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gm_18A5.c File Reference

Functions

void fn_8018A970 (int arg0)
 fn_8018A514
 
void fn_8018EC48 (void)
 fn_8018AA74
 
void fn_8018EC7C (void)
 
u8 fn_8018F3BC (s32 arg0)
 fn_8018ECA8
 
int fn_8018F4A0 (void)
 fn_8018F3D0
 
char * fn_8018F5F0 (void)
 fn_8018F508
 
u32 fn_8018F62C (HSD_GObj *gobj)
 ??? tournament uses the user data as just an int it controls various menu jobj states ie animation state, visibility, etc
 
TmDatagm_8018F634 (void)
 
u32 fn_8018F640 (int arg0)
 
u32 fn_8018F674 (int arg0)
 
u32 fn_8018F6A8 (int arg0)
 
int fn_8018F6DC (int arg0)
 
CharacterKind fn_8018F6FC (CSSIconHud arg0)
 
float fn_8018F71C (int arg0, int arg1)
 returns the frame for the tou css icon?
 
int fn_8018F74C (void)
 
int fn_8018F808 (void)
 
void fn_8018FBD8 (void *arg0, s32 arg1)
 fn_8018F888
 
void fn_8018FDC4 (HSD_JObj *jobj, float x, float y, float z)
 fn_8018FBE0
 
void fn_8018FF9C (HSD_JObj *jobj, float x, float y, float z)
 
HSD_GObjfn_80190174 (HSD_CObjDesc *cobjdesc)
 
HSD_GObjfn_801901F8 (HSD_CObjDesc *cobjdesc)
 
void fn_8019027C (UNK_T lights)
 
HSD_GObjfn_8019035C (bool arg0, DynamicModelDesc *model, int arg2, int arg3, int arg4, bool arg5, void(*arg6)(HSD_GObj *), f32 arg8)
 fn_801902F0
 
void fn_8019044C (HSD_JObj *jobj, float arg1)
 
void fn_80190480 (float arg8)
 
void fn_801904D0 (void)
 
void fn_80192690 (HSD_GObj *gobj)
 fn_80190520
 
void fn_80193230 (void)
 fn_80192758
 
void gm_801963B4_OnEnter (void *arg0)
 
s32 fn_8019655C (void)
 gm_801964A4_OnLeave
 

Variables

struct { 
 
   UNK_T   x0 
 
   UNK_T   x4 
 
   UNK_T   x8 
 
lbl_804771B8 
 fn_80193308
 

Function Documentation

◆ fn_8018A970()

void fn_8018A970 ( int  arg0)

◆ fn_8018EC48()

◆ fn_8018EC7C()

void fn_8018EC7C ( void  )

◆ fn_8018F3BC()

u8 fn_8018F3BC ( s32  arg0)

◆ fn_8018F4A0()

int fn_8018F4A0 ( void  )

◆ fn_8018F5F0()

char * fn_8018F5F0 ( void  )

◆ fn_8018F62C()

u32 fn_8018F62C ( HSD_GObj gobj)

??? tournament uses the user data as just an int it controls various menu jobj states ie animation state, visibility, etc

◆ gm_8018F634()

TmData * gm_8018F634 ( void  )

◆ fn_8018F640()

u32 fn_8018F640 ( int  arg0)

◆ fn_8018F674()

u32 fn_8018F674 ( int  arg0)

◆ fn_8018F6A8()

u32 fn_8018F6A8 ( int  arg0)

◆ fn_8018F6DC()

int fn_8018F6DC ( int  arg0)

◆ fn_8018F6FC()

CharacterKind fn_8018F6FC ( CSSIconHud  arg0)

◆ fn_8018F71C()

float fn_8018F71C ( int  arg0,
int  arg1 
)

returns the frame for the tou css icon?

◆ fn_8018F74C()

int fn_8018F74C ( void  )

◆ fn_8018F808()

int fn_8018F808 ( void  )

◆ fn_8018FBD8()

void fn_8018FBD8 ( void *  arg0,
s32  arg1 
)

◆ fn_8018FDC4()

void fn_8018FDC4 ( HSD_JObj jobj,
float  x,
float  y,
float  z 
)

◆ fn_8018FF9C()

void fn_8018FF9C ( HSD_JObj jobj,
float  x,
float  y,
float  z 
)

◆ fn_80190174()

HSD_GObj * fn_80190174 ( HSD_CObjDesc cobjdesc)

◆ fn_801901F8()

HSD_GObj * fn_801901F8 ( HSD_CObjDesc cobjdesc)

◆ fn_8019027C()

void fn_8019027C ( UNK_T  lights)

◆ fn_8019035C()

HSD_GObj * fn_8019035C ( bool  arg0,
DynamicModelDesc model,
int  arg2,
int  arg3,
int  arg4,
bool  arg5,
void(*)(HSD_GObj *)  arg6,
f32  arg8 
)

◆ fn_8019044C()

void fn_8019044C ( HSD_JObj jobj,
float  arg1 
)

◆ fn_80190480()

void fn_80190480 ( float  arg8)

◆ fn_801904D0()

void fn_801904D0 ( void  )

◆ fn_80192690()

◆ fn_80193230()

void fn_80193230 ( void  )

◆ gm_801963B4_OnEnter()

void gm_801963B4_OnEnter ( void *  arg0)

◆ fn_8019655C()

s32 fn_8019655C ( void  )

Variable Documentation

◆ x0

UNK_T x0

◆ x4

UNK_T x4

◆ x8

UNK_T x8

◆ [struct]