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ftpikachuspecialn.c File Reference

Functions

static void doEnter (Fighter_GObj *gobj, ftPikachu_MotionState msid)
void ftPk_SpecialN_Enter (Fighter_GObj *gobj)
void ftPk_SpecialAirN_Enter (Fighter_GObj *gobj)
void ftPk_SpecialN_Anim (Fighter_GObj *gobj)
void ftPk_SpecialAirN_Anim (HSD_GObj *gobj)
void ftPk_SpecialN_IASA (HSD_GObj *arg0)
void ftPk_SpecialAirN_IASA (HSD_GObj *arg0)
void ftPk_SpecialN_Phys (HSD_GObj *gobj)
void ftPk_SpecialAirN_Phys (HSD_GObj *gobj)
void ftPk_SpecialN_Coll (HSD_GObj *gobj)
void ftPk_SpecialAirN_Coll (HSD_GObj *gobj)
void ftPk_SpecialN_SpawnEffect0 (HSD_GObj *gobj)
void ftPk_SpecialN_SpawnEffect1 (HSD_GObj *gobj)
void ftPk_SpecialN_80124DC8 (HSD_GObj *gobj)

Function Documentation

◆ doEnter()

void doEnter ( Fighter_GObj * gobj,
ftPikachu_MotionState msid )
static

◆ ftPk_SpecialN_Enter()

void ftPk_SpecialN_Enter ( Fighter_GObj * gobj)

◆ ftPk_SpecialAirN_Enter()

void ftPk_SpecialAirN_Enter ( Fighter_GObj * gobj)

◆ ftPk_SpecialN_Anim()

void ftPk_SpecialN_Anim ( Fighter_GObj * gobj)

◆ ftPk_SpecialAirN_Anim()

void ftPk_SpecialAirN_Anim ( HSD_GObj * gobj)
Todo
Shared code with ftPk_SpecialAirN_Anim using different attrs

◆ ftPk_SpecialN_IASA()

void ftPk_SpecialN_IASA ( HSD_GObj * arg0)

◆ ftPk_SpecialAirN_IASA()

void ftPk_SpecialAirN_IASA ( HSD_GObj * arg0)

◆ ftPk_SpecialN_Phys()

void ftPk_SpecialN_Phys ( HSD_GObj * gobj)

◆ ftPk_SpecialAirN_Phys()

void ftPk_SpecialAirN_Phys ( HSD_GObj * gobj)

◆ ftPk_SpecialN_Coll()

void ftPk_SpecialN_Coll ( HSD_GObj * gobj)

◆ ftPk_SpecialAirN_Coll()

void ftPk_SpecialAirN_Coll ( HSD_GObj * gobj)

◆ ftPk_SpecialN_SpawnEffect0()

void ftPk_SpecialN_SpawnEffect0 ( HSD_GObj * gobj)

◆ ftPk_SpecialN_SpawnEffect1()

void ftPk_SpecialN_SpawnEffect1 ( HSD_GObj * gobj)

◆ ftPk_SpecialN_80124DC8()

void ftPk_SpecialN_80124DC8 ( HSD_GObj * gobj)