SSBM Decomp
Loading...
Searching...
No Matches
itevyoshiegg.c File Reference
#include "itevyoshiegg.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/gobj.h"
#include "baselib/jobj.h"
#include "ef/efsync.h"
#include "gm/gm_1BA8.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/forward.h"
#include <string.h>

Functions

void itEvYoshiEgg_Spawn (Vec3 *pos)
 
void itEvYoshiEgg_Logic42_Destroyed (Item_GObj *gobj)
 
void itEvYoshiEgg_Logic42_Spawned (Item_GObj *gobj)
 
void it_8029B1D8 (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion0_Anim (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8029B268 (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion3_Anim (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion1_Coll (Item_GObj *gobj)
 
void itEvYoshiEgg_Logic42_PickedUp (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion2_Anim (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion2_Phys (Item_GObj *gobj)
 
void itEvYoshiEgg_Logic42_Dropped (Item_GObj *gobj)
 
void itEvYoshiEgg_Logic42_Thrown (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion3_Coll (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion5_Anim (Item_GObj *gobj)
 itEvyoshiegg_UnkMotion5_Anim
 
void itEvyoshiegg_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion5_Coll (Item_GObj *gobj)
 
static bool itEvyoshiegg_BounceOff (Item_GObj *gobj)
 
bool it_3F14_Logic42_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic42_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic42_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic42_Reflected (Item_GObj *gobj)
 
static void dmgReceived (Item_GObj *gobj)
 
bool itEvYoshiEgg_Logic42_DmgReceived (Item_GObj *gobj)
 
void itEvYoshiEgg_Logic42_EnteredAir (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion4_Anim (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion4_Coll (Item_GObj *gobj)
 
void itEvYoshiEgg_Logic42_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F6728 []
 

Function Documentation

◆ itEvYoshiEgg_Spawn()

void itEvYoshiEgg_Spawn ( Vec3 *  pos)

◆ itEvYoshiEgg_Logic42_Destroyed()

void itEvYoshiEgg_Logic42_Destroyed ( Item_GObj gobj)

◆ itEvYoshiEgg_Logic42_Spawned()

void itEvYoshiEgg_Logic42_Spawned ( Item_GObj gobj)

◆ it_8029B1D8()

void it_8029B1D8 ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Anim()

bool itEvyoshiegg_UnkMotion0_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Phys()

void itEvyoshiegg_UnkMotion0_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Coll()

bool itEvyoshiegg_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029B268()

void it_8029B268 ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion3_Anim()

bool itEvyoshiegg_UnkMotion3_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion1_Phys()

void itEvyoshiegg_UnkMotion1_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion1_Coll()

bool itEvyoshiegg_UnkMotion1_Coll ( Item_GObj gobj)

◆ itEvYoshiEgg_Logic42_PickedUp()

void itEvYoshiEgg_Logic42_PickedUp ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion2_Anim()

bool itEvyoshiegg_UnkMotion2_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion2_Phys()

void itEvyoshiegg_UnkMotion2_Phys ( Item_GObj gobj)

◆ itEvYoshiEgg_Logic42_Dropped()

void itEvYoshiEgg_Logic42_Dropped ( Item_GObj gobj)

◆ itEvYoshiEgg_Logic42_Thrown()

void itEvYoshiEgg_Logic42_Thrown ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion3_Phys()

void itEvyoshiegg_UnkMotion3_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion3_Coll()

bool itEvyoshiegg_UnkMotion3_Coll ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion5_Anim()

bool itEvyoshiegg_UnkMotion5_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion5_Phys()

void itEvyoshiegg_UnkMotion5_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion5_Coll()

bool itEvyoshiegg_UnkMotion5_Coll ( Item_GObj gobj)

◆ itEvyoshiegg_BounceOff()

static bool itEvyoshiegg_BounceOff ( Item_GObj gobj)
inlinestatic

◆ it_3F14_Logic42_DmgDealt()

bool it_3F14_Logic42_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic42_Clanked()

bool it_3F14_Logic42_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic42_HitShield()

bool it_3F14_Logic42_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic42_Reflected()

bool it_3F14_Logic42_Reflected ( Item_GObj gobj)

◆ dmgReceived()

static void dmgReceived ( Item_GObj gobj)
inlinestatic

◆ itEvYoshiEgg_Logic42_DmgReceived()

bool itEvYoshiEgg_Logic42_DmgReceived ( Item_GObj gobj)

◆ itEvYoshiEgg_Logic42_EnteredAir()

void itEvYoshiEgg_Logic42_EnteredAir ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion4_Anim()

bool itEvyoshiegg_UnkMotion4_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion4_Phys()

void itEvyoshiegg_UnkMotion4_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion4_Coll()

bool itEvyoshiegg_UnkMotion4_Coll ( Item_GObj gobj)

◆ itEvYoshiEgg_Logic42_EvtUnk()

void itEvYoshiEgg_Logic42_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6728

ItemStateTable it_803F6728[]
Initial value:
= {
}
bool itEvyoshiegg_UnkMotion4_Coll(Item_GObj *gobj)
Definition itevyoshiegg.c:258
void itEvyoshiegg_UnkMotion5_Phys(Item_GObj *gobj)
Definition itevyoshiegg.c:174
void itEvyoshiegg_UnkMotion1_Phys(Item_GObj *gobj)
Definition itevyoshiegg.c:107
bool itEvyoshiegg_UnkMotion3_Coll(Item_GObj *gobj)
Definition itevyoshiegg.c:150
void itEvyoshiegg_UnkMotion0_Phys(Item_GObj *gobj)
Definition itevyoshiegg.c:89
bool itEvyoshiegg_UnkMotion0_Coll(Item_GObj *gobj)
Definition itevyoshiegg.c:91
bool itEvyoshiegg_UnkMotion5_Coll(Item_GObj *gobj)
Definition itevyoshiegg.c:176
void itEvyoshiegg_UnkMotion3_Phys(Item_GObj *gobj)
Definition itevyoshiegg.c:142
bool itEvyoshiegg_UnkMotion5_Anim(Item_GObj *gobj)
itEvyoshiegg_UnkMotion5_Anim
Definition itevyoshiegg.c:159
bool itEvyoshiegg_UnkMotion4_Anim(Item_GObj *gobj)
Definition itevyoshiegg.c:251
bool itEvyoshiegg_UnkMotion0_Anim(Item_GObj *gobj)
Definition itevyoshiegg.c:84
void itEvyoshiegg_UnkMotion4_Phys(Item_GObj *gobj)
Definition itevyoshiegg.c:256
bool itEvyoshiegg_UnkMotion3_Anim(Item_GObj *gobj)
Definition itevyoshiegg.c:102
bool itEvyoshiegg_UnkMotion1_Coll(Item_GObj *gobj)
Definition itevyoshiegg.c:114
void itEvyoshiegg_UnkMotion2_Phys(Item_GObj *gobj)
Definition itevyoshiegg.c:130
bool itEvyoshiegg_UnkMotion2_Anim(Item_GObj *gobj)
Definition itevyoshiegg.c:125
#define NULL
Definition stddef.h:19