SSBM Decomp
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#include "itmewtwodisable.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/item.h"
#include "it/it_2725.h"
Functions | |
void | it_802C49E0 (Item_GObj *gobj) |
bool | itMewtwodisable_UnkMotion0_Anim (Item_GObj *gobj) |
it_2725_Logic67_Destroyed | |
void | itMewtwodisable_UnkMotion0_Phys (Item_GObj *gobj) |
bool | it_2725_Logic67_DmgDealt (Item_GObj *arg0) |
itMewtwodisable_UnkMotion0_Coll | |
bool | it_2725_Logic67_Reflected (Item_GObj *gobj) |
bool | it_2725_Logic67_Clanked (Item_GObj *arg0) |
bool | it_2725_Logic67_HitShield (Item_GObj *arg0) |
bool | it_2725_Logic67_Absorbed (Item_GObj *arg0) |
bool | it_2725_Logic67_ShieldBounced (Item_GObj *arg0) |
void it_802C49E0 | ( | Item_GObj * | gobj | ) |
void itMewtwodisable_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |