void fn_80193230(void)
Definition gm_18A5.c:3150
void fn_8018EC48(void)
Definition gm_18A5.c:1086
void fn_801935B8(void)
Definition gm_18A5.c:3271
void fn_80198EBC(void)
Definition gm_18A5.c:6096
void fn_801904D0(void)
Definition gm_18A5.c:1762
void fn_8018EC7C(void)
Definition gm_18A5.c:1095
void fn_80193FCC(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3567
void gm_801963B4_OnEnter(UNK_T)
void gm_80190EA4(void)
Definition gm_18A5.c:2076
void fn_80197D4C(HSD_GObj *)
Updates visibility of a menu JObj based on current menu option.
Definition gm_18A5.c:5598
void fn_8018C8D4(void *, s32, s32, s32, s32, s32, s32, f32)
Draws tournament bracket lines for different bracket types (0-3).
Definition gm_18A5.c:420
float fn_8018F71C(int, int)
returns the frame for the tou css icon?
Definition gm_18A5.c:1483
void fn_80192690(HSD_GObj *)
Definition gm_18A5.c:2877
void fn_801910E0(HSD_GObj *)
Definition gm_18A5.c:2145
int fn_8018F74C(void)
Definition gm_18A5.c:1491
void fn_8018DF68(void *, s32, s32, s32, s32, s32, s32, f32)
Definition gm_18A5.c:775
void fn_80199AF0(void)
Definition gm_18A5.c:6311
void fn_801902F0(int arg0)
Initializes SIS library text rendering for tournament mode.
Definition gm_18A5.c:1703
int fn_8018F3D0(int)
Definition gm_18A5.c:1315
void fn_801949B4(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3929
bool fn_80196564(TmData *)
Definition gm_18A5.c:4809
CharacterKind fn_8018F6FC(CSSIconHud)
Definition gm_18A5.c:1469
void fn_8019B458(s32 *arg0)
Transitions to results screen after a tournament match.
Definition gm_18A5.c:7230
void fn_801937C4(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3316
void fn_80195AF0(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4456
void fn_80198584(ResultsData *)
Definition gm_18A5.c:5847
void fn_8019A86C(s32 *, u32, u32)
Definition gm_18A5.c:6759
void fn_80198824(HSD_GObj *)
Animates and positions the tournament bracket results overlay JObj.
Definition gm_18A5.c:5907
void fn_80191154(HSD_GObj *)
Definition gm_18A5.c:2157
u32 fn_8018F6A8(int)
Definition gm_18A5.c:1444
void fn_8018FBE0(s32, s32, s32, s8, s8, s16, s8)
Definition gm_18A5.c:1609
void fn_80194D84(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4079
void gm_8019A828(void)
Definition gm_18A5.c:6752
void fn_80194BC4(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4001
int fn_8018F808(void)
Definition gm_18A5.c:1507
void fn_8019B860(TmData *)
Definition gm_18A5.c:7398
HSD_GObj * fn_80190174(HSD_CObjDesc *)
Definition gm_18A5.c:1663
void fn_80191CA4(HSD_GObj *)
Updates JObj visibility based on current menu option selection.
Definition gm_18A5.c:2569
void fn_80195CCC(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4530
void fn_80198BA0(void)
Initializes tournament mode match data.
Definition gm_18A5.c:5956
void fn_80196EEC(HSD_GObj *)
Tournament mode JObj visibility/animation callback.
Definition gm_18A5.c:5168
void fn_8019A158(void)
Definition gm_18A5.c:6453
void fn_8019B81C(s32 *arg0)
Initializes match data and transitions to next state.
Definition gm_18A5.c:7388
void fn_8018D50C(void *, s32, s32, s32, s32, s32, s32, f32)
Draws tournament bracket connector lines with optional tail segments.
Definition gm_18A5.c:602
void fn_8018E85C(DynamicModelDesc *, s32)
Definition gm_18A5.c:993
void fn_801975C8(HSD_GObj *)
Updates visibility of a tournament menu JObj based on current menu state.
Definition gm_18A5.c:5391
void fn_8019610C(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4642
void gm_80190FE4(int)
Initializes the time menu state when entering the time selection screen.
Definition gm_18A5.c:2115
void fn_80190ABC(int)
Definition gm_18A5.c:1956
void fn_80198D18(void)
Initializes the scene rendering components for the gm_18A5 game mode.
Definition gm_18A5.c:6042
s32 fn_80192938(void)
Definition gm_18A5.c:2961
int fn_8017F294(void)
Definition gmregclear.c:1162
void fn_80191B5C(void *arg0)
Updates button highlight animation based on current menu option.
Definition gm_18A5.c:2530
void fn_8018AA74(HSD_JObj *, s32, s32)
Definition gm_18A5.c:172
char * fn_8018F5F0(void)
Definition gm_18A5.c:1396
void fn_8019044C(HSD_JObj *, float)
Definition gm_18A5.c:1743
void fn_8018FDC4(HSD_JObj *, float x, float y, float z)
Definition gm_18A5.c:1631
s32 fn_8019655C(void)
Definition gm_18A5.c:4804
u32 fn_8018F62C(HSD_GObj *)
??? tournament uses the user data as just an int it controls various menu jobj states ie animation st...
Definition gm_18A5.c:1410
void fn_801973F8(HSD_GObj *)
Updates visibility and position of a tournament menu JObj.
Definition gm_18A5.c:5339
void fn_801976D4(HSD_GObj *)
Updates visibility and animation of tournament menu JObj.
Definition gm_18A5.c:5427
void fn_80197AF0(HSD_GObj *gobj)
Definition gm_18A5.c:5529
int fn_8018F4A0(void)
fn_8018F410
Definition gm_18A5.c:1349
void gm_801905F0(StartMeleeData *)
Definition gm_18A5.c:1807
void fn_80190520(float x, float y, float z)
void fn_8019175C(HSD_GObj *)
Definition gm_18A5.c:2362
void fn_80191E9C(HSD_GObj *)
Updates visibility and position of a tournament bracket player entry JObj.
Definition gm_18A5.c:2638
void gm_8019628C_OnFrame(void)
Tournament Mode per-frame update handler.
Definition gm_18A5.c:4704
void fn_8018FBD8(UNK_T arg0, s32 arg1)
s32 fn_80196CF8(void)
Definition gm_18A5.c:5065
HSD_GObj * fn_801901F8(HSD_CObjDesc *)
Definition gm_18A5.c:1676
int fn_8018F410(void)
Definition gm_18A5.c:1327
void fn_801985D4(HSD_GObj *gobj)
Definition gm_18A5.c:5863
int fn_8018F3BC(s32 arg0)
Definition gm_18A5.c:1307
void fn_8019AF50(s32 *, u32, u32)
Tournament match timer display/audio state machine.
Definition gm_18A5.c:7054
void fn_80191FD4(HSD_GObj *)
Definition gm_18A5.c:2674
void fn_801913BC(HSD_GObj *)
Updates text visibility and menu state for tournament bracket options.
Definition gm_18A5.c:2240
void fn_8018A514(int, float)
Definition gm_18A5.c:53
void fn_80197E18(HSD_GObj *)
Definition gm_18A5.c:5627
int fn_8018F310(int)
Definition gm_18A5.c:1293
void fn_80196E30(HSD_GObj *)
Updates the tournament UI animation frame counter.
Definition gm_18A5.c:5140
void fn_80192E6C(void)
Definition gm_18A5.c:3091
void fn_8018DC18(void *, s32, s32, s32, s32, s32, s32, f32)
Definition gm_18A5.c:721
void fn_80191678(HSD_GObj *)
Updates the visibility and animation state of a Tournament Mode menu option.
Definition gm_18A5.c:2329
void fn_8018A970(int)
Definition gm_18A5.c:143
void fn_80192BB0(void)
Definition gm_18A5.c:3061
void fn_8018B090(HSD_GObj *)
void fn_80194658(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3810
void fn_801981A0(HSD_GObj *)
Definition gm_18A5.c:5736
s32 gm_8018F1B0(MatchEnd *me)
Definition gm_18A5.c:1229
void fn_80194F30(s32 *arg, u32 arg0, u32 arg01)
Handles tournament settings menu input (entrant configuration).
Definition gm_18A5.c:4136
u32 fn_8018F640(int)
Definition gm_18A5.c:1425
void fn_801967E0(s32)
Definition gm_18A5.c:4902
void fn_8018E46C(HSD_GObj *, int)
Definition gm_18A5.c:856
void fn_8018E618(int, int, float)
void fn_8019249C(HSD_GObj *)
Definition gm_18A5.c:2829
TmData * gm_8018F634(void)
Definition gm_18A5.c:1418
void fn_80196DBC(HSD_GObj *)
Cycles animation frame counter and updates JObj animation.
Definition gm_18A5.c:5126
void fn_80191240(HSD_GObj *)
Definition gm_18A5.c:2188
void fn_801953C8(s32 *arg, u32 arg0, u32 arg01)
Handles character selection input for tournament bracket.
Definition gm_18A5.c:4256
void fn_801983E4(HSD_GObj *)
Updates the visibility and position of a player's controller indicator.
Definition gm_18A5.c:5800
void fn_801965C4(void)
Definition gm_18A5.c:4829
bool fn_80196594(TmData *)
Definition gm_18A5.c:4819
void gm_801964A4_OnLeave(UNK_T)
Scene OnLeave callback for gm_18A5. Frees archive resources.
Definition gm_18A5.c:4772
u32 fn_8018F674(int)
Definition gm_18A5.c:1433
void fn_801977AC(HSD_GObj *)
Definition gm_18A5.c:5455
void fn_80192758(HSD_GObj *)
Definition gm_18A5.c:2897
void fn_80191A54(HSD_GObj *)
Updates the tournament bracket display visibility and animation.
Definition gm_18A5.c:2492
void fn_8018F00C(char *, s32)
Formats a tournament slot display name into a destination buffer.
Definition gm_18A5.c:1178
void fn_80196510(void)
Definition gm_18A5.c:4784
void fn_80196684(s32 arg0)
Randomly assigns bracket positions for tournament seeding.
Definition gm_18A5.c:4853
void fn_801918F0(HSD_GObj *)
Updates visibility and animation frame of a Training Mode HUD element.
Definition gm_18A5.c:2444
int fn_8018F6DC(int)
Definition gm_18A5.c:1455
void fn_80193B58(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3409
void fn_80193308(void)
Definition gm_18A5.c:3169
void fn_80191D38(HSD_GObj *)
GObj callback for tournament bracket slot UI elements.
Definition gm_18A5.c:2594
void fn_8019237C(HSD_GObj *)
Updates tournament menu cursor JObj visibility and position.
Definition gm_18A5.c:2801
void fn_8019A71C(s32 *arg0, u32 arg1, u32 arg2)
#fn_8019A158_end
Definition gm_18A5.c:6705
HSD_GObj * fn_8019035C(bool, DynamicModelDesc *, int, int, int, bool, void(*)(HSD_GObj *), float)
void fn_80196FFC(HSD_GObj *gobj)
Definition gm_18A5.c:5212
void fn_8018ECA8(s32, s32, s32, f32, f32, s32)
Definition gm_18A5.c:1102
void fn_8018FF9C(HSD_JObj *, float x, float y, float z)
Definition gm_18A5.c:1647
void fn_80197FD8(HSD_GObj *)
Definition gm_18A5.c:5675
void fn_8018FA24(void)
Definition gm_18A5.c:1545
void fn_8018F888(void)
Definition gm_18A5.c:1520
void gm_8019B2DC_OnFrame(void)
Definition gm_18A5.c:7157
void fn_80190480(float)
Definition gm_18A5.c:1752
s32 fn_8018F508(s32 *arg0)
Counts available tournament slots and returns the last found index.
Definition gm_18A5.c:1365
void fn_80198C60(void)
Definition gm_18A5.c:6009
void fn_8019027C(UNK_T lights)
Definition gm_18A5.c:1689
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
CharacterKind
Definition forward.h:120
CSSIconHud
Not same as CharacterKind bc not as many characters as icons (missing Sheik, Master Hand,...
Definition forward.h:45
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26