SSBM Decomp
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ftPe_SpecialLw.c File Reference
#include <platform.h>
#include "ftCommon/forward.h"
#include "it/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "ftPe_SpecialLw.h"
#include "ftPe_Init.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_ItemThrow.h"
#include "ftCommon/ftpickupitem.h"
#include "ftPeach/types.h"
#include "it/it_26B1.h"
#include "it/items/it_27CF.h"
#include "it/items/itpeachturnip.h"
#include "lb/lb_00B0.h"
#include <baselib/random.h>

Functions

static ItemKind pickVeg (HSD_GObj *gobj)
 
static void spawnVeg (HSD_GObj *gobj)
 
static void handleAirColl (HSD_GObj *gobj)
 
static void handleColl (HSD_GObj *gobj)
 
void ftPe_SpecialLw_UnsetVeg (HSD_GObj *gobj)
 
void ftPe_SpecialLw_8011CFA0 (HSD_GObj *gobj)
 
static ItemKind getVeg (HSD_GObj *gobj)
 
static void setupVeg (ItemKind kind, HSD_GObj *gobj, Fighter *fp, Vec3 *pos)
 
static bool throwVegIfHeld (HSD_GObj *gobj, FtMotionId msid)
 
void ftPe_SpecialLw_Enter (HSD_GObj *gobj)
 
void ftPe_SpecialAirLw_Enter (HSD_GObj *gobj)
 
static void doAnim (HSD_GObj *gobj, HSD_GObjEvent cb)
 
void ftPe_SpecialLw_Anim (HSD_GObj *gobj)
 
void ftPe_SpecialAirLw_Anim (HSD_GObj *gobj)
 
void ftPe_SpecialLw_Phys (HSD_GObj *gobj)
 
void ftPe_SpecialAirLw_Phys (HSD_GObj *gobj)
 
void ftPe_SpecialLw_Coll (HSD_GObj *gobj)
 
void ftPe_SpecialAirLw_Coll (HSD_GObj *gobj)
 

Variables

static MotionFlags const coll_mf
 

Function Documentation

◆ pickVeg()

ItemKind pickVeg ( HSD_GObj gobj)
static

◆ spawnVeg()

static void spawnVeg ( HSD_GObj gobj)
static

◆ handleAirColl()

static void handleAirColl ( HSD_GObj gobj)
static

◆ handleColl()

static void handleColl ( HSD_GObj gobj)
static

◆ ftPe_SpecialLw_UnsetVeg()

void ftPe_SpecialLw_UnsetVeg ( HSD_GObj gobj)

◆ ftPe_SpecialLw_8011CFA0()

void ftPe_SpecialLw_8011CFA0 ( HSD_GObj gobj)

◆ getVeg()

static ItemKind getVeg ( HSD_GObj gobj)
static

◆ setupVeg()

static void setupVeg ( ItemKind  kind,
HSD_GObj gobj,
Fighter fp,
Vec3 pos 
)
static

◆ throwVegIfHeld()

static bool throwVegIfHeld ( HSD_GObj gobj,
FtMotionId  msid 
)
static

◆ ftPe_SpecialLw_Enter()

void ftPe_SpecialLw_Enter ( HSD_GObj gobj)

◆ ftPe_SpecialAirLw_Enter()

void ftPe_SpecialAirLw_Enter ( HSD_GObj gobj)

◆ doAnim()

static void doAnim ( HSD_GObj gobj,
HSD_GObjEvent  cb 
)
static

◆ ftPe_SpecialLw_Anim()

void ftPe_SpecialLw_Anim ( HSD_GObj gobj)

◆ ftPe_SpecialAirLw_Anim()

void ftPe_SpecialAirLw_Anim ( HSD_GObj gobj)

◆ ftPe_SpecialLw_Phys()

void ftPe_SpecialLw_Phys ( HSD_GObj gobj)

◆ ftPe_SpecialAirLw_Phys()

void ftPe_SpecialAirLw_Phys ( HSD_GObj gobj)

◆ ftPe_SpecialLw_Coll()

void ftPe_SpecialLw_Coll ( HSD_GObj gobj)

◆ ftPe_SpecialAirLw_Coll()

void ftPe_SpecialAirLw_Coll ( HSD_GObj gobj)

Variable Documentation

◆ coll_mf

MotionFlags const coll_mf
static
Initial value:
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166