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itgamewatchchef.h
Go to the documentation of this file.
1
#ifndef GALE01_2C837C
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#define GALE01_2C837C
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4
#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C837C */
HSD_GObj
*
it_802C837C
(
Item_GObj
*,
Vec3
*,
enum_t
,
u32
,
float
);
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/* 2C847C */
bool
itGameWatchChef_Logic112_DmgDealt
(
Item_GObj
*);
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/* 2C84A0 */
void
it_802C84A0
(
Item_GObj
* gobj,
s32
index
);
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/* 2C8540 */
bool
itGamewatchchef_UnkMotion0_Anim
(
Item_GObj
* gobj);
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/* 2C8690 */
void
itGamewatchchef_UnkMotion0_Phys
(
Item_GObj
* gobj);
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/* 2C86D0 */
bool
itGamewatchchef_UnkMotion0_Coll
(
Item_GObj
* gobj);
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/* 2C875C */
void
it_802C875C
(
Item_GObj
* gobj);
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/* 2C87B4 */
bool
itGamewatchchef_UnkMotion1_Anim
(
Item_GObj
* gobj);
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/* 2C8828 */
void
itGamewatchchef_UnkMotion1_Phys
(
Item_GObj
* gobj);
20
/* 2C882C */
bool
itGamewatchchef_UnkMotion1_Coll
(
Item_GObj
* gobj);
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/* 2C88E4 */
bool
it_2725_Logic112_Clanked
(
Item_GObj
*);
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/* 2C8940 */
bool
it_2725_Logic112_HitShield
(
Item_GObj
*);
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/* 2C899C */
bool
it_2725_Logic112_Absorbed
(
Item_GObj
*);
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/* 2C8A08 */
bool
itGameWatchChef_Logic112_ShieldBounced
(
Item_GObj
*);
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/* 2C8A28 */
bool
itGameWatchChef_Logic112_Reflected
(
Item_GObj
*);
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/* 2C8B08 */
void
itGameWatchChef_Logic112_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F79E0 */
extern
ItemStateTable
it_803F79E0
[];
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#endif
index
static u8 index[20][3]
Definition
GXDraw.c:424
it_803F79E0
ItemStateTable it_803F79E0[]
Definition
itgamewatchchef.c:15
it_2725_Logic112_Clanked
bool it_2725_Logic112_Clanked(Item_GObj *)
Definition
itgamewatchchef.c:155
itGamewatchchef_UnkMotion0_Anim
bool itGamewatchchef_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itgamewatchchef.c:74
it_802C875C
void it_802C875C(Item_GObj *gobj)
Definition
itgamewatchchef.c:119
it_2725_Logic112_HitShield
bool it_2725_Logic112_HitShield(Item_GObj *)
Definition
itgamewatchchef.c:168
it_802C837C
HSD_GObj * it_802C837C(Item_GObj *, Vec3 *, enum_t, u32, float)
Definition
itgamewatchchef.c:22
itGameWatchChef_Logic112_Reflected
bool itGameWatchChef_Logic112_Reflected(Item_GObj *)
Definition
itgamewatchchef.c:200
itGamewatchchef_UnkMotion1_Anim
bool itGamewatchchef_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itgamewatchchef.c:131
it_802C84A0
void it_802C84A0(Item_GObj *gobj, s32 index)
Definition
itgamewatchchef.c:59
itGameWatchChef_Logic112_EvtUnk
void itGameWatchChef_Logic112_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchchef.c:205
itGamewatchchef_UnkMotion0_Phys
void itGamewatchchef_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itgamewatchchef.c:93
it_2725_Logic112_Absorbed
bool it_2725_Logic112_Absorbed(Item_GObj *)
Definition
itgamewatchchef.c:181
itGamewatchchef_UnkMotion1_Coll
bool itGamewatchchef_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itgamewatchchef.c:149
itGameWatchChef_Logic112_DmgDealt
bool itGameWatchChef_Logic112_DmgDealt(Item_GObj *)
Definition
itgamewatchchef.c:53
itGamewatchchef_UnkMotion1_Phys
void itGamewatchchef_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itgamewatchchef.c:147
itGamewatchchef_UnkMotion0_Coll
bool itGamewatchchef_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itgamewatchchef.c:102
itGameWatchChef_Logic112_ShieldBounced
bool itGameWatchChef_Logic112_ShieldBounced(Item_GObj *)
Definition
itgamewatchchef.c:195
mtx.h
Vec3
struct Vec Vec3
s32
signed int s32
Definition
types.h:12
u32
unsigned int u32
Definition
types.h:13
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
platform.h
enum_t
int enum_t
The underlying type of an enum, used as a placeholder.
Definition
platform.h:29
types.h
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itgamewatchchef.h
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