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SSBM Decomp
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#include "itgamewatchjudge.h"#include <melee/it/forward.h>#include <math.h>#include <placeholder.h>#include "inlines.h"#include <melee/db/db.h>#include <melee/ft/ftlib.h>#include <melee/ft/kinds/ftGameWatch/ftgamewatchspecials.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itzako.h>#include <sysdolphin/baselib/jobj.h>Functions | |
| HSD_GObj * | it_802C7774 (float facing_dir, HSD_GObj *parent_gobj, Vec3 *pos, s32 part, u32 arg4) |
| void | it_802C78B8 (Item_GObj *item_gobj) |
| void | itGameWatchJudge_Logic77_Destroyed (Item_GObj *gobj) |
| void | it_802C7A84 (Item_GObj *item_gobj) |
| void | it_802C7AD0 (Item_GObj *gobj) |
| void | it_802C7AF0 (Item_GObj *gobj) |
| void | it_2725_Logic77_PickedUp (Item_GObj *item_gobj) |
| bool | itGamewatchjudge_UnkMotion0_Anim (Item_GObj *item_gobj) |
| void | itGameWatchJudge_Logic77_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F7968 [] |
| void it_802C78B8 | ( | Item_GObj * | item_gobj | ) |
| void itGameWatchJudge_Logic77_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802C7A84 | ( | Item_GObj * | item_gobj | ) |
| void it_802C7AD0 | ( | Item_GObj * | gobj | ) |
| void it_802C7AF0 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic77_PickedUp | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F7968[] |