10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
bool it_2725_Logic112_Clanked(Item_GObj *)
Definition itgamewatchchef.c:148
bool itGamewatchchef_UnkMotion0_Anim(Item_GObj *gobj)
void it_802C875C(Item_GObj *gobj)
Definition itgamewatchchef.c:95
bool it_2725_Logic112_HitShield(Item_GObj *)
Definition itgamewatchchef.c:161
HSD_GObj * it_802C837C(Item_GObj *, Vec3 *, enum_t, u32, float)
Definition itgamewatchchef.c:14
bool itGameWatchChef_Logic112_Reflected(Item_GObj *)
Definition itgamewatchchef.c:193
bool itGamewatchchef_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgamewatchchef.c:107
void it_802C84A0(Item_GObj *gobj, s32 index)
Definition itgamewatchchef.c:52
void itGameWatchChef_Logic112_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchchef.c:203
void itGamewatchchef_UnkMotion0_Phys(Item_GObj *gobj)
itGamewatchchef_UnkMotion0_Anim
Definition itgamewatchchef.c:69
bool it_2725_Logic112_Absorbed(Item_GObj *)
Definition itgamewatchchef.c:174
bool itGamewatchchef_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:125
bool itGameWatchChef_Logic112_DmgDealt(Item_GObj *)
Definition itgamewatchchef.c:46
ItemStateTable it_803F79E0[]
void itGamewatchchef_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchchef.c:123
bool itGamewatchchef_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:78
bool itGameWatchChef_Logic112_ShieldBounced(Item_GObj *)
Definition itgamewatchchef.c:188
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26