SSBM Decomp
Loading...
Searching...
No Matches
itgamewatchfire.h
Go to the documentation of this file.
1
#ifndef GALE01_2C68F8
2
#define GALE01_2C68F8
3
4
#include "
it/forward.h
"
5
6
#include "
it/items/types.h
"
7
8
/* 2C69FC */
void
it_802C69FC
(
Item_GObj
*);
9
/* 2C6AB8 */
void
it_802C6AB8
(
Item_GObj
*);
10
/* 2C6C18 */
void
it_802C6C18
(
Item_GObj
*,
Item_GObj
*);
11
/* 3F78E8 */
extern
ItemStateTable
it_803F78E8
[];
12
13
#endif
it_803F78E8
ItemStateTable it_803F78E8[]
it_802C6C18
void it_802C6C18(Item_GObj *, Item_GObj *)
it_802C6AB8
void it_802C6AB8(Item_GObj *)
it_802C69FC
void it_802C69FC(Item_GObj *)
forward.h
types.h
HSD_GObj
Definition
gobj.h:25
ItemStateTable
Definition
types.h:11
src
melee
it
items
itgamewatchfire.h
Generated by
1.9.8