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SSBM Decomp
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#include "ftgamewatchspecialn.h"#include <melee/ft/forward.h>#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0892.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftparts.h>#include <melee/ft/kinds/ftCommon/ftCo_Fall.h>#include <melee/ft/kinds/ftCommon/inlines.h>#include <melee/ft/types.h>#include <melee/it/kinds/itgamewatchchef.h>#include <melee/lb/lb_00B0.h>#include <sysdolphin/baselib/random.h>Variables | |
| static u32 const | transition_flags |
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static |
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inlinestatic |
| void ftGw_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
0x8014E644 https://decomp.me/scratch/VyJIm // Mr.
Game & Watch's grounded Chef Action State handler
| void ftGw_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
0x8014E6C0 https://decomp.me/scratch/VyJIm // Mr.
Game & Watch's aerial Chef Action State handler
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inlinestatic |
| void ftGw_SpecialN_Anim | ( | HSD_GObj * | gobj | ) |
0x8014E73C https://decomp.me/scratch/thHUb // Mr.
Game & Watch's grounded Chef Animation callback
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inlinestatic |
| void ftGw_SpecialAirN_Anim | ( | HSD_GObj * | gobj | ) |
0x8014E7DC https://decomp.me/scratch/DA54p // Mr.
Game & Watch's aerial Chef Animation callback
| void ftGw_SpecialN_IASA | ( | HSD_GObj * | gobj | ) |
0x8014E87C https://decomp.me/scratch/bwVYE // Mr.
Game & Watch's grounded Chef IASA callback
| void ftGw_SpecialAirN_IASA | ( | HSD_GObj * | gobj | ) |
0x8014E900 https://decomp.me/scratch/jOJ8s // Mr.
Game & Watch's aerial Chef IASA callback
| void ftGw_SpecialN_Phys | ( | HSD_GObj * | gobj | ) |
0x8014E984 - Mr. Game & Watch's grounded Chef Physics callback
| void ftGw_SpecialAirN_Phys | ( | HSD_GObj * | gobj | ) |
0x8014E9A4 - Mr. Game & Watch's aerial Chef Physics callback
| void ftGw_SpecialN_Coll | ( | HSD_GObj * | gobj | ) |
0x8014E9C4 https://decomp.me/scratch/SfsYX // Mr.
Game & Watch's grounded Chef Collision callback
| void ftGw_SpecialAirN_Coll | ( | HSD_GObj * | gobj | ) |
0x8014EA00 https://decomp.me/scratch/3uVog // Mr.
Game & Watch's aerial Chef Collision callback
| void ftGw_SpecialN_GroundToAir | ( | HSD_GObj * | gobj | ) |
0x8014EA3C https://decomp.me/scratch/mtcx1 // Mr.
Game & Watch's ground -> air Chef Motion State handler
| void ftGw_SpecialAirN_AirToGround | ( | HSD_GObj * | gobj | ) |
0x8014EAAC https://decomp.me/scratch/SLxV6 // Mr.
Game & Watch's air -> ground Chef Motion State handler
| void ftGw_SpecialN_Loop | ( | HSD_GObj * | gobj, |
| float | anim_frame ) |
0x8014EB1C https://decomp.me/scratch/KLilJ // Mr.
Game & Watch's grounded Chef Loop Motion State handler
inline with ftGw_SpecialAirN_Loop. | void ftGw_SpecialAirN_Loop | ( | HSD_GObj * | gobj, |
| float | anim_frame ) |
0x8014EB8C https://decomp.me/scratch/KLilJ // Mr.
Game & Watch's aerial Chef Loop Motion State handler
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static |