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itevyoshiegg.c File Reference
#include "itevyoshiegg.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"

Functions

void it_3F14_Logic42_Spawned (Item_GObj *gobj)
 it_8029B0C8
 
bool itEvyoshiegg_UnkMotion0_Anim (Item_GObj *gobj)
 it_8029B1D8
 
void itEvyoshiegg_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion3_Anim (Item_GObj *gobj)
 itEvyoshiegg_UnkMotion0_Coll
 
bool itEvyoshiegg_UnkMotion2_Anim (Item_GObj *gobj)
 itEvyoshiegg_UnkMotion1_Phys
 
void itEvyoshiegg_UnkMotion2_Phys (Item_GObj *gobj)
 
void itEvyoshiegg_UnkMotion5_Phys (Item_GObj *gobj)
 it_3F14_Logic42_Dropped
 
bool itEvyoshiegg_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itEvyoshiegg_UnkMotion4_Anim (Item_GObj *gobj)
 it_3F14_Logic42_DmgDealt
 
void itEvyoshiegg_UnkMotion4_Phys (Item_GObj *gobj)
 
void it_3F14_Logic42_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 itEvyoshiegg_UnkMotion4_Coll
 

Function Documentation

◆ it_3F14_Logic42_Spawned()

void it_3F14_Logic42_Spawned ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Anim()

bool itEvyoshiegg_UnkMotion0_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion0_Phys()

void itEvyoshiegg_UnkMotion0_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion3_Anim()

bool itEvyoshiegg_UnkMotion3_Anim ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion2_Anim()

◆ itEvyoshiegg_UnkMotion2_Phys()

void itEvyoshiegg_UnkMotion2_Phys ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion5_Phys()

◆ itEvyoshiegg_UnkMotion5_Coll()

bool itEvyoshiegg_UnkMotion5_Coll ( Item_GObj gobj)

◆ itEvyoshiegg_UnkMotion4_Anim()

◆ itEvyoshiegg_UnkMotion4_Phys()

void itEvyoshiegg_UnkMotion4_Phys ( Item_GObj gobj)

◆ it_3F14_Logic42_EvtUnk()

void it_3F14_Logic42_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)