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iteffect.h
Go to the documentation of this file.
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#ifndef GALE01_IT_EFFECT
2
#define GALE01_IT_EFFECT
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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/* 27870C */
void
it_8027870C
(
s32
);
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/* 2787B4 */
void
it_802787B4
(
Item_GObj
*,
s32
);
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/* 278800 */
void
it_80278800
(
Item_GObj
*,
s32
,
s32
,
Vec3
*,
Vec3
*,
s32
,
f32
);
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
it_8027870C
void it_8027870C(s32)
Load ItCo.dat/usd.
Definition
iteffect.c:16
it_802787B4
void it_802787B4(Item_GObj *, s32)
Definition
iteffect.c:31
it_80278800
void it_80278800(Item_GObj *, s32, s32, Vec3 *, Vec3 *, s32, f32)
Definition
iteffect.c:50
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
src
melee
it
iteffect.h
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