SSBM Decomp
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#include "itevyoshiegg.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "gm/gm_1BA8.h"
#include "it/item.h"
#include "it/it_2725.h"
void it_3F14_Logic42_Destroyed | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic42_Spawned | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_8029B268 | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic42_PickedUp | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic42_Dropped | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic42_Thrown | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic42_EnteredAir | ( | Item_GObj * | gobj | ) |
void itEvyoshiegg_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |