float f32
Definition types.h:13
ItemStateTable it_803F64F8[]
Definition itlgunray.c:27
void it_80298168(HSD_GObj *owner_gobj, Vec3 *pos, f32 facing_dir)
Definition itlgunray.c:32
bool itLGunRay_Logic35_Absorbed(Item_GObj *)
Definition itlgunray.c:104
void itLGunRay_Logic35_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunray.c:127
bool itLGunRay_Logic35_ShieldBounced(Item_GObj *)
Definition itlgunray.c:121
bool itLGunRay_Logic35_Reflected(Item_GObj *)
Definition itlgunray.c:109
bool itLGunRay_Logic35_DmgDealt(Item_GObj *)
Definition itlgunray.c:89
bool itLGunRay_Logic35_Clanked(Item_GObj *)
Definition itlgunray.c:94
bool itLGunRay_Logic35_HitShield(Item_GObj *)
Definition itlgunray.c:99
HSD_GObj Item_GObj
Definition forward.h:55