SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
inlines.h
Go to the documentation of this file.
1
#ifndef MELEE_LB_INLINES_H
2
#define MELEE_LB_INLINES_H
3
4
#include <
melee/lb/lbcardgame.h
>
5
#include <
melee/lb/lbcardnew.h
>
6
8
#define SKIP_CMD(cmd, n) \
9
do { \
10
int i; \
11
for (i = 0; i < (n); i++) { \
12
++(cmd)->u; \
13
} \
14
} while (0);
15
16
#define NEXT_CMD(cmd) \
17
do { \
18
++(cmd)->u; \
19
} while (0);
20
21
static
inline
void
lbCardGame_SetupArchive
(
void
)
22
{
23
lbCardNew_AllocWorkArea
();
24
lbCardGame_LoadArchive
(0);
25
lbCardGame_UpdatePowerTime
();
26
}
27
28
#endif
lbCardGame_SetupArchive
static void lbCardGame_SetupArchive(void)
Definition
inlines.h:21
lbCardGame_LoadArchive
void lbCardGame_LoadArchive(int arg0)
Definition
lbcardgame.c:274
lbCardGame_UpdatePowerTime
void lbCardGame_UpdatePowerTime(void)
Definition
lbcardgame.c:219
lbcardgame.h
lbCardNew_AllocWorkArea
void lbCardNew_AllocWorkArea(void)
Definition
lbcardnew.c:1119
lbcardnew.h
src
melee
lb
inlines.h
Generated by
1.17.0