ItemStateTable it_803F78E8[]
Definition itgamewatchfire.c:19
void itGamewatchFire_802C6A78(Item_GObj *)
Definition itgamewatchfire.c:58
void itGamewatchFire_802C6A2C(Item_GObj *)
Definition itgamewatchfire.c:48
void ftGw_AttackS4_ItemTorchSetFlag(HSD_GObj *)
0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
Definition ftGw_AttackS4.c:48
void itGamewatchFire_Destroyed(Item_GObj *)
Definition itgamewatchfire.c:40
void itGamewatchFire_802C6A98(Item_GObj *)
Definition itgamewatchfire.c:63
bool ftGw_AttackS4_ItemCheckTorchRemove(HSD_GObj *)
0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
Definition ftGw_AttackS4.c:92
void itGamewatchFire_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchfire.c:116
void itGamewatchFire_PickedUp(Item_GObj *)
Definition itgamewatchfire.c:68
HSD_GObj * itGamewatchFire_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchfire.c:22
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55