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itlgunray.h
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1#ifndef GALE01_298168
2#define GALE01_298168
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 298168 */ void it_80298168(HSD_GObj* owner_gobj, Vec3* pos, f32 facing_dir);
13/* 298634 */ bool it_3F14_Logic35_DmgDealt(Item_GObj*);
14/* 29863C */ bool it_3F14_Logic35_Clanked(Item_GObj*);
15/* 298644 */ bool it_3F14_Logic35_HitShield(Item_GObj*);
16/* 29864C */ bool it_3F14_Logic35_Absorbed(Item_GObj*);
17/* 298654 */ bool it_3F14_Logic35_Reflected(Item_GObj*);
19/* 2988C4 */ void it_3F14_Logic35_EvtUnk(Item_GObj*, HSD_GObj*);
20/* 3F64F8 */ extern ItemStateTable it_803F64F8[];
21
22#endif
bool it_3F14_Logic35_Absorbed(Item_GObj *)
Definition itlgunray.c:134
void it_80298168(HSD_GObj *owner_gobj, Vec3 *pos, f32 facing_dir)
Definition itlgunray.c:31
bool it_3F14_Logic35_DmgDealt(Item_GObj *)
Definition itlgunray.c:119
bool it_3F14_Logic35_ShieldBounced(Item_GObj *)
Definition itlgunray.c:159
bool it_3F14_Logic35_HitShield(Item_GObj *)
Definition itlgunray.c:129
bool it_3F14_Logic35_Clanked(Item_GObj *)
Definition itlgunray.c:124
void it_3F14_Logic35_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itlgunray.c:175
ItemStateTable it_803F64F8[]
Definition itlgunray.c:26
bool it_3F14_Logic35_Reflected(Item_GObj *)
Definition itlgunray.c:139
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11