SSBM Decomp
Loading...
Searching...
No Matches
itgamewatchfire.h
Go to the documentation of this file.
1#ifndef GALE01_2C68F8
2#define GALE01_2C68F8
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2C69FC */ void it_2725_Logic73_Destroyed(Item_GObj*);
9/* 2C6AB8 */ void it_2725_Logic73_PickedUp(Item_GObj*);
10/* 2C6C18 */ void it_2725_Logic73_EvtUnk(Item_GObj*, Item_GObj*);
13/* 3F78E8 */ extern ItemStateTable it_803F78E8[];
14
15#endif
ItemStateTable it_803F78E8[]
void ftGw_AttackS4_ItemTorchSetFlag(HSD_GObj *)
Definition ftGw_AttackS4.c:48
void it_2725_Logic73_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchfire.c:125
void it_2725_Logic73_Destroyed(Item_GObj *)
Definition itgamewatchfire.c:48
bool ftGw_AttackS4_ItemCheckTorchRemove(HSD_GObj *)
Definition ftGw_AttackS4.c:92
void it_2725_Logic73_PickedUp(Item_GObj *)
Definition itgamewatchfire.c:78
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11