10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F79E0[]
Definition itgamewatchchef.c:16
bool it_2725_Logic112_Clanked(Item_GObj *)
Definition itgamewatchchef.c:157
bool itGamewatchchef_UnkMotion0_Anim(Item_GObj *gobj)
Definition itgamewatchchef.c:76
void it_802C875C(Item_GObj *gobj)
Definition itgamewatchchef.c:121
bool it_2725_Logic112_HitShield(Item_GObj *)
Definition itgamewatchchef.c:170
HSD_GObj * it_802C837C(Item_GObj *, Vec3 *, enum_t, u32, float)
Definition itgamewatchchef.c:23
bool itGameWatchChef_Logic112_Reflected(Item_GObj *)
Definition itgamewatchchef.c:202
bool itGamewatchchef_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgamewatchchef.c:133
void it_802C84A0(Item_GObj *gobj, s32 index)
Definition itgamewatchchef.c:61
void itGameWatchChef_Logic112_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchchef.c:212
void itGamewatchchef_UnkMotion0_Phys(Item_GObj *gobj)
Definition itgamewatchchef.c:95
bool it_2725_Logic112_Absorbed(Item_GObj *)
Definition itgamewatchchef.c:183
bool itGamewatchchef_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:151
bool itGameWatchChef_Logic112_DmgDealt(Item_GObj *)
Definition itgamewatchchef.c:55
void itGamewatchchef_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchchef.c:149
bool itGamewatchchef_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:104
bool itGameWatchChef_Logic112_ShieldBounced(Item_GObj *)
Definition itgamewatchchef.c:197
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26