SSBM Decomp
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#include "itgamewatchmanhole.h"
#include "db/db.h"
#include "ft/chara/ftGameWatch/ftGw_AttackLw3.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
Functions | |
HSD_GObj * | it_802C65E4 (Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3) |
void | it_802C6764 (Item_GObj *gobj) |
void | it_802C6784 (Item_GObj *gobj) |
void | it_802C6718 (Item_GObj *gobj) |
bool | itGamewatchmanhole_UnkMotion0_Anim (Item_GObj *gobj) |
void | it_2725_Logic72_Destroyed (Item_GObj *gobj) |
void | it_2725_Logic72_PickedUp (Item_GObj *gobj) |
static bool | itGamewatchmanhole_UnkMotion0_Anim_inline (Item_GObj *gobj) |
void | it_2725_Logic72_EvtUnk (Item_GObj *gobj, Item_GObj *gobj2) |
Variables | |
ItemStateTable | it_803F78D8 [] |
HSD_GObj * it_802C65E4 | ( | Item_GObj * | gobj, |
Vec * | vec, | ||
enum Fighter_Part | arg2, | ||
float | arg3 | ||
) |
void it_802C6764 | ( | Item_GObj * | gobj | ) |
void it_802C6784 | ( | Item_GObj * | gobj | ) |
void it_802C6718 | ( | Item_GObj * | gobj | ) |
void it_2725_Logic72_Destroyed | ( | Item_GObj * | gobj | ) |
void it_2725_Logic72_PickedUp | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F78D8[] |