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itkirbygamewatchchefpan.h
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1#ifndef ITKIRBY_GAMEWATCH_CHEFPAN_H
2#define ITKIRBY_GAMEWATCH_CHEFPAN_H
3
4#include <melee/it/forward.h>
5
7
8/* 2C74D8 */ Item_GObj* it_802C74D8(HSD_GObj* parent, Vec3* pos, Fighter_Part,
9 float dir);
10/* 2C75DC */ void it_2725_Logic113_Destroyed(Item_GObj*);
11/* 2C760C */ void it_802C760C(Item_GObj*);
12/* 2C7658 */ void it_802C7658(Item_GObj*);
13/* 2C7678 */ void it_802C7678(Item_GObj*);
14/* 2C7698 */ void it_2725_Logic113_PickedUp(Item_GObj*);
16/* 2C7754 */ void it_2725_Logic113_EvtUnk(Item_GObj*, HSD_GObj* ref_gobj);
17/* 3F7958 */ extern ItemStateTable it_803F7958[];
18
19#endif
static HSD_JObj * parent(HSD_JObj *jobj)
Definition ftanim.c:158
ItemStateTable it_803F7958[]
Definition itkirbygamewatchchefpan.c:11
void it_802C7678(Item_GObj *)
Definition itkirbygamewatchchefpan.c:70
void it_2725_Logic113_PickedUp(Item_GObj *)
Definition itkirbygamewatchchefpan.c:75
Item_GObj * it_802C74D8(HSD_GObj *parent, Vec3 *pos, Fighter_Part, float dir)
Definition itkirbygamewatchchefpan.c:20
void it_2725_Logic113_EvtUnk(Item_GObj *, HSD_GObj *ref_gobj)
Definition itkirbygamewatchchefpan.c:104
void it_802C760C(Item_GObj *)
Definition itkirbygamewatchchefpan.c:56
void it_802C7658(Item_GObj *)
Definition itkirbygamewatchchefpan.c:65
void it_2725_Logic113_Destroyed(Item_GObj *)
Definition itkirbygamewatchchefpan.c:48
bool itKirbygamewatchchefpan_UnkMotion0_Anim(Item_GObj *)
Definition itkirbygamewatchchefpan.c:94
Fighter_Part
Definition forward.h:239
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11