float f32
Definition types.h:13
signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F74A8[]
Definition itpeachturnip.c:14
void itPeachturnip_UnkMotion1_Phys(Item_GObj *)
Definition itpeachturnip.c:184
bool itPeachTurnip_Logic56_Reflected(Item_GObj *)
Definition itpeachturnip.c:261
void itPeachTurnip_Logic56_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itpeachturnip.c:279
s32 it_802BD32C(Item_GObj *)
Peach_TurnipTypeDecide - Weighted random selection.
Definition itpeachturnip.c:60
bool itPeachturnip_UnkMotion3_Coll(Item_GObj *)
Definition itpeachturnip.c:221
bool itPeachTurnip_Logic56_Clanked(Item_GObj *)
Definition itpeachturnip.c:255
void itPeachTurnip_Logic56_Dropped(Item_GObj *)
Definition itpeachturnip.c:239
Item_GObj * it_802BD4AC(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Peach_SpawnAndGiveTurnip.
Definition itpeachturnip.c:105
bool itPeachturnip_UnkMotion3_Anim(Item_GObj *)
Definition itpeachturnip.c:210
void it_802BD45C(Item_GObj *gobj)
Definition itpeachturnip.c:89
bool itPeachturnip_UnkMotion4_Anim(Item_GObj *)
Definition itpeachturnip.c:169
void itPeachturnip_UnkMotion3_Phys(Item_GObj *)
ProjectilePhysics_TurnipVelocity.
Definition itpeachturnip.c:216
void itPeachTurnip_Logic56_PickedUp(Item_GObj *)
ItemOnSpawn_Turnip.
Definition itpeachturnip.c:152
bool itPeachTurnip_Logic56_ShieldBounced(Item_GObj *)
Definition itpeachturnip.c:273
void itPeachTurnip_Logic56_Destroyed(Item_GObj *)
Definition itpeachturnip.c:94
void itPeachTurnip_Logic56_Thrown(Item_GObj *)
Definition itpeachturnip.c:193
void itPeachturnip_UnkMotion4_Phys(Item_GObj *)
Definition itpeachturnip.c:174
bool itPeachturnip_UnkMotion1_Anim(Item_GObj *)
Definition itpeachturnip.c:179
bool itPeachTurnip_Logic56_DmgDealt(Item_GObj *)
Definition itpeachturnip.c:248
bool itPeachTurnip_Logic56_HitShield(Item_GObj *)
Definition itpeachturnip.c:267
Fighter_Part
Definition forward.h:258
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62