SSBM Decomp
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gm_16AE.h File Reference
#include <placeholder.h>
#include <melee/gm/forward.h>
#include <melee/it/forward.h>
#include <melee/mn/forward.h>

Go to the source code of this file.

Functions

lbl_8046B6A0_tgm_8016AE38 (void)
 
lbl_8046B6A0_tgm_8016AE44 (void)
 
struct StartMeleeRulesgm_8016AE50 (void)
 
UNK_T fn_8016AE60 (void)
 
bool gm_8016AE80 (void)
 
f32 gm_8016AE94 (void)
 
u64 gm_8016AEA4 (void)
 
s32 gm_8016AEB8 (void)
 
bool gm_8016AEC8 (void)
 
u32 gm_8016AEDC (void)
 
u32 gm_8016AEEC (void)
 
u16 gm_8016AEFC (void)
 
u16 gm_8016AF0C (void)
 
bool GetMatchTimer (int *)
 
u16 gm_8016B004 (void)
 
bool gm_8016B014 (void)
 
bool gm_8016B094 (void)
 
bool gm_8016B0B4 (void)
 
bool gm_8016B0D4 (void)
 
bool gm_8016B0E8 (void)
 
bool gm_8016B0FC (void)
 
bool gm_8016B110 (void)
 
bool gm_8016B124 (void)
 
void fn_8016B138 (void)
 
bool gm_8016B14C (void)
 
bool gm_8016B168 (void)
 
bool gm_8016B184 (void)
 
bool gm_8016B1A8 (void)
 
bool gm_8016B1C4 (void)
 
bool gm_8016B1D8 (void)
 
bool gm_8016B1EC (void)
 
bool gm_8016B204 (void)
 
bool gm_8016B238 (void)
 
float gm_8016B248 (void)
 
bool gm_8016B258 (int)
 
void gm_SetGameSpeed (float speed)
 
void gm_ResetGameSpeed (void)
 
void gm_8016B328 (void)
 
void gm_8016B33C (int arg0)
 
void gm_8016B350 (int arg0)
 
void gm_8016B364 (int arg0)
 
void gm_8016B378 (s8 arg0)
 
void fn_8016B388 (int arg0, s16 arg1)
 
bool gm_8016B3A0 (void)
 
bool gm_8016B3D8 (void)
 
bool gm_8016B41C (void)
 
bool gm_8016B498 (void)
 
bool fn_8016B4BC (void)
 
bool fn_8016B510 (void)
 
int gm_8016B558 (void)
 
float fn_8016B5B0 (void)
 
void gm_8016B6E8 (int, int)
 
u8 fn_8016B728 (void)
 
void fn_8016B738 (int)
 
struct lbl_8046B6A0_24C_tgm_8016B774 (void)
 
void fn_8016B784 (void)
 
void fn_8016B7B4 (int)
 
void fn_8016B7F8 (void)
 
void fn_8016B88C (int)
 
void gm_8016B8D4 (s32, u8 slot_type)
 
void fn_8016B918 (void)
 
bool fn_8016BAF4 (void)
 
bool fn_8016BBB4 (void)
 
int fn_8016BC74 (void)
 
int gm_8016BE80 (void)
 
int fn_8016BF74 (void)
 
int fn_8016C0C8 (void)
 
int fn_8016C35C (void)
 
void fn_8016C46C (int)
 
void fn_8016C4F4 (struct lbl_8046B6A0_24C_t *)
 
bool gm_8016C5C0 (int pl_slot)
 
int gm_8016C658 (int)
 
s32 gm_8016C6C0 (Item_GObj *)
 
int gm_8016C75C (HSD_GObj *)
 
void fn_8016C7D0 (HSD_GObj *)
 
void fn_8016C7F0 (void)
 
void fn_8016CA68 (lbl_8046B6A0_t *, int)
 
void fn_8016CBE8 (lbl_8046B6A0_t *, int)
 
void fn_8016CD98 (lbl_8046B6A0_t *)
 
void fn_8016CF4C (int, int)
 
void fn_8016CFE0 (void)
 
void gm_8016D32C_OnFrame (void)
 
bool fn_8016D538 (void)
 
void fn_8016D634 (void)
 
void gm_8016D800 (void)
 
void fn_8016D8AC (int, struct PlayerInitData *)
 
void fn_8016DCC0 (struct StartMeleeData *)
 
void fn_8016DEEC (void)
 
void fn_8016E124 (void)
 
void fn_8016E2BC (void)
 
bool fn_8016E5C0 (struct StartMeleeData *)
 
void fn_8016E730 (struct StartMeleeData *)
 
void gm_8016E934_OnEnter (void *)
 
void gm_8016E9C8 (void *)
 
void gm_8016EBC0_OnEnter (void *)
 
void gm_8016EC28_OnEnter (void *)
 
float gm_8016ECE8 (void)
 
bool gm_8016EDDC (int, struct PlayerInitData *)
 
bool fn_8016EF98 (int)
 
void gm_8016F00C (int)
 
void fn_8016F030 (struct StartMeleeData *)
 
void gm_8016F088 (struct StartMeleeData *)
 
void gm_8016F120 (int)
 Checks rumble?
 
void fn_8016F140 (int)
 
void fn_8016F160 (int, int)
 

Function Documentation

◆ gm_8016AE38()

lbl_8046B6A0_t * gm_8016AE38 ( void  )

◆ gm_8016AE44()

lbl_8046B6A0_t * gm_8016AE44 ( void  )

◆ gm_8016AE50()

struct StartMeleeRules * gm_8016AE50 ( void  )

◆ fn_8016AE60()

UNK_T fn_8016AE60 ( void  )

◆ gm_8016AE80()

bool gm_8016AE80 ( void  )

◆ gm_8016AE94()

f32 gm_8016AE94 ( void  )

◆ gm_8016AEA4()

u64 gm_8016AEA4 ( void  )

◆ gm_8016AEB8()

s32 gm_8016AEB8 ( void  )

◆ gm_8016AEC8()

bool gm_8016AEC8 ( void  )

◆ gm_8016AEDC()

u32 gm_8016AEDC ( void  )

◆ gm_8016AEEC()

u32 gm_8016AEEC ( void  )

◆ gm_8016AEFC()

u16 gm_8016AEFC ( void  )

◆ gm_8016AF0C()

u16 gm_8016AF0C ( void  )

◆ GetMatchTimer()

bool GetMatchTimer ( int *  arg0)

◆ gm_8016B004()

u16 gm_8016B004 ( void  )

◆ gm_8016B014()

bool gm_8016B014 ( void  )

◆ gm_8016B094()

bool gm_8016B094 ( void  )

◆ gm_8016B0B4()

bool gm_8016B0B4 ( void  )

◆ gm_8016B0D4()

bool gm_8016B0D4 ( void  )

◆ gm_8016B0E8()

bool gm_8016B0E8 ( void  )

◆ gm_8016B0FC()

bool gm_8016B0FC ( void  )

◆ gm_8016B110()

bool gm_8016B110 ( void  )

◆ gm_8016B124()

bool gm_8016B124 ( void  )

◆ fn_8016B138()

void fn_8016B138 ( void  )

◆ gm_8016B14C()

bool gm_8016B14C ( void  )

◆ gm_8016B168()

bool gm_8016B168 ( void  )

◆ gm_8016B184()

bool gm_8016B184 ( void  )

◆ gm_8016B1A8()

bool gm_8016B1A8 ( void  )

◆ gm_8016B1C4()

bool gm_8016B1C4 ( void  )

◆ gm_8016B1D8()

bool gm_8016B1D8 ( void  )

◆ gm_8016B1EC()

bool gm_8016B1EC ( void  )

◆ gm_8016B204()

bool gm_8016B204 ( void  )

◆ gm_8016B238()

bool gm_8016B238 ( void  )

◆ gm_8016B248()

float gm_8016B248 ( void  )

◆ gm_8016B258()

bool gm_8016B258 ( int  arg0)

◆ gm_SetGameSpeed()

void gm_SetGameSpeed ( float  speed)

◆ gm_ResetGameSpeed()

void gm_ResetGameSpeed ( void  )

◆ gm_8016B328()

void gm_8016B328 ( void  )

◆ gm_8016B33C()

void gm_8016B33C ( int  arg0)

◆ gm_8016B350()

void gm_8016B350 ( int  arg0)

◆ gm_8016B364()

void gm_8016B364 ( int  arg0)

◆ gm_8016B378()

void gm_8016B378 ( s8  arg0)

◆ fn_8016B388()

void fn_8016B388 ( int  arg0,
s16  arg1 
)

◆ gm_8016B3A0()

bool gm_8016B3A0 ( void  )

◆ gm_8016B3D8()

bool gm_8016B3D8 ( void  )

◆ gm_8016B41C()

bool gm_8016B41C ( void  )

◆ gm_8016B498()

bool gm_8016B498 ( void  )

◆ fn_8016B4BC()

bool fn_8016B4BC ( void  )

◆ fn_8016B510()

bool fn_8016B510 ( void  )

◆ gm_8016B558()

int gm_8016B558 ( void  )

◆ fn_8016B5B0()

float fn_8016B5B0 ( void  )

◆ gm_8016B6E8()

void gm_8016B6E8 ( int  arg0,
int  arg1 
)

◆ fn_8016B728()

u8 fn_8016B728 ( void  )

◆ fn_8016B738()

void fn_8016B738 ( int  arg0)

◆ gm_8016B774()

struct lbl_8046B6A0_24C_t * gm_8016B774 ( void  )

◆ fn_8016B784()

void fn_8016B784 ( void  )

◆ fn_8016B7B4()

void fn_8016B7B4 ( int  arg0)

◆ fn_8016B7F8()

void fn_8016B7F8 ( void  )

◆ fn_8016B88C()

void fn_8016B88C ( int  arg0)

◆ gm_8016B8D4()

void gm_8016B8D4 ( s32  arg0,
u8  slot_type 
)

◆ fn_8016B918()

void fn_8016B918 ( void  )

◆ fn_8016BAF4()

bool fn_8016BAF4 ( void  )

◆ fn_8016BBB4()

bool fn_8016BBB4 ( void  )

◆ fn_8016BC74()

int fn_8016BC74 ( void  )

◆ gm_8016BE80()

int gm_8016BE80 ( void  )

◆ fn_8016BF74()

int fn_8016BF74 ( void  )

◆ fn_8016C0C8()

int fn_8016C0C8 ( void  )

◆ fn_8016C35C()

int fn_8016C35C ( void  )

◆ fn_8016C46C()

void fn_8016C46C ( int  arg0)

◆ fn_8016C4F4()

void fn_8016C4F4 ( struct lbl_8046B6A0_24C_t arg0)

◆ gm_8016C5C0()

bool gm_8016C5C0 ( int  pl_slot)

◆ gm_8016C658()

int gm_8016C658 ( int  arg0)

◆ gm_8016C6C0()

s32 gm_8016C6C0 ( Item_GObj arg0)

◆ gm_8016C75C()

int gm_8016C75C ( HSD_GObj arg0)

◆ fn_8016C7D0()

void fn_8016C7D0 ( HSD_GObj gobj)

◆ fn_8016C7F0()

void fn_8016C7F0 ( void  )

◆ fn_8016CA68()

void fn_8016CA68 ( lbl_8046B6A0_t arg0,
int  arg1 
)

◆ fn_8016CBE8()

void fn_8016CBE8 ( lbl_8046B6A0_t arg0,
int  arg1 
)

◆ fn_8016CD98()

void fn_8016CD98 ( lbl_8046B6A0_t arg0)

◆ fn_8016CF4C()

void fn_8016CF4C ( int  arg0,
int  arg1 
)

◆ fn_8016CFE0()

void fn_8016CFE0 ( void  )

◆ gm_8016D32C_OnFrame()

void gm_8016D32C_OnFrame ( void  )

◆ fn_8016D538()

bool fn_8016D538 ( void  )

◆ fn_8016D634()

void fn_8016D634 ( void  )

◆ gm_8016D800()

void gm_8016D800 ( void  )

◆ fn_8016D8AC()

void fn_8016D8AC ( int  arg0,
struct PlayerInitData arg1 
)

◆ fn_8016DCC0()

void fn_8016DCC0 ( struct StartMeleeData arg0)

◆ fn_8016DEEC()

void fn_8016DEEC ( void  )

◆ fn_8016E124()

void fn_8016E124 ( void  )

◆ fn_8016E2BC()

void fn_8016E2BC ( void  )

◆ fn_8016E5C0()

bool fn_8016E5C0 ( struct StartMeleeData arg0)

◆ fn_8016E730()

void fn_8016E730 ( struct StartMeleeData arg0)

◆ gm_8016E934_OnEnter()

void gm_8016E934_OnEnter ( void *  arg0)

◆ gm_8016E9C8()

void gm_8016E9C8 ( void *  arg0_raw)

◆ gm_8016EBC0_OnEnter()

void gm_8016EBC0_OnEnter ( void *  arg0)

◆ gm_8016EC28_OnEnter()

void gm_8016EC28_OnEnter ( void *  arg0)

◆ gm_8016ECE8()

float gm_8016ECE8 ( void  )

◆ gm_8016EDDC()

bool gm_8016EDDC ( int  arg0,
struct PlayerInitData arg1 
)

◆ fn_8016EF98()

bool fn_8016EF98 ( int  arg0)

◆ gm_8016F00C()

void gm_8016F00C ( int  arg0)

◆ fn_8016F030()

void fn_8016F030 ( struct StartMeleeData arg0)

◆ gm_8016F088()

void gm_8016F088 ( struct StartMeleeData arg0)

◆ gm_8016F120()

void gm_8016F120 ( int  arg0)

Checks rumble?

◆ fn_8016F140()

void fn_8016F140 ( int  arg0)

◆ fn_8016F160()

void fn_8016F160 ( int  arg0,
int  arg1 
)