10#include <dolphin/mtx.h>
bool it_2725_Logic56_Reflected(Item_GObj *)
Definition itpeachturnip.c:272
bool it_2725_Logic56_DmgDealt(Item_GObj *)
Definition itpeachturnip.c:259
void it_2725_Logic56_PickedUp(Item_GObj *)
Definition itpeachturnip.c:159
void itPeachturnip_UnkMotion1_Phys(Item_GObj *)
Definition itpeachturnip.c:191
bool it_2725_Logic56_ShieldBounced(Item_GObj *)
Definition itpeachturnip.c:284
ItemStateTable it_803F74A8[]
Definition itpeachturnip.c:13
bool it_2725_Logic56_HitShield(Item_GObj *)
Definition itpeachturnip.c:278
s32 it_802BD32C(Item_GObj *)
Definition itpeachturnip.c:59
void it_2725_Logic56_Dropped(Item_GObj *)
Definition itpeachturnip.c:250
bool itPeachturnip_UnkMotion3_Coll(Item_GObj *)
Definition itpeachturnip.c:232
bool it_2725_Logic56_Clanked(Item_GObj *)
Definition itpeachturnip.c:266
Item_GObj * it_802BD4AC(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Definition itpeachturnip.c:104
bool itPeachturnip_UnkMotion3_Anim(Item_GObj *)
Definition itpeachturnip.c:217
void it_2725_Logic56_Thrown(Item_GObj *)
Definition itpeachturnip.c:200
void it_2725_Logic56_Destroyed(Item_GObj *)
Definition itpeachturnip.c:93
void it_802BD45C(Item_GObj *gobj)
Definition itpeachturnip.c:88
bool itPeachturnip_UnkMotion4_Anim(Item_GObj *)
Definition itpeachturnip.c:176
void itPeachturnip_UnkMotion3_Phys(Item_GObj *)
Definition itpeachturnip.c:223
void itPeachturnip_UnkMotion4_Phys(Item_GObj *)
Definition itpeachturnip.c:181
bool itPeachturnip_UnkMotion1_Anim(Item_GObj *)
Definition itpeachturnip.c:186
void it_2725_Logic56_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itpeachturnip.c:290
Fighter_Part
Definition forward.h:239
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26