SSBM Decomp
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gminvisible.c File Reference
#include "gminvisible.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmmovieend.h"
#include "gmvsmelee.h"
#include "gmvsmode.h"
#include "types.h"
#include <melee/if/if_2FD9.h>
#include <melee/mn/types.h>

Functions

static void onEnterCss (GameModeState *state)
static void onExitCss (GameModeState *state)
static void onEnterSss (GameModeState *state)
static void onExitSss (GameModeState *state)
static void initVsPlayer (PlayerInitData *arg0, PlayerInitData *unused)
static void onEnterVs (GameModeState *state)
static void onExitVs (GameModeState *state)
static void onEnterSuddenDeath (GameModeState *state)
static void onExitSuddenDeath (GameModeState *state)
static void onEnterResults (GameModeState *state)
static void onExitResults (GameModeState *state)
void initVsPlayer (PlayerInitData *start, UNUSED PlayerInitData *vs)
void gm_Mode_InvisibleVs_OnInit (void)
void gm_Mode_InvisibleVs_OnLoad (void)

Variables

GameModeState gm_Mode_InvisibleVs_States []

Function Documentation

◆ onEnterCss()

void onEnterCss ( GameModeState * state)
static

◆ onExitCss()

void onExitCss ( GameModeState * state)
static

◆ onEnterSss()

void onEnterSss ( GameModeState * state)
static

◆ onExitSss()

void onExitSss ( GameModeState * state)
static

◆ initVsPlayer() [1/2]

void initVsPlayer ( PlayerInitData * arg0,
PlayerInitData * unused )
static

◆ onEnterVs()

void onEnterVs ( GameModeState * state)
static

◆ onExitVs()

void onExitVs ( GameModeState * state)
static

◆ onEnterSuddenDeath()

void onEnterSuddenDeath ( GameModeState * state)
static

◆ onExitSuddenDeath()

void onExitSuddenDeath ( GameModeState * state)
static

◆ onEnterResults()

void onEnterResults ( GameModeState * state)
static

◆ onExitResults()

void onExitResults ( GameModeState * state)
static

◆ initVsPlayer() [2/2]

void initVsPlayer ( PlayerInitData * start,
UNUSED PlayerInitData * vs )

◆ gm_Mode_InvisibleVs_OnInit()

void gm_Mode_InvisibleVs_OnInit ( void )

◆ gm_Mode_InvisibleVs_OnLoad()

void gm_Mode_InvisibleVs_OnLoad ( void )

Variable Documentation

◆ gm_Mode_InvisibleVs_States

GameModeState gm_Mode_InvisibleVs_States[]