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SSBM Decomp
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#include "itgamewatchmanhole.h"#include <melee/it/forward.h>#include "inlines.h"#include <melee/ft/kinds/ftGameWatch/ftgamewatchattacklw3.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/item.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lb_00F9.h>Functions | |
| bool | itGamewatchmanhole_UnkMotion0_Anim (Item_GObj *gobj) |
| HSD_GObj * | it_802C65E4 (Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3) |
| void | itGameWatchManhole_Logic72_Destroyed (Item_GObj *gobj) |
| void | it_802C6718 (Item_GObj *gobj) |
| void | it_802C6764 (Item_GObj *gobj) |
| void | it_802C6784 (Item_GObj *gobj) |
| void | itGameWatchManhole_Logic72_PickedUp (Item_GObj *gobj) |
| static bool | itGamewatchmanhole_UnkMotion0_Anim_inline (Item_GObj *gobj) |
| void | itGameWatchManhole_Logic72_EvtUnk (Item_GObj *gobj, Item_GObj *gobj2) |
Variables | |
| ItemStateTable | it_803F78D8 [] |
| HSD_GObj * it_802C65E4 | ( | Item_GObj * | gobj, |
| Vec * | vec, | ||
| enum Fighter_Part | arg2, | ||
| float | arg3 ) |
| void itGameWatchManhole_Logic72_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802C6718 | ( | Item_GObj * | gobj | ) |
| void it_802C6764 | ( | Item_GObj * | gobj | ) |
| void it_802C6784 | ( | Item_GObj * | gobj | ) |
| void itGameWatchManhole_Logic72_PickedUp | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F78D8[] |