SSBM Decomp
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gminvisible.c File Reference
#include "gminvisible.h"
#include "gm_unsplit.h"
#include "gmmovieend.h"
#include "gmvsdata.h"
#include <melee/gm/gmmain_lib.h>
#include <melee/gm/gmvsmelee.h>
#include <melee/gm/types.h>

Functions

void gm_801BA30C (GameScene *scene)
void gm_801BA338 (GameScene *scene)
void gm_801BA360 (GameScene *scene)
void gm_801BA388 (GameScene *scene)
void fn_801BA3B4 (PlayerInitData *arg0, PlayerInitData *unused)
void gm_801BA3C8 (GameScene *scene)
void gm_801BA3FC (GameScene *scene)
void gm_801BA424 (GameScene *scene)
void gm_801BA458 (GameScene *scene)
void gm_801BA478 (GameScene *scene)
void gm_801BA498 (GameScene *scene)
void gm_801BA4C4_OnInit (void)
void gm_801BA4EC_OnLoad (void)

Variables

GameScene gm_803DF390_Scenes []

Function Documentation

◆ gm_801BA30C()

void gm_801BA30C ( GameScene * scene)

◆ gm_801BA338()

void gm_801BA338 ( GameScene * scene)

◆ gm_801BA360()

void gm_801BA360 ( GameScene * scene)

◆ gm_801BA388()

void gm_801BA388 ( GameScene * scene)

◆ fn_801BA3B4()

void fn_801BA3B4 ( PlayerInitData * arg0,
PlayerInitData * unused )

◆ gm_801BA3C8()

void gm_801BA3C8 ( GameScene * scene)

◆ gm_801BA3FC()

void gm_801BA3FC ( GameScene * scene)

◆ gm_801BA424()

void gm_801BA424 ( GameScene * scene)

◆ gm_801BA458()

void gm_801BA458 ( GameScene * scene)

◆ gm_801BA478()

void gm_801BA478 ( GameScene * scene)

◆ gm_801BA498()

void gm_801BA498 ( GameScene * scene)

◆ gm_801BA4C4_OnInit()

void gm_801BA4C4_OnInit ( void )

◆ gm_801BA4EC_OnLoad()

void gm_801BA4EC_OnLoad ( void )

Variable Documentation

◆ gm_803DF390_Scenes

GameScene gm_803DF390_Scenes[]