void fn_80193230(void)
Definition gm_18A5.c:3619
void fn_8018EC48(void)
Definition gm_18A5.c:1560
void fn_801935B8(void)
Definition gm_18A5.c:3740
void fn_80198EBC(void)
Definition gm_18A5.c:6575
void fn_801904D0(void)
Definition gm_18A5.c:2236
void fn_8018EC7C(void)
Definition gm_18A5.c:1569
void fn_80193FCC(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4037
void gm_801963B4_OnEnter(UNK_T)
void gm_80190EA4(void)
Definition gm_18A5.c:2545
void fn_80197D4C(HSD_GObj *)
Updates visibility of a menu JObj based on current menu option.
Definition gm_18A5.c:6077
void fn_8018C8D4(void *, s32, s32, s32, s32, s32, s32, f32)
Draws tournament bracket lines for different bracket types (0-3).
Definition gm_18A5.c:897
float fn_8018F71C(int, int)
returns the frame for the tou css icon?
Definition gm_18A5.c:1957
void fn_80192690(HSD_GObj *)
Definition gm_18A5.c:3346
void fn_801910E0(HSD_GObj *)
Definition gm_18A5.c:2614
int fn_8018F74C(void)
Definition gm_18A5.c:1965
void fn_8018DF68(void *, s32, s32, s32, s32, s32, s32, f32)
Definition gm_18A5.c:1252
void fn_80199AF0(void)
Definition gm_18A5.c:6790
void fn_801902F0(int arg0)
Initializes SIS library text rendering for tournament mode.
Definition gm_18A5.c:2177
int fn_8018F3D0(int)
Definition gm_18A5.c:1789
void fn_801949B4(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4399
bool fn_80196564(TmData *)
Definition gm_18A5.c:5288
CharacterKind fn_8018F6FC(CSSIconHud)
Definition gm_18A5.c:1943
void fn_8019B458(s32 *arg0)
Transitions to results screen after a tournament match.
Definition gm_18A5.c:7734
void fn_801937C4(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3785
void fn_80195AF0(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4935
void fn_80198584(ResultsData *)
Definition gm_18A5.c:6326
void fn_8019A86C(s32 *, u32, u32)
Definition gm_18A5.c:7265
void fn_80198824(HSD_GObj *)
Animates and positions the tournament bracket results overlay JObj.
Definition gm_18A5.c:6386
void fn_80191154(HSD_GObj *)
Definition gm_18A5.c:2626
u32 fn_8018F6A8(int)
Definition gm_18A5.c:1918
void fn_8018FBE0(s32, s32, s32, s8, s8, s16, s8)
Definition gm_18A5.c:2083
void fn_80194D84(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4549
void gm_8019A828(void)
Definition gm_18A5.c:7258
void fn_80194BC4(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4471
int fn_8018F808(void)
Definition gm_18A5.c:1981
void fn_8019B860(TmData *)
Definition gm_18A5.c:7917
HSD_GObj * fn_80190174(HSD_CObjDesc *)
Definition gm_18A5.c:2137
void fn_80191CA4(HSD_GObj *)
Updates JObj visibility based on current menu option selection.
Definition gm_18A5.c:3038
void fn_80195CCC(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:5009
void fn_80198BA0(void)
Initializes tournament mode match data.
Definition gm_18A5.c:6435
void fn_80196EEC(HSD_GObj *)
Tournament mode JObj visibility/animation callback.
Definition gm_18A5.c:5647
void fn_8019A158(void)
Definition gm_18A5.c:6932
void fn_8019B81C(s32 *arg0)
Initializes match data and transitions to next state.
Definition gm_18A5.c:7907
void fn_8018D50C(void *, s32, s32, s32, s32, s32, s32, f32)
Draws tournament bracket connector lines with optional tail segments.
Definition gm_18A5.c:1079
void fn_8018E85C(DynamicModelDesc *, s32)
Definition gm_18A5.c:1467
void fn_801975C8(HSD_GObj *)
Updates visibility of a tournament menu JObj based on current menu state.
Definition gm_18A5.c:5870
void fn_8019610C(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:5121
void gm_80190FE4(int)
Initializes the time menu state when entering the time selection screen.
Definition gm_18A5.c:2584
void fn_80190ABC(int)
Definition gm_18A5.c:2425
void fn_80198D18(void)
Initializes the scene rendering components for the gm_18A5 game mode.
Definition gm_18A5.c:6521
s32 fn_80192938(void)
Definition gm_18A5.c:3430
int fn_8017F294(void)
Definition gmregclear.c:1897
void fn_80191B5C(void *arg0)
Updates button highlight animation based on current menu option.
Definition gm_18A5.c:2999
void fn_8018AA74(HSD_JObj *, s32, s32)
Definition gm_18A5.c:169
char * fn_8018F5F0(void)
Definition gm_18A5.c:1870
void fn_8019044C(HSD_JObj *, float)
Definition gm_18A5.c:2217
void fn_8018FDC4(HSD_JObj *, float x, float y, float z)
Definition gm_18A5.c:2105
s32 fn_8019655C(void)
Definition gm_18A5.c:5283
u32 fn_8018F62C(HSD_GObj *)
?
Definition gm_18A5.c:1884
void fn_801973F8(HSD_GObj *)
Updates visibility and position of a tournament menu JObj.
Definition gm_18A5.c:5818
void fn_801976D4(HSD_GObj *)
Updates visibility and animation of tournament menu JObj.
Definition gm_18A5.c:5906
void fn_80197AF0(HSD_GObj *gobj)
Definition gm_18A5.c:6008
int fn_8018F4A0(void)
fn_8018F410
Definition gm_18A5.c:1823
void gm_801905F0(StartMeleeData *)
Definition gm_18A5.c:2280
void fn_80190520(float x, float y, float z)
void fn_8019175C(HSD_GObj *)
Definition gm_18A5.c:2831
void fn_80191E9C(HSD_GObj *)
Updates visibility and position of a tournament bracket player entry JObj.
Definition gm_18A5.c:3107
void gm_8019628C_OnFrame(void)
Tournament Mode per-frame update handler.
Definition gm_18A5.c:5183
void fn_8018FBD8(UNK_T arg0, s32 arg1)
s32 fn_80196CF8(void)
Definition gm_18A5.c:5544
HSD_GObj * fn_801901F8(HSD_CObjDesc *)
Definition gm_18A5.c:2150
int fn_8018F410(void)
Definition gm_18A5.c:1801
void fn_801985D4(HSD_GObj *gobj)
Definition gm_18A5.c:6342
int fn_8018F3BC(s32 arg0)
Definition gm_18A5.c:1781
void fn_8019AF50(s32 *, u32, u32)
Tournament match timer display/audio state machine.
Definition gm_18A5.c:7558
void fn_80191FD4(HSD_GObj *)
Definition gm_18A5.c:3143
void fn_801913BC(HSD_GObj *)
Updates text visibility and menu state for tournament bracket options.
Definition gm_18A5.c:2709
void fn_8018A514(int, float)
Definition gm_18A5.c:53
void fn_80197E18(HSD_GObj *)
Definition gm_18A5.c:6106
int fn_8018F310(int)
Definition gm_18A5.c:1767
void fn_80196E30(HSD_GObj *)
Updates the tournament UI animation frame counter.
Definition gm_18A5.c:5619
void fn_80192E6C(void)
Definition gm_18A5.c:3560
void fn_8018DC18(void *, s32, s32, s32, s32, s32, s32, f32)
Definition gm_18A5.c:1198
void fn_80191678(HSD_GObj *)
Updates the visibility and animation state of a Tournament Mode menu option.
Definition gm_18A5.c:2798
void fn_8018A970(int)
Definition gm_18A5.c:140
void fn_80192BB0(void)
Definition gm_18A5.c:3530
void fn_8018B090(HSD_GObj *)
Definition gm_18A5.c:427
void fn_80194658(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:4280
void fn_801981A0(HSD_GObj *)
Definition gm_18A5.c:6215
s32 gm_8018F1B0(MatchEnd *me)
Definition gm_18A5.c:1703
void fn_80194F30(s32 *arg, u32 arg0, u32 arg01)
Handles tournament settings menu input (entrant configuration).
Definition gm_18A5.c:4606
u32 fn_8018F640(int)
Definition gm_18A5.c:1899
void fn_801967E0(s32)
Definition gm_18A5.c:5381
void fn_8018E46C(HSD_GObj *, int)
Definition gm_18A5.c:1330
void fn_8018E618(int, int, float)
void fn_8019249C(HSD_GObj *)
Definition gm_18A5.c:3298
TmData * gm_8018F634(void)
Definition gm_18A5.c:1892
void fn_80196DBC(HSD_GObj *)
Cycles animation frame counter and updates JObj animation.
Definition gm_18A5.c:5605
void fn_80191240(HSD_GObj *)
Definition gm_18A5.c:2657
void fn_801953C8(s32 *arg, u32 arg0, u32 arg01)
Handles character selection input for tournament bracket.
Definition gm_18A5.c:4735
void fn_801983E4(HSD_GObj *)
Updates the visibility and position of a player's controller indicator.
Definition gm_18A5.c:6279
void fn_801965C4(void)
Definition gm_18A5.c:5308
bool fn_80196594(TmData *)
Definition gm_18A5.c:5298
void gm_801964A4_OnLeave(UNK_T)
Scene OnLeave callback for gm_18A5. Frees archive resources.
Definition gm_18A5.c:5251
u32 fn_8018F674(int)
Definition gm_18A5.c:1907
void fn_801977AC(HSD_GObj *)
Definition gm_18A5.c:5934
void fn_80192758(HSD_GObj *)
Definition gm_18A5.c:3366
void fn_80191A54(HSD_GObj *)
Updates the tournament bracket display visibility and animation.
Definition gm_18A5.c:2961
void fn_8018F00C(char *, s32)
Formats a tournament slot display name into a destination buffer.
Definition gm_18A5.c:1652
void fn_80196510(void)
Definition gm_18A5.c:5263
void fn_80196684(s32 arg0)
Randomly assigns bracket positions for tournament seeding.
Definition gm_18A5.c:5332
void fn_801918F0(HSD_GObj *)
Updates visibility and animation frame of a Training Mode HUD element.
Definition gm_18A5.c:2913
int fn_8018F6DC(int)
Definition gm_18A5.c:1929
void fn_80193B58(s32 *arg, u32 arg0, u32 arg01)
Definition gm_18A5.c:3879
void fn_80193308(void)
Definition gm_18A5.c:3639
void fn_80191D38(HSD_GObj *)
GObj callback for tournament bracket slot UI elements.
Definition gm_18A5.c:3063
void fn_8019237C(HSD_GObj *)
Updates tournament menu cursor JObj visibility and position.
Definition gm_18A5.c:3270
void fn_8019A71C(s32 *arg0, u32 arg1, u32 arg2)
fn_8019A158_end
Definition gm_18A5.c:7211
HSD_GObj * fn_8019035C(bool, DynamicModelDesc *, int, int, int, bool, void(*)(HSD_GObj *), float)
void fn_80196FFC(HSD_GObj *gobj)
Definition gm_18A5.c:5691
void fn_8018ECA8(s32, s32, s32, f32, f32, s32)
Definition gm_18A5.c:1576
void fn_8018FF9C(HSD_JObj *, float x, float y, float z)
Definition gm_18A5.c:2121
void fn_80197FD8(HSD_GObj *)
Definition gm_18A5.c:6154
void fn_8018FA24(void)
Definition gm_18A5.c:2019
void fn_8018F888(void)
Definition gm_18A5.c:1994
void gm_8019B2DC_OnFrame(void)
Definition gm_18A5.c:7661
void fn_80190480(float)
Definition gm_18A5.c:2226
s32 fn_8018F508(s32 *arg0)
Counts available tournament slots and returns the last found index.
Definition gm_18A5.c:1839
void fn_80198C60(void)
Definition gm_18A5.c:6488
void fn_8019027C(UNK_T lights)
Definition gm_18A5.c:2163
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
CharacterKind
Definition forward.h:120
CSSIconHud
Not same as CharacterKind bc not as many characters as icons (missing Sheik, Master Hand,...
Definition forward.h:45
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26