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itgamewatchfire.h
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1#ifndef GALE01_2C68F8
2#define GALE01_2C68F8
3
4#include <melee/it/forward.h>
6
7#include <dolphin/mtx.h>
9
11 float);
12/* 2C69FC */ void itGamewatchFire_Destroyed(Item_GObj*);
13/* 2C6A2C */ void itGamewatchFire_802C6A2C(Item_GObj*);
14/* 2C6A78 */ void itGamewatchFire_802C6A78(Item_GObj*);
15/* 2C6A98 */ void itGamewatchFire_802C6A98(Item_GObj*);
16/* 2C6AB8 */ void itGamewatchFire_PickedUp(Item_GObj*);
17/* 2C6C18 */ void itGamewatchFire_EvtUnk(Item_GObj*, Item_GObj*);
18/* 3F78E8 */ extern ItemStateTable it_803F78E8[];
19
20#endif
struct Vec Vec3
ItemStateTable it_803F78E8[]
Definition itgamewatchfire.c:16
void itGamewatchFire_802C6A78(Item_GObj *)
Definition itgamewatchfire.c:55
void itGamewatchFire_802C6A2C(Item_GObj *)
Definition itgamewatchfire.c:45
void itGamewatchFire_Destroyed(Item_GObj *)
Definition itgamewatchfire.c:37
void itGamewatchFire_802C6A98(Item_GObj *)
Definition itgamewatchfire.c:60
void itGamewatchFire_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchfire.c:113
void itGamewatchFire_PickedUp(Item_GObj *)
Definition itgamewatchfire.c:65
HSD_GObj * itGamewatchFire_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchfire.c:19
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12