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SSBM Decomp
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#include "gminvisible.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmmovieend.h"#include "gmvsmelee.h"#include "gmvsmode.h"#include "types.h"#include <melee/if/if_2FD9.h>#include <melee/mn/types.h>Functions | |
| static void | onEnterCss (GameModeState *state) |
| static void | onExitCss (GameModeState *state) |
| static void | onEnterSss (GameModeState *state) |
| static void | onExitSss (GameModeState *state) |
| static void | initVsPlayer (PlayerInitData *arg0, PlayerInitData *unused) |
| static void | onEnterVs (GameModeState *state) |
| static void | onExitVs (GameModeState *state) |
| static void | onEnterSuddenDeath (GameModeState *state) |
| static void | onExitSuddenDeath (GameModeState *state) |
| static void | onEnterResults (GameModeState *state) |
| static void | onExitResults (GameModeState *state) |
| void | initVsPlayer (PlayerInitData *start, UNUSED PlayerInitData *vs) |
| void | gm_Mode_InvisibleVs_OnInit (void) |
| void | gm_Mode_InvisibleVs_OnLoad (void) |
Variables | |
| GameModeState | gm_Mode_InvisibleVs_States [] |
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| void initVsPlayer | ( | PlayerInitData * | start, |
| UNUSED PlayerInitData * | vs ) |
| void gm_Mode_InvisibleVs_OnInit | ( | void | ) |
| void gm_Mode_InvisibleVs_OnLoad | ( | void | ) |
| GameModeState gm_Mode_InvisibleVs_States[] |