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itmewtwodisable.c File Reference
#include "itmewtwodisable.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/item.h"
#include "it/it_2725.h"

Functions

void it_802C49E0 (Item_GObj *gobj)
 
bool itMewtwodisable_UnkMotion0_Anim (Item_GObj *gobj)
 it_2725_Logic67_Destroyed
 
void itMewtwodisable_UnkMotion0_Phys (Item_GObj *gobj)
 
bool it_2725_Logic67_DmgDealt (Item_GObj *arg0)
 itMewtwodisable_UnkMotion0_Coll
 
bool it_2725_Logic67_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic67_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic67_HitShield (Item_GObj *arg0)
 
bool it_2725_Logic67_Absorbed (Item_GObj *arg0)
 
bool it_2725_Logic67_ShieldBounced (Item_GObj *arg0)
 

Function Documentation

◆ it_802C49E0()

void it_802C49E0 ( Item_GObj gobj)

◆ itMewtwodisable_UnkMotion0_Anim()

bool itMewtwodisable_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMewtwodisable_UnkMotion0_Phys()

void itMewtwodisable_UnkMotion0_Phys ( Item_GObj gobj)

◆ it_2725_Logic67_DmgDealt()

bool it_2725_Logic67_DmgDealt ( Item_GObj arg0)

◆ it_2725_Logic67_Reflected()

bool it_2725_Logic67_Reflected ( Item_GObj gobj)

◆ it_2725_Logic67_Clanked()

bool it_2725_Logic67_Clanked ( Item_GObj arg0)

◆ it_2725_Logic67_HitShield()

bool it_2725_Logic67_HitShield ( Item_GObj arg0)

◆ it_2725_Logic67_Absorbed()

bool it_2725_Logic67_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic67_ShieldBounced()

bool it_2725_Logic67_ShieldBounced ( Item_GObj arg0)