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itpeachturnip.h
Go to the documentation of this file.
1#ifndef GALE01_2BD32C
2#define GALE01_2BD32C
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2BD32C */ s32 it_802BD32C(Item_GObj*);
13/* 2BD45C */ void it_802BD45C(Item_GObj* gobj);
16 f32);
22/* 2BD748 */ void itPeachTurnip_Logic56_Thrown(Item_GObj*);
33/* 3F74A8 */ extern ItemStateTable it_803F74A8[];
34
35#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F74A8[]
Definition itpeachturnip.c:17
void itPeachturnip_UnkMotion1_Phys(Item_GObj *)
Definition itpeachturnip.c:187
bool itPeachTurnip_Logic56_Reflected(Item_GObj *)
Definition itpeachturnip.c:264
void itPeachTurnip_Logic56_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itpeachturnip.c:282
s32 it_802BD32C(Item_GObj *)
Peach_TurnipTypeDecide - Weighted random selection.
Definition itpeachturnip.c:63
bool itPeachturnip_UnkMotion3_Coll(Item_GObj *)
Definition itpeachturnip.c:224
bool itPeachTurnip_Logic56_Clanked(Item_GObj *)
Definition itpeachturnip.c:258
void itPeachTurnip_Logic56_Dropped(Item_GObj *)
Definition itpeachturnip.c:242
Item_GObj * it_802BD4AC(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Peach_SpawnAndGiveTurnip.
Definition itpeachturnip.c:108
bool itPeachturnip_UnkMotion3_Anim(Item_GObj *)
Definition itpeachturnip.c:213
void it_802BD45C(Item_GObj *gobj)
Definition itpeachturnip.c:92
bool itPeachturnip_UnkMotion4_Anim(Item_GObj *)
Definition itpeachturnip.c:172
void itPeachturnip_UnkMotion3_Phys(Item_GObj *)
ProjectilePhysics_TurnipVelocity.
Definition itpeachturnip.c:219
void itPeachTurnip_Logic56_PickedUp(Item_GObj *)
ItemOnSpawn_Turnip.
Definition itpeachturnip.c:155
bool itPeachTurnip_Logic56_ShieldBounced(Item_GObj *)
Definition itpeachturnip.c:276
void itPeachTurnip_Logic56_Destroyed(Item_GObj *)
Definition itpeachturnip.c:97
void itPeachTurnip_Logic56_Thrown(Item_GObj *)
Definition itpeachturnip.c:196
void itPeachturnip_UnkMotion4_Phys(Item_GObj *)
Definition itpeachturnip.c:177
bool itPeachturnip_UnkMotion1_Anim(Item_GObj *)
Definition itpeachturnip.c:182
bool itPeachTurnip_Logic56_DmgDealt(Item_GObj *)
Definition itpeachturnip.c:251
bool itPeachTurnip_Logic56_HitShield(Item_GObj *)
Definition itpeachturnip.c:270
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11