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SSBM Decomp
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#include "itbox.h"#include <placeholder.h>#include <platform.h>#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_266F.h"#include "it/it_2725.h"#include "it/item.h"| void itBox_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic1_PickedUp | ( | Item_GObj * | gobj | ) |
| void itBox_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic1_Thrown | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic1_Dropped | ( | Item_GObj * | gobj | ) |
| void itBox_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void itBox_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic1_EnteredAir | ( | Item_GObj * | gobj | ) |
| void itBox_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |