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itgamewatchchef.h
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1#ifndef GALE01_2C837C
2#define GALE01_2C837C
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2C837C */ HSD_GObj* it_802C837C(Item_GObj*, Vec3*, enum_t, u32, float);
14/* 2C84A0 */ void it_802C84A0(Item_GObj* gobj, s32 index);
16/* 2C8690 */ void itGamewatchchef_UnkMotion0_Phys(Item_GObj* gobj);
17/* 2C86D0 */ bool itGamewatchchef_UnkMotion0_Coll(Item_GObj* gobj);
18/* 2C875C */ void it_802C875C(Item_GObj* gobj);
19/* 2C87B4 */ bool itGamewatchchef_UnkMotion1_Anim(Item_GObj* gobj);
20/* 2C8828 */ void itGamewatchchef_UnkMotion1_Phys(Item_GObj* gobj);
21/* 2C882C */ bool itGamewatchchef_UnkMotion1_Coll(Item_GObj* gobj);
22/* 2C88E4 */ bool it_2725_Logic112_Clanked(Item_GObj*);
23/* 2C8940 */ bool it_2725_Logic112_HitShield(Item_GObj*);
24/* 2C899C */ bool it_2725_Logic112_Absorbed(Item_GObj*);
28/* 3F79E0 */ extern ItemStateTable it_803F79E0[];
29
30#endif
signed long s32
Definition hsd_3B2B.h:1
bool it_2725_Logic112_Clanked(Item_GObj *)
Definition itgamewatchchef.c:148
bool itGamewatchchef_UnkMotion0_Anim(Item_GObj *gobj)
void it_802C875C(Item_GObj *gobj)
Definition itgamewatchchef.c:95
bool it_2725_Logic112_HitShield(Item_GObj *)
Definition itgamewatchchef.c:161
HSD_GObj * it_802C837C(Item_GObj *, Vec3 *, enum_t, u32, float)
Definition itgamewatchchef.c:14
bool itGameWatchChef_Logic112_Reflected(Item_GObj *)
Definition itgamewatchchef.c:193
bool itGamewatchchef_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgamewatchchef.c:107
void it_802C84A0(Item_GObj *gobj, s32 index)
Definition itgamewatchchef.c:52
void itGameWatchChef_Logic112_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchchef.c:203
void itGamewatchchef_UnkMotion0_Phys(Item_GObj *gobj)
itGamewatchchef_UnkMotion0_Anim
Definition itgamewatchchef.c:69
bool it_2725_Logic112_Absorbed(Item_GObj *)
Definition itgamewatchchef.c:174
bool itGamewatchchef_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:125
bool itGameWatchChef_Logic112_DmgDealt(Item_GObj *)
Definition itgamewatchchef.c:46
ItemStateTable it_803F79E0[]
void itGamewatchchef_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgamewatchchef.c:123
bool itGamewatchchef_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgamewatchchef.c:78
bool itGameWatchChef_Logic112_ShieldBounced(Item_GObj *)
Definition itgamewatchchef.c:188
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11