unsigned long u32
Definition types.h:9
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F79E0[]
Definition itgamewatchchef.c:17
bool it_2725_Logic112_Clanked(Item_GObj *)
Definition itgamewatchchef.c:158
bool itGamewatchchef_UnkMotion0_Anim(Item_GObj *gobj)
Definition itgamewatchchef.c:77
void it_802C875C(Item_GObj *gobj)
Definition itgamewatchchef.c:122
bool it_2725_Logic112_HitShield(Item_GObj *)
Definition itgamewatchchef.c:171
HSD_GObj * it_802C837C(Item_GObj *, Vec3 *, enum_t, u32, float)
Definition itgamewatchchef.c:24
bool itGameWatchChef_Logic112_Reflected(Item_GObj *)
Definition itgamewatchchef.c:203
bool itGamewatchchef_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgamewatchchef.c:134
void it_802C84A0(Item_GObj *gobj, s32 index)
Definition itgamewatchchef.c:62
void itGameWatchChef_Logic112_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchchef.c:208
void itGamewatchchef_UnkMotion0_Phys(Item_GObj *gobj)
Definition itgamewatchchef.c:96
bool it_2725_Logic112_Absorbed(Item_GObj *)
Definition itgamewatchchef.c:184
bool itGamewatchchef_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:152
bool itGameWatchChef_Logic112_DmgDealt(Item_GObj *)
Definition itgamewatchchef.c:56
void itGamewatchchef_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchchef.c:150
bool itGamewatchchef_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:105
bool itGameWatchChef_Logic112_ShieldBounced(Item_GObj *)
Definition itgamewatchchef.c:198
HSD_GObj Item_GObj
Definition forward.h:55