SSBM Decomp
Loading...
Searching...
No Matches
itbox.c File Reference
#include "itbox.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/random.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

bool it_80286340 (Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
 it_80286088
 
void fn_80286480 (Item_GObj *gobj)
 it_802863BC
 
void itBox_UnkMotion0_Phys (Item_GObj *gobj)
 itBox_UnkMotion0_Anim
 
bool itBox_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8028655C (Item_GObj *gobj)
 
bool itBox_UnkMotion4_Anim (Item_GObj *gobj)
 
bool itBox_UnkMotion1_Coll (Item_GObj *gobj)
 itBox_UnkMotion1_Phys
 
void it_3F14_Logic1_PickedUp (Item_GObj *gobj)
 
bool itBox_UnkMotion2_Anim (Item_GObj *gobj)
 
void itBox_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic1_Thrown (Item_GObj *gobj)
 
void itBox_UnkMotion4_Phys (Item_GObj *gobj)
 
void it_3F14_Logic1_Dropped (Item_GObj *gobj)
 itBox_UnkMotion3_Coll
 
bool itBox_UnkMotion6_Anim (Item_GObj *gobj)
 itBox_UnkMotion4_Coll
 
void itBox_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion6_Coll (Item_GObj *gobj)
 
bool itBox_UnkMotion7_Anim (Item_GObj *gobj)
 it_80286BA0
 
void itBox_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion7_Coll (Item_GObj *gobj)
 
void it_3F14_Logic1_EnteredAir (Item_GObj *gobj)
 it_3F14_Logic1_DmgDealt
 
bool itBox_UnkMotion5_Anim (Item_GObj *gobj)
 
void itBox_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_3F14_Logic1_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool itBox_UnkMotion8_Anim (Item_GObj *gobj)
 it_802870A4
 
bool itBox_UnkMotion8_Coll (Item_GObj *gobj)
 itBox_UnkMotion8_Phys
 

Function Documentation

◆ it_80286340()

bool it_80286340 ( Item_GObj gobj,
s32  arg1,
s32  arg2,
s32  arg3,
s32  arg4 
)

◆ fn_80286480()

void fn_80286480 ( Item_GObj gobj)

◆ itBox_UnkMotion0_Phys()

void itBox_UnkMotion0_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion0_Coll()

bool itBox_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028655C()

void it_8028655C ( Item_GObj gobj)

◆ itBox_UnkMotion4_Anim()

bool itBox_UnkMotion4_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion1_Coll()

bool itBox_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_PickedUp()

void it_3F14_Logic1_PickedUp ( Item_GObj gobj)

◆ itBox_UnkMotion2_Anim()

bool itBox_UnkMotion2_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion2_Phys()

void itBox_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic1_Thrown()

void it_3F14_Logic1_Thrown ( Item_GObj gobj)

◆ itBox_UnkMotion4_Phys()

void itBox_UnkMotion4_Phys ( Item_GObj gobj)

◆ it_3F14_Logic1_Dropped()

void it_3F14_Logic1_Dropped ( Item_GObj gobj)

◆ itBox_UnkMotion6_Anim()

bool itBox_UnkMotion6_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion6_Phys()

void itBox_UnkMotion6_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion6_Coll()

bool itBox_UnkMotion6_Coll ( Item_GObj gobj)

◆ itBox_UnkMotion7_Anim()

bool itBox_UnkMotion7_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion7_Phys()

void itBox_UnkMotion7_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion7_Coll()

bool itBox_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_EnteredAir()

◆ itBox_UnkMotion5_Anim()

bool itBox_UnkMotion5_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion5_Phys()

void itBox_UnkMotion5_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion5_Coll()

bool itBox_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_EvtUnk()

void it_3F14_Logic1_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itBox_UnkMotion8_Anim()

bool itBox_UnkMotion8_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion8_Coll()

bool itBox_UnkMotion8_Coll ( Item_GObj gobj)