SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itgamewatchchef.h
Go to the documentation of this file.
1
#ifndef GALE01_2C837C
2
#define GALE01_2C837C
3
4
#include <
Runtime/platform.h
>
5
6
#include <
melee/it/forward.h
>
7
8
#include <
dolphin/mtx.h
>
9
#include <
melee/it/kinds/types.h
>
10
11
/* 2C837C */
HSD_GObj
*
it_802C837C
(
Item_GObj
*,
Vec3
*,
enum_t
,
u32
,
float
);
12
/* 2C847C */
bool
itGameWatchChef_Logic112_DmgDealt
(
Item_GObj
*);
13
/* 2C84A0 */
void
it_802C84A0
(
Item_GObj
*
gobj
,
s32
index);
14
/* 2C8540 */
bool
itGamewatchchef_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
15
/* 2C8690 */
void
itGamewatchchef_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
16
/* 2C86D0 */
bool
itGamewatchchef_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
17
/* 2C875C */
void
it_802C875C
(
Item_GObj
*
gobj
);
18
/* 2C87B4 */
bool
itGamewatchchef_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
19
/* 2C8828 */
void
itGamewatchchef_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
20
/* 2C882C */
bool
itGamewatchchef_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
21
/* 2C88E4 */
bool
it_2725_Logic112_Clanked
(
Item_GObj
*);
22
/* 2C8940 */
bool
it_2725_Logic112_HitShield
(
Item_GObj
*);
23
/* 2C899C */
bool
it_2725_Logic112_Absorbed
(
Item_GObj
*);
24
/* 2C8A08 */
bool
itGameWatchChef_Logic112_ShieldBounced
(
Item_GObj
*);
25
/* 2C8A28 */
bool
itGameWatchChef_Logic112_Reflected
(
Item_GObj
*);
26
/* 2C8B08 */
void
itGameWatchChef_Logic112_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
27
/* 3F79E0 */
extern
ItemStateTable
it_803F79E0
[];
28
29
#endif
mtx.h
Vec3
struct Vec Vec3
u32
unsigned long u32
Definition
types.h:9
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F79E0
ItemStateTable it_803F79E0[]
Definition
itgamewatchchef.c:15
it_2725_Logic112_Clanked
bool it_2725_Logic112_Clanked(Item_GObj *)
Definition
itgamewatchchef.c:156
itGamewatchchef_UnkMotion0_Anim
bool itGamewatchchef_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itgamewatchchef.c:75
it_802C875C
void it_802C875C(Item_GObj *gobj)
Definition
itgamewatchchef.c:120
it_2725_Logic112_HitShield
bool it_2725_Logic112_HitShield(Item_GObj *)
Definition
itgamewatchchef.c:169
it_802C837C
HSD_GObj * it_802C837C(Item_GObj *, Vec3 *, enum_t, u32, float)
Definition
itgamewatchchef.c:22
itGameWatchChef_Logic112_Reflected
bool itGameWatchChef_Logic112_Reflected(Item_GObj *)
Definition
itgamewatchchef.c:201
itGamewatchchef_UnkMotion1_Anim
bool itGamewatchchef_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itgamewatchchef.c:132
it_802C84A0
void it_802C84A0(Item_GObj *gobj, s32 index)
Definition
itgamewatchchef.c:60
itGameWatchChef_Logic112_EvtUnk
void itGameWatchChef_Logic112_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchchef.c:206
itGamewatchchef_UnkMotion0_Phys
void itGamewatchchef_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itgamewatchchef.c:94
it_2725_Logic112_Absorbed
bool it_2725_Logic112_Absorbed(Item_GObj *)
Definition
itgamewatchchef.c:182
itGamewatchchef_UnkMotion1_Coll
bool itGamewatchchef_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itgamewatchchef.c:150
itGameWatchChef_Logic112_DmgDealt
bool itGameWatchChef_Logic112_DmgDealt(Item_GObj *)
Definition
itgamewatchchef.c:54
itGamewatchchef_UnkMotion1_Phys
void itGamewatchchef_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itgamewatchchef.c:148
itGamewatchchef_UnkMotion0_Coll
bool itGamewatchchef_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itgamewatchchef.c:103
itGameWatchChef_Logic112_ShieldBounced
bool itGameWatchChef_Logic112_ShieldBounced(Item_GObj *)
Definition
itgamewatchchef.c:196
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
enum_t
int enum_t
The underlying type of an enum, used as a placeholder.
Definition
platform.h:28
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itgamewatchchef.h
Generated by
1.17.0