19_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic19_DmgReceived_inline()

static void it_3F14_Logic19_DmgReceived_inline ( Item_GObj gobj)
inlinestatic

◆ it_3F14_Logic19_DmgReceived()

bool it_3F14_Logic19_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic19_EnteredAir()

void it_3F14_Logic19_EnteredAir ( Item_GObj gobj)

◆ itMsbomb_UnkMotion7_Coll()

bool itMsbomb_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic19_Clanked()

bool it_3F14_Logic19_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic19_Reflected()

bool it_3F14_Logic19_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic19_HitShield()

bool it_3F14_Logic19_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic19_ShieldBounced()

bool it_3F14_Logic19_ShieldBounced ( Item_GObj gobj)

◆ it_802908D8_inline()

static void it_802908D8_inline ( Item_GObj gobj)
inlinestatic

◆ it_802908D8()

bool it_802908D8 ( Item_GObj gobj)

◆ it_3F14_Logic19_EvtUnk()

void it_3F14_Logic19_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ ItemStateTable_MsBomb

ItemStateTable ItemStateTable_MsBomb[]
Initial value:
= {
{ -1, NULL, NULL, NULL },
}
bool itMsbomb_UnkMotion4_Coll(Item_GObj *gobj)
Definition itmsbomb.c:178
void itMsbomb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmsbomb.c:79
void itMsbomb_UnkMotion5_Phys(Item_GObj *gobj)
Definition itmsbomb.c:199
bool itMsbomb_UnkMotion6_Anim(Item_GObj *gobj)
Definition itmsbomb.c:237
void itMsbomb_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmsbomb.c:113
bool itMsbomb_UnkMotion7_Coll(Item_GObj *gobj)
Definition itmsbomb.c:274
bool itMsbomb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmsbomb.c:86
bool itMsbomb_UnkMotion5_Coll(Item_GObj *gobj)
Definition itmsbomb.c:206
bool itMsbomb_UnkMotion3_Coll(Item_GObj *gobj)
Definition itmsbomb.c:120
bool itMsbomb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmsbomb.c:63
#define NULL
Definition stddef.h:19