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gm_1BFA.h
Go to the documentation of this file.
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#ifndef MELEE_GM_1BFA_H
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#define MELEE_GM_1BFA_H
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#include <
placeholder.h
>
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#include <
melee/gm/forward.h
>
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typedef
struct
un_804A1F48_t
{
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s16
x0
;
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s16
x2
;
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s32
x4
;
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s32*
x8
;
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}
un_804A1F48_t
;
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/* 1BFA6C */
void
gm_801BFA6C
(
MinorScene
*);
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/* 1BFABC */
void
gm_801BFABC
(
MinorScene
*);
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/* 1BFBA8 */
void
gm_801BFBA8
(
MinorScene
*);
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/* 1BFC60 */
s32**
gm_801BFC60
(s16, s32, s16, s32,
void
**);
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/* 1BFCFC */
void
gm_801BFCFC
(
MinorScene
*);
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/* 1BFF7C */
void
gm_801BFF7C
(
MinorScene
*);
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#endif
gm_801BFC60
s32 ** gm_801BFC60(s16, s32, s16, s32, void **)
Definition
gm_1BFA.c:127
gm_801BFCFC
void gm_801BFCFC(MinorScene *)
Definition
gm_1BFA.c:150
gm_801BFF7C
void gm_801BFF7C(MinorScene *)
Definition
gm_1BFA.c:240
gm_801BFABC
void gm_801BFABC(MinorScene *)
Definition
gm_1BFA.c:77
gm_801BFBA8
void gm_801BFBA8(MinorScene *)
Definition
gm_1BFA.c:102
gm_801BFA6C
void gm_801BFA6C(MinorScene *)
Definition
gm_1BFA.c:63
forward.h
placeholder.h
MinorScene
Definition
types.h:38
un_804A1F48_t
Definition
gm_1BFA.h:8
un_804A1F48_t::x4
s32 x4
Definition
gm_1BFA.h:11
un_804A1F48_t::x0
s16 x0
Definition
gm_1BFA.h:9
un_804A1F48_t::x8
s32 * x8
Definition
gm_1BFA.h:12
un_804A1F48_t::x2
s16 x2
Definition
gm_1BFA.h:10
src
melee
gm
gm_1BFA.h
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