SSBM Decomp
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#include "itevyoshiegg.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
Functions | |
void | it_3F14_Logic42_Spawned (Item_GObj *gobj) |
it_8029B0C8 | |
bool | itEvyoshiegg_UnkMotion0_Anim (Item_GObj *gobj) |
it_8029B1D8 | |
void | itEvyoshiegg_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itEvyoshiegg_UnkMotion3_Anim (Item_GObj *gobj) |
itEvyoshiegg_UnkMotion0_Coll | |
bool | itEvyoshiegg_UnkMotion2_Anim (Item_GObj *gobj) |
itEvyoshiegg_UnkMotion1_Phys | |
void | itEvyoshiegg_UnkMotion2_Phys (Item_GObj *gobj) |
void | itEvyoshiegg_UnkMotion5_Phys (Item_GObj *gobj) |
it_3F14_Logic42_Dropped | |
bool | itEvyoshiegg_UnkMotion5_Coll (Item_GObj *gobj) |
bool | itEvyoshiegg_UnkMotion4_Anim (Item_GObj *gobj) |
it_3F14_Logic42_DmgDealt | |
void | itEvyoshiegg_UnkMotion4_Phys (Item_GObj *gobj) |
void | it_3F14_Logic42_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
itEvyoshiegg_UnkMotion4_Coll | |
void it_3F14_Logic42_Spawned | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |