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SSBM Decomp
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#include "ftgamewatchattacks4.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include "ftgamewatch.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0892.h>#include <melee/ft/ftanim.h>#include <melee/ft/kinds/ftCommon/ftCo_Wait.h>#include <melee/ft/types.h>#include <melee/it/kinds/itgamewatchfire.h>#include <melee/lb/lb_00B0.h>Functions | |
| void | ftGw_ItemTorchSetup (HSD_GObj *gobj) |
| 0x8014A848 Spawn Fire Attack Torch and set up callbacks | |
| void | ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *gobj) |
| 0x8014A904 Set flags on Mr. | |
| void | ftGw_AttackS4_ItemTorchOnDamage (HSD_GObj *gobj) |
| 0x8014A938 Remove Mr. | |
| void | ftGw_AttackS4_ItemTorchEnterHitlag (HSD_GObj *gobj) |
| 0x8014A990 Apply hitlag to Mr. | |
| void | ftGw_AttackS4_ItemTorchExitHitlag (HSD_GObj *gobj) |
| 0x8014A9C0 End hitlag for Mr. | |
| bool | ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *gobj) |
| 0x8014A9F0 Check if Mr. | |
| void | ftGw_AttackS4_Enter (HSD_GObj *gobj) |
| 0x8014AA10 Mr. | |
| void | ftGw_AttackS4_Anim (HSD_GObj *gobj) |
| 0x8014AA88 Mr. | |
| void | ftGw_AttackS4_IASA (HSD_GObj *gobj) |
| 0x8014AAC4 Mr. | |
| void | ftGw_AttackS4_Phys (HSD_GObj *gobj) |
| 0x8014AAF4 Mr. | |
| void | ftGw_AttackS4_Coll (HSD_GObj *gobj) |
| 0x8014AB14 Mr. | |
| void ftGw_ItemTorchSetup | ( | HSD_GObj * | gobj | ) |
0x8014A848 Spawn Fire Attack Torch and set up callbacks
| void ftGw_AttackS4_ItemTorchSetFlag | ( | HSD_GObj * | gobj | ) |
0x8014A904 Set flags on Mr.
Game & Watch's Torch
| void ftGw_AttackS4_ItemTorchOnDamage | ( | HSD_GObj * | gobj | ) |
0x8014A938 Remove Mr.
Game & Watch's Torch
| void ftGw_AttackS4_ItemTorchEnterHitlag | ( | HSD_GObj * | gobj | ) |
0x8014A990 Apply hitlag to Mr.
Game & Watch's item
| void ftGw_AttackS4_ItemTorchExitHitlag | ( | HSD_GObj * | gobj | ) |
0x8014A9C0 End hitlag for Mr.
Game & Watch's item
0x8014A9F0 Check if Mr.
Game & Watch is performing Forward Smash
| void ftGw_AttackS4_Enter | ( | HSD_GObj * | gobj | ) |
0x8014AA10 Mr.
Game & Watch's Forward Smash Action State handler
| void ftGw_AttackS4_Anim | ( | HSD_GObj * | gobj | ) |
0x8014AA88 Mr.
Game & Watch's Forward Smash Animation callback
| void ftGw_AttackS4_IASA | ( | HSD_GObj * | gobj | ) |
0x8014AAC4 Mr.
Game & Watch's Forward Smash IASA callback
| void ftGw_AttackS4_Phys | ( | HSD_GObj * | gobj | ) |
0x8014AAF4 Mr.
Game & Watch's Forward Smash Physics callback
| void ftGw_AttackS4_Coll | ( | HSD_GObj * | gobj | ) |
0x8014AB14 Mr.
Game & Watch's Forward Smash Collision callback