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itgamewatchfire.h
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1#ifndef GALE01_2C68F8
2#define GALE01_2C68F8
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <baselib/forward.h>
9
10#include <dolphin/mtx.h>
11
13 float);
14/* 2C69FC */ void itGamewatchFire_Destroyed(Item_GObj*);
15/* 2C6A2C */ void itGamewatchFire_802C6A2C(Item_GObj*);
16/* 2C6A78 */ void itGamewatchFire_802C6A78(Item_GObj*);
17/* 2C6A98 */ void itGamewatchFire_802C6A98(Item_GObj*);
18/* 2C6AB8 */ void itGamewatchFire_PickedUp(Item_GObj*);
19/* 2C6C18 */ void itGamewatchFire_EvtUnk(Item_GObj*, Item_GObj*);
22/* 3F78E8 */ extern ItemStateTable it_803F78E8[];
23
24#endif
void itGamewatchFire_802C6A78(Item_GObj *)
Definition itgamewatchfire.c:67
void itGamewatchFire_802C6A2C(Item_GObj *)
Definition itgamewatchfire.c:57
ItemStateTable it_803F78E8[]
Definition itgamewatchfire.c:17
void ftGw_AttackS4_ItemTorchSetFlag(HSD_GObj *)
0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
Definition ftGw_AttackS4.c:48
void itGamewatchFire_Destroyed(Item_GObj *)
Definition itgamewatchfire.c:49
void itGamewatchFire_802C6A98(Item_GObj *)
Definition itgamewatchfire.c:72
bool ftGw_AttackS4_ItemCheckTorchRemove(HSD_GObj *)
0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
Definition ftGw_AttackS4.c:92
void itGamewatchFire_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchfire.c:125
void itGamewatchFire_PickedUp(Item_GObj *)
Definition itgamewatchfire.c:77
HSD_GObj * itGamewatchFire_Spawn(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchfire.c:20
Fighter_Part
Definition forward.h:248
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11