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itmewtwodisable.c File Reference
#include "itmewtwodisable.h"
#include <placeholder.h>
#include <platform.h>
#include <melee/it/forward.h>
#include <melee/db/db.h>
#include <melee/ft/chara/ftMewtwo/ftMt_SpecialLw.h>
#include <melee/ft/ftlib.h>
#include <melee/it/inlines.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>

Functions

void it_2725_Logic67_Destroy (Item_GObj *item_gobj)
 
void it_2725_Logic67_Destroyed (Item_GObj *item_gobj)
 
Item_GObjit_2725_Logic67_SpawnMewtwoDisable (Fighter_GObj *fighter_gobj, Vec3 *offset, f32 facing_dir)
 
void it_802C4B38 (Item_GObj *item_gobj)
 
void it_802C4BB8 (Item_GObj *item_gobj)
 
bool itMewtwodisable_UnkMotion0_Anim (Item_GObj *item_gobj)
 
void itMewtwodisable_UnkMotion0_Phys (Item_GObj *item_gobj)
 
int itMewtwodisable_UnkMotion0_Coll (Item_GObj *item_gobj)
 
bool it_2725_Logic67_DmgDealt (Item_GObj *item_gobj)
 
bool it_2725_Logic67_Reflected (Item_GObj *item_gobj)
 
bool it_2725_Logic67_Clanked (Item_GObj *item_gobj)
 
bool it_2725_Logic67_HitShield (Item_GObj *item_gobj)
 
bool it_2725_Logic67_Absorbed (Item_GObj *item_gobj)
 
bool it_2725_Logic67_ShieldBounced (Item_GObj *item_gobj)
 
void it_2725_Logic67_EvtUnk (Item_GObj *item_gobj, Fighter_GObj *ref_owner)
 

Variables

ItemStateTable it_803F7750 [1]
 

Function Documentation

◆ it_2725_Logic67_Destroy()

void it_2725_Logic67_Destroy ( Item_GObj item_gobj)

◆ it_2725_Logic67_Destroyed()

void it_2725_Logic67_Destroyed ( Item_GObj item_gobj)

◆ it_2725_Logic67_SpawnMewtwoDisable()

Item_GObj * it_2725_Logic67_SpawnMewtwoDisable ( Fighter_GObj *  fighter_gobj,
Vec3 *  offset,
f32  facing_dir 
)

◆ it_802C4B38()

void it_802C4B38 ( Item_GObj item_gobj)

◆ it_802C4BB8()

void it_802C4BB8 ( Item_GObj item_gobj)

◆ itMewtwodisable_UnkMotion0_Anim()

bool itMewtwodisable_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itMewtwodisable_UnkMotion0_Phys()

void itMewtwodisable_UnkMotion0_Phys ( Item_GObj item_gobj)

◆ itMewtwodisable_UnkMotion0_Coll()

int itMewtwodisable_UnkMotion0_Coll ( Item_GObj item_gobj)

◆ it_2725_Logic67_DmgDealt()

bool it_2725_Logic67_DmgDealt ( Item_GObj item_gobj)

◆ it_2725_Logic67_Reflected()

bool it_2725_Logic67_Reflected ( Item_GObj item_gobj)

◆ it_2725_Logic67_Clanked()

bool it_2725_Logic67_Clanked ( Item_GObj item_gobj)

◆ it_2725_Logic67_HitShield()

bool it_2725_Logic67_HitShield ( Item_GObj item_gobj)

◆ it_2725_Logic67_Absorbed()

bool it_2725_Logic67_Absorbed ( Item_GObj item_gobj)

◆ it_2725_Logic67_ShieldBounced()

bool it_2725_Logic67_ShieldBounced ( Item_GObj item_gobj)

◆ it_2725_Logic67_EvtUnk()

void it_2725_Logic67_EvtUnk ( Item_GObj item_gobj,
Fighter_GObj *  ref_owner 
)

Variable Documentation

◆ it_803F7750

ItemStateTable it_803F7750[1]
Initial value:
bool itMewtwodisable_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition itmewtwodisable.c:95
int itMewtwodisable_UnkMotion0_Coll(Item_GObj *item_gobj)
Definition itmewtwodisable.c:107
void itMewtwodisable_UnkMotion0_Phys(Item_GObj *item_gobj)
Definition itmewtwodisable.c:105