SSBM Decomp
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#include "gm_18A5.h"
#include "gm_18A5.static.h"
#include "ft/forward.h"
#include <sysdolphin/baselib/controller.h>
#include <sysdolphin/baselib/fog.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/gobjgxlink.h>
#include <sysdolphin/baselib/gobjobject.h>
#include <sysdolphin/baselib/gobjproc.h>
#include <sysdolphin/baselib/jobj.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gm/gmmain_lib.h>
#include <melee/lb/lb_00F9.h>
#include <melee/lb/lbarchive.h>
#include <melee/lb/lbaudio_ax.h>
#include <melee/lb/lblanguage.h>
#include <melee/mn/mnmain.h>
#include <melee/mn/mnstagesel.h>
Functions | |
void | fn_8018A970 (int arg0) |
fn_8018A514 | |
void | fn_8018EC48 (void) |
fn_8018AA74 | |
void | fn_8018EC7C (void) |
u8 | fn_8018F3BC (s32 arg0) |
fn_8018ECA8 | |
int | fn_8018F4A0 (void) |
fn_8018F3D0 | |
char * | fn_8018F5F0 (void) |
fn_8018F508 | |
u32 | fn_8018F62C (HSD_GObj *gobj) |
??? tournament uses the user data as just an int it controls various menu jobj states ie animation state, visibility, etc | |
TmData * | gm_8018F634 (void) |
u32 | fn_8018F640 (int arg0) |
u32 | fn_8018F674 (int arg0) |
u32 | fn_8018F6A8 (int arg0) |
int | fn_8018F6DC (int arg0) |
CharacterKind | fn_8018F6FC (CSSIconHud arg0) |
float | fn_8018F71C (int arg0, int arg1) |
returns the frame for the tou css icon? | |
int | fn_8018F74C (void) |
int | fn_8018F808 (void) |
void | fn_8018FBD8 (void *arg0, s32 arg1) |
fn_8018F888 | |
void | fn_8018FDC4 (HSD_JObj *jobj, float x, float y, float z) |
fn_8018FBE0 | |
void | fn_8018FF9C (HSD_JObj *jobj, float x, float y, float z) |
HSD_GObj * | fn_80190174 (HSD_CObjDesc *cobjdesc) |
HSD_GObj * | fn_801901F8 (HSD_CObjDesc *cobjdesc) |
void | fn_8019027C (UNK_T lights) |
HSD_GObj * | fn_8019035C (bool arg0, DynamicModelDesc *model, int arg2, int arg3, int arg4, bool arg5, void(*arg6)(HSD_GObj *), f32 arg8) |
fn_801902F0 | |
void | fn_8019044C (HSD_JObj *jobj, float arg1) |
void | fn_80190480 (float arg8) |
void | fn_801904D0 (void) |
void | fn_80192690 (HSD_GObj *gobj) |
fn_80190520 | |
void | fn_80193230 (void) |
fn_80192758 | |
void | gm_801963B4_OnEnter (void *arg0) |
s32 | fn_8019655C (void) |
gm_801964A4_OnLeave | |
Variables | ||
struct { | ||
UNK_T x0 | ||
UNK_T x4 | ||
UNK_T x8 | ||
} | lbl_804771B8 | |
fn_80193308 | ||
void fn_8018A970 | ( | int | arg0 | ) |
void fn_8018EC48 | ( | void | ) |
void fn_8018EC7C | ( | void | ) |
u8 fn_8018F3BC | ( | s32 | arg0 | ) |
int fn_8018F4A0 | ( | void | ) |
char * fn_8018F5F0 | ( | void | ) |
u32 fn_8018F62C | ( | HSD_GObj * | gobj | ) |
??? tournament uses the user data as just an int it controls various menu jobj states ie animation state, visibility, etc
TmData * gm_8018F634 | ( | void | ) |
u32 fn_8018F640 | ( | int | arg0 | ) |
u32 fn_8018F674 | ( | int | arg0 | ) |
u32 fn_8018F6A8 | ( | int | arg0 | ) |
int fn_8018F6DC | ( | int | arg0 | ) |
CharacterKind fn_8018F6FC | ( | CSSIconHud | arg0 | ) |
float fn_8018F71C | ( | int | arg0, |
int | arg1 | ||
) |
returns the frame for the tou css icon?
int fn_8018F74C | ( | void | ) |
int fn_8018F808 | ( | void | ) |
void fn_8018FBD8 | ( | void * | arg0, |
s32 | arg1 | ||
) |
void fn_8018FDC4 | ( | HSD_JObj * | jobj, |
float | x, | ||
float | y, | ||
float | z | ||
) |
void fn_8018FF9C | ( | HSD_JObj * | jobj, |
float | x, | ||
float | y, | ||
float | z | ||
) |
HSD_GObj * fn_80190174 | ( | HSD_CObjDesc * | cobjdesc | ) |
HSD_GObj * fn_801901F8 | ( | HSD_CObjDesc * | cobjdesc | ) |
void fn_8019027C | ( | UNK_T | lights | ) |
HSD_GObj * fn_8019035C | ( | bool | arg0, |
DynamicModelDesc * | model, | ||
int | arg2, | ||
int | arg3, | ||
int | arg4, | ||
bool | arg5, | ||
void(*)(HSD_GObj *) | arg6, | ||
f32 | arg8 | ||
) |
void fn_8019044C | ( | HSD_JObj * | jobj, |
float | arg1 | ||
) |
void fn_80190480 | ( | float | arg8 | ) |
void fn_801904D0 | ( | void | ) |
void fn_80192690 | ( | HSD_GObj * | gobj | ) |
void fn_80193230 | ( | void | ) |
void gm_801963B4_OnEnter | ( | void * | arg0 | ) |
s32 fn_8019655C | ( | void | ) |
UNK_T x0 |
UNK_T x4 |
UNK_T x8 |