10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F74A8[]
Definition itpeachturnip.c:14
void itPeachturnip_UnkMotion1_Phys(Item_GObj *)
Definition itpeachturnip.c:192
bool itPeachTurnip_Logic56_Reflected(Item_GObj *)
Definition itpeachturnip.c:273
void itPeachTurnip_Logic56_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itpeachturnip.c:291
s32 it_802BD32C(Item_GObj *)
Peach_TurnipTypeDecide - Weighted random selection.
Definition itpeachturnip.c:60
bool itPeachturnip_UnkMotion3_Coll(Item_GObj *)
Definition itpeachturnip.c:233
bool itPeachTurnip_Logic56_Clanked(Item_GObj *)
Definition itpeachturnip.c:267
void itPeachTurnip_Logic56_Dropped(Item_GObj *)
Definition itpeachturnip.c:251
Item_GObj * it_802BD4AC(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Peach_SpawnAndGiveTurnip.
Definition itpeachturnip.c:105
bool itPeachturnip_UnkMotion3_Anim(Item_GObj *)
Definition itpeachturnip.c:218
void it_802BD45C(Item_GObj *gobj)
Definition itpeachturnip.c:89
bool itPeachturnip_UnkMotion4_Anim(Item_GObj *)
Definition itpeachturnip.c:177
void itPeachturnip_UnkMotion3_Phys(Item_GObj *)
ProjectilePhysics_TurnipVelocity.
Definition itpeachturnip.c:224
void itPeachTurnip_Logic56_PickedUp(Item_GObj *)
ItemOnSpawn_Turnip.
Definition itpeachturnip.c:160
bool itPeachTurnip_Logic56_ShieldBounced(Item_GObj *)
Definition itpeachturnip.c:285
void itPeachTurnip_Logic56_Destroyed(Item_GObj *)
Definition itpeachturnip.c:94
void itPeachTurnip_Logic56_Thrown(Item_GObj *)
Definition itpeachturnip.c:201
void itPeachturnip_UnkMotion4_Phys(Item_GObj *)
Definition itpeachturnip.c:182
bool itPeachturnip_UnkMotion1_Anim(Item_GObj *)
Definition itpeachturnip.c:187
bool itPeachTurnip_Logic56_DmgDealt(Item_GObj *)
Definition itpeachturnip.c:260
bool itPeachTurnip_Logic56_HitShield(Item_GObj *)
Definition itpeachturnip.c:279
Fighter_Part
Definition forward.h:248
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26