SSBM Decomp
Loading...
Searching...
No Matches
ftMr_SpecialLw.c File Reference
#include <platform.h>
#include "ftCommon/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftMr_SpecialLw.h"
#include "inlines.h"
#include "types.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "lb/lbrefract.h"
#include <common_structs.h>

Functions

static void updateRot (HSD_GObj *gobj)
 
static void setGfx (HSD_GObj *gobj)
 
static void setCallbacks (HSD_GObj *gobj)
 
static void doStartMotion (HSD_GObj *gobj)
 
static void setCmdVar2 (HSD_GObj *gobj)
 
void ftMr_SpecialLw_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialAirLw_Enter (HSD_GObj *gobj)
 
static void unsetCallbacks (HSD_GObj *gobj)
 
void ftMr_SpecialLw_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialAirLw_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialLw_IASA (HSD_GObj *gobj)
 
void ftMr_SpecialAirLw_IASA (HSD_GObj *gobj)
 
static void doPhys (HSD_GObj *gobj)
 
void ftMr_SpecialLw_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialAirLw_Phys (HSD_GObj *gobj)
 
static void doColl (HSD_GObj *gobj)
 
void ftMr_SpecialLw_Coll (HSD_GObj *gobj)
 
static void doAirCollIfUnk (HSD_GObj *gobj)
 
void ftMr_SpecialAirLw_Coll (HSD_GObj *gobj)
 

Variables

static usize_t const transition_flags
 
static ftCollisionBox coll_box = { 12, 0, { -6, +6 }, { +6, +6 } }
 

Function Documentation

◆ updateRot()

static void updateRot ( HSD_GObj gobj)
static

◆ setGfx()

static void setGfx ( HSD_GObj gobj)
static

◆ setCallbacks()

static void setCallbacks ( HSD_GObj gobj)
static

◆ doStartMotion()

static void doStartMotion ( HSD_GObj gobj)
static

◆ setCmdVar2()

static void setCmdVar2 ( HSD_GObj gobj)
static

◆ ftMr_SpecialLw_Enter()

void ftMr_SpecialLw_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialAirLw_Enter()

void ftMr_SpecialAirLw_Enter ( HSD_GObj gobj)

◆ unsetCallbacks()

static void unsetCallbacks ( HSD_GObj gobj)
static

◆ ftMr_SpecialLw_Anim()

void ftMr_SpecialLw_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialAirLw_Anim()

void ftMr_SpecialAirLw_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialLw_IASA()

void ftMr_SpecialLw_IASA ( HSD_GObj gobj)

◆ ftMr_SpecialAirLw_IASA()

void ftMr_SpecialAirLw_IASA ( HSD_GObj gobj)

◆ doPhys()

static void doPhys ( HSD_GObj gobj)
static

◆ ftMr_SpecialLw_Phys()

void ftMr_SpecialLw_Phys ( HSD_GObj gobj)

◆ ftMr_SpecialAirLw_Phys()

void ftMr_SpecialAirLw_Phys ( HSD_GObj gobj)

◆ doColl()

static void doColl ( HSD_GObj gobj)
static

◆ ftMr_SpecialLw_Coll()

void ftMr_SpecialLw_Coll ( HSD_GObj gobj)

◆ doAirCollIfUnk()

static void doAirCollIfUnk ( HSD_GObj gobj)
static

◆ ftMr_SpecialAirLw_Coll()

void ftMr_SpecialAirLw_Coll ( HSD_GObj gobj)

Variable Documentation

◆ transition_flags

usize_t const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156

◆ coll_box

ftCollisionBox coll_box = { 12, 0, { -6, +6 }, { +6, +6 } }
static