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ftPe_FloatFall.c File Reference
#include <platform.h>
#include <dolphin/mtx/forward.h>
#include "ftPe_FloatFall.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftPeach/types.h"

Functions

static ftPeach_MotionState getFloatDir (HSD_GObj *gobj)
 
void ftPe_UpdateFloatDir (HSD_GObj *gobj)
 
void ftPe_FloatFall_Anim (HSD_GObj *gobj)
 
void ftPe_FloatFall_IASA (HSD_GObj *gobj)
 
void ftPe_FloatFall_Phys (HSD_GObj *gobj)
 
void ftPe_FloatFall_Coll (HSD_GObj *gobj)
 

Function Documentation

◆ getFloatDir()

static ftPeach_MotionState getFloatDir ( HSD_GObj gobj)
static

◆ ftPe_UpdateFloatDir()

void ftPe_UpdateFloatDir ( HSD_GObj gobj)

◆ ftPe_FloatFall_Anim()

void ftPe_FloatFall_Anim ( HSD_GObj gobj)

◆ ftPe_FloatFall_IASA()

void ftPe_FloatFall_IASA ( HSD_GObj gobj)

◆ ftPe_FloatFall_Phys()

void ftPe_FloatFall_Phys ( HSD_GObj gobj)

◆ ftPe_FloatFall_Coll()

void ftPe_FloatFall_Coll ( HSD_GObj gobj)