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SSBM Decomp
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#include "ftPe_FloatFall.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ftanim.h"#include "ft/types.h"#include "ftCommon/ftCo_FallAerial.h"#include "ftCommon/ftCo_FallSpecial.h"#include "ftCommon/ftCo_JumpAerial.h"#include "ftPeach/types.h"#include <dolphin/mtx.h>Functions | |
| static ftPeach_MotionState | getFloatDir (HSD_GObj *gobj) |
| void | ftPe_UpdateFloatDir (HSD_GObj *gobj) |
| void | ftPe_FloatFall_Anim (HSD_GObj *gobj) |
| void | ftPe_FloatFall_IASA (HSD_GObj *gobj) |
| void | ftPe_FloatFall_Phys (HSD_GObj *gobj) |
| void | ftPe_FloatFall_Coll (HSD_GObj *gobj) |
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static |
| void ftPe_UpdateFloatDir | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_Anim | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_IASA | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_Phys | ( | HSD_GObj * | gobj | ) |
| void ftPe_FloatFall_Coll | ( | HSD_GObj * | gobj | ) |