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itgamewatchmanhole.c File Reference
#include "itgamewatchmanhole.h"
#include "db/db.h"
#include "ft/chara/ftGameWatch/ftGw_AttackLw3.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"

Functions

HSD_GObjit_802C65E4 (Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3)
 
void it_802C6764 (Item_GObj *gobj)
 
void it_802C6784 (Item_GObj *gobj)
 
void it_802C6718 (Item_GObj *gobj)
 
bool itGamewatchmanhole_UnkMotion0_Anim (Item_GObj *gobj)
 
void it_2725_Logic72_Destroyed (Item_GObj *gobj)
 
void it_2725_Logic72_PickedUp (Item_GObj *gobj)
 
static bool itGamewatchmanhole_UnkMotion0_Anim_inline (Item_GObj *gobj)
 
void it_2725_Logic72_EvtUnk (Item_GObj *gobj, Item_GObj *gobj2)
 

Variables

ItemStateTable it_803F78D8 []
 

Function Documentation

◆ it_802C65E4()

HSD_GObj * it_802C65E4 ( Item_GObj gobj,
Vec *  vec,
enum Fighter_Part  arg2,
float  arg3 
)

◆ it_802C6764()

void it_802C6764 ( Item_GObj gobj)

◆ it_802C6784()

void it_802C6784 ( Item_GObj gobj)

◆ it_802C6718()

void it_802C6718 ( Item_GObj gobj)

◆ itGamewatchmanhole_UnkMotion0_Anim()

bool itGamewatchmanhole_UnkMotion0_Anim ( Item_GObj gobj)

◆ it_2725_Logic72_Destroyed()

void it_2725_Logic72_Destroyed ( Item_GObj gobj)

◆ it_2725_Logic72_PickedUp()

void it_2725_Logic72_PickedUp ( Item_GObj gobj)

◆ itGamewatchmanhole_UnkMotion0_Anim_inline()

static bool itGamewatchmanhole_UnkMotion0_Anim_inline ( Item_GObj gobj)
inlinestatic

◆ it_2725_Logic72_EvtUnk()

void it_2725_Logic72_EvtUnk ( Item_GObj gobj,
Item_GObj gobj2 
)

Variable Documentation

◆ it_803F78D8

ItemStateTable it_803F78D8[]
Initial value:
0 } }
bool itGamewatchmanhole_UnkMotion0_Anim(Item_GObj *gobj)
Definition itgamewatchmanhole.c:104