1#ifndef ITKIRBY_GAMEWATCH_CHEFPAN_H
2#define ITKIRBY_GAMEWATCH_CHEFPAN_H
ItemStateTable it_803F7958[]
Definition itkirbygamewatchchefpan.c:15
void it_802C7678(Item_GObj *)
Definition itkirbygamewatchchefpan.c:59
Item_GObj * it_802C74D8(HSD_GObj *parent, Vec3 *pos, Fighter_Part, float dir)
Definition itkirbygamewatchchefpan.c:19
void itKirbyGameWatchChefPan_Logic113_Destroyed(Item_GObj *)
Definition itkirbygamewatchchefpan.c:37
void it_802C760C(Item_GObj *)
Definition itkirbygamewatchchefpan.c:45
void itKirbyGameWatchChefPan_Logic113_EvtUnk(Item_GObj *, HSD_GObj *ref_gobj)
Definition itkirbygamewatchchefpan.c:93
void itKirbyGameWatchChefPan_Logic113_PickedUp(Item_GObj *)
Definition itkirbygamewatchchefpan.c:64
void it_802C7658(Item_GObj *)
Definition itkirbygamewatchchefpan.c:54
bool itKirbygamewatchchefpan_UnkMotion0_Anim(Item_GObj *)
Definition itkirbygamewatchchefpan.c:83
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55