SSBM Decomp
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ftkirbyspecialgamewatch.c File Reference
#include "ftkirbyspecialgamewatch.h"
#include "types.h"
#include <placeholder.h>
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftKirby/forward.h"
#include "ftKirby/ftkirby.h"
#include "it/items/itgamewatchchef.h"
#include "it/items/itkirbygamewatchchefpan.h"
#include "lb/lb_00B0.h"
#include <common_structs.h>
#include <stddef.h>
#include <baselib/gobj.h>
#include <baselib/random.h>
#include <MSL/math.h>

Functions

static void fn_8010CE5C (Fighter_GObj *gobj)
static void fn_8010CFB0 (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D074 (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D0A8 (Fighter_GObj *gobj)
void fn_8010D100 (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D130 (Fighter_GObj *gobj)
bool ftKb_SpecialNGw_8010D160 (Fighter_GObj *gobj)
void setGwVars (HSD_GObj *fighter_gobj)
 ftGameWatch_SpecialN_SetVars with callback arg
void ftKb_SpecialNGw_8010D188 (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D204 (HSD_GObj *gobj)
void ftKb_GwSpecialN_Anim (Fighter_GObj *gobj)
void ftKb_GwSpecialAirN_Anim (Fighter_GObj *gobj)
void ftKb_GwSpecialN_IASA (Fighter_GObj *gobj)
void ftKb_GwSpecialAirN_IASA (Fighter_GObj *gobj)
void ftKb_GwSpecialN_Phys (Fighter_GObj *gobj)
void ftKb_GwSpecialAirN_Phys (Fighter_GObj *gobj)
void ftKb_GwSpecialN_Coll (Fighter_GObj *gobj)
void ftKb_GwSpecialAirN_Coll (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D580 (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D5F0 (Fighter_GObj *gobj)
static void inline1 (Fighter_GObj *gobj)
void ftKb_SpecialNGw_8010D660 (Fighter_GObj *gobj, f32 arg1)
void ftKb_SpecialNGw_8010D6D0 (Fighter_GObj *gobj, f32 arg1)

Function Documentation

◆ fn_8010CE5C()

void fn_8010CE5C ( Fighter_GObj * gobj)
static

◆ fn_8010CFB0()

void fn_8010CFB0 ( Fighter_GObj * gobj)
static

◆ ftKb_SpecialNGw_8010D074()

void ftKb_SpecialNGw_8010D074 ( Fighter_GObj * gobj)

◆ ftKb_SpecialNGw_8010D0A8()

void ftKb_SpecialNGw_8010D0A8 ( Fighter_GObj * gobj)

◆ fn_8010D100()

void fn_8010D100 ( Fighter_GObj * gobj)

◆ ftKb_SpecialNGw_8010D130()

void ftKb_SpecialNGw_8010D130 ( Fighter_GObj * gobj)

◆ ftKb_SpecialNGw_8010D160()

bool ftKb_SpecialNGw_8010D160 ( Fighter_GObj * gobj)

◆ setGwVars()

void setGwVars ( HSD_GObj * fighter_gobj)
inline

ftGameWatch_SpecialN_SetVars with callback arg

◆ ftKb_SpecialNGw_8010D188()

void ftKb_SpecialNGw_8010D188 ( Fighter_GObj * gobj)

◆ ftKb_SpecialNGw_8010D204()

void ftKb_SpecialNGw_8010D204 ( HSD_GObj * gobj)

◆ ftKb_GwSpecialN_Anim()

void ftKb_GwSpecialN_Anim ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialAirN_Anim()

void ftKb_GwSpecialAirN_Anim ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialN_IASA()

void ftKb_GwSpecialN_IASA ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialAirN_IASA()

void ftKb_GwSpecialAirN_IASA ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialN_Phys()

void ftKb_GwSpecialN_Phys ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialAirN_Phys()

void ftKb_GwSpecialAirN_Phys ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialN_Coll()

void ftKb_GwSpecialN_Coll ( Fighter_GObj * gobj)

◆ ftKb_GwSpecialAirN_Coll()

void ftKb_GwSpecialAirN_Coll ( Fighter_GObj * gobj)

◆ ftKb_SpecialNGw_8010D580()

void ftKb_SpecialNGw_8010D580 ( Fighter_GObj * gobj)

◆ ftKb_SpecialNGw_8010D5F0()

void ftKb_SpecialNGw_8010D5F0 ( Fighter_GObj * gobj)

◆ inline1()

void inline1 ( Fighter_GObj * gobj)
inlinestatic

◆ ftKb_SpecialNGw_8010D660()

void ftKb_SpecialNGw_8010D660 ( Fighter_GObj * gobj,
f32 arg1 )

◆ ftKb_SpecialNGw_8010D6D0()

void ftKb_SpecialNGw_8010D6D0 ( Fighter_GObj * gobj,
f32 arg1 )