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itgamewatchjudge.c File Reference
#include "itgamewatchjudge.h"
#include "math.h"
#include "db/db.h"
#include "ft/ftlib.h"
#include "ftGameWatch/ftGw_SpecialS.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

HSD_GObjit_802C7774 (float facing_dir, HSD_GObj *parent_gobj, Vec3 *pos, s32 part, u32 arg4)
 
void it_802C78B8 (Item_GObj *item_gobj)
 
void itGameWatchJudge_Logic77_Destroyed (Item_GObj *gobj)
 
void it_802C7A84 (Item_GObj *item_gobj)
 
void it_802C7AD0 (Item_GObj *gobj)
 
void it_802C7AF0 (Item_GObj *gobj)
 
void it_2725_Logic77_PickedUp (Item_GObj *item_gobj)
 
bool itGamewatchjudge_UnkMotion0_Anim (Item_GObj *item_gobj)
 
void itGameWatchJudge_Logic77_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802C7774()

HSD_GObj * it_802C7774 ( float  facing_dir,
HSD_GObj parent_gobj,
Vec3 *  pos,
s32  part,
u32  arg4 
)

◆ it_802C78B8()

void it_802C78B8 ( Item_GObj item_gobj)

◆ itGameWatchJudge_Logic77_Destroyed()

void itGameWatchJudge_Logic77_Destroyed ( Item_GObj gobj)

◆ it_802C7A84()

void it_802C7A84 ( Item_GObj item_gobj)

◆ it_802C7AD0()

void it_802C7AD0 ( Item_GObj gobj)

◆ it_802C7AF0()

void it_802C7AF0 ( Item_GObj gobj)

◆ it_2725_Logic77_PickedUp()

void it_2725_Logic77_PickedUp ( Item_GObj item_gobj)

◆ itGamewatchjudge_UnkMotion0_Anim()

bool itGamewatchjudge_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itGameWatchJudge_Logic77_EvtUnk()

void itGameWatchJudge_Logic77_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)