SSBM Decomp
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#include <platform.h>
#include <dolphin/mtx/forward.h>
#include "ftPe_FloatFall.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftPeach/types.h"
Functions | |
static ftPeach_MotionState | getFloatDir (HSD_GObj *gobj) |
void | ftPe_UpdateFloatDir (HSD_GObj *gobj) |
void | ftPe_FloatFall_Anim (HSD_GObj *gobj) |
void | ftPe_FloatFall_IASA (HSD_GObj *gobj) |
void | ftPe_FloatFall_Phys (HSD_GObj *gobj) |
void | ftPe_FloatFall_Coll (HSD_GObj *gobj) |
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static |
void ftPe_UpdateFloatDir | ( | HSD_GObj * | gobj | ) |
void ftPe_FloatFall_Anim | ( | HSD_GObj * | gobj | ) |
void ftPe_FloatFall_IASA | ( | HSD_GObj * | gobj | ) |
void ftPe_FloatFall_Phys | ( | HSD_GObj * | gobj | ) |
void ftPe_FloatFall_Coll | ( | HSD_GObj * | gobj | ) |