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itgamewatchfire.h
Go to the documentation of this file.
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#ifndef GALE01_2C68F8
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#define GALE01_2C68F8
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C68F8 */
HSD_GObj
*
itGamewatchFire_Spawn
(
HSD_GObj
*,
Vec3
*,
Fighter_Part
,
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float
);
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/* 2C69FC */
void
itGamewatchFire_Destroyed
(
Item_GObj
*);
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/* 2C6A2C */
void
itGamewatchFire_802C6A2C
(
Item_GObj
*);
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/* 2C6A78 */
void
itGamewatchFire_802C6A78
(
Item_GObj
*);
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/* 2C6A98 */
void
itGamewatchFire_802C6A98
(
Item_GObj
*);
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/* 2C6AB8 */
void
itGamewatchFire_PickedUp
(
Item_GObj
*);
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/* 2C6C18 */
void
itGamewatchFire_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F78E8 */
extern
ItemStateTable
it_803F78E8
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
it_803F78E8
ItemStateTable it_803F78E8[]
Definition
itgamewatchfire.c:16
itGamewatchFire_802C6A78
void itGamewatchFire_802C6A78(Item_GObj *)
Definition
itgamewatchfire.c:55
itGamewatchFire_802C6A2C
void itGamewatchFire_802C6A2C(Item_GObj *)
Definition
itgamewatchfire.c:45
itGamewatchFire_Destroyed
void itGamewatchFire_Destroyed(Item_GObj *)
Definition
itgamewatchfire.c:37
itGamewatchFire_802C6A98
void itGamewatchFire_802C6A98(Item_GObj *)
Definition
itgamewatchfire.c:60
itGamewatchFire_EvtUnk
void itGamewatchFire_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchfire.c:113
itGamewatchFire_PickedUp
void itGamewatchFire_PickedUp(Item_GObj *)
Definition
itgamewatchfire.c:65
itGamewatchFire_Spawn
HSD_GObj * itGamewatchFire_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition
itgamewatchfire.c:19
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itgamewatchfire.h
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