SSBM Decomp
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ftMh_Walk.c File Reference
#include <platform.h>
#include "ftMasterHand/forward.h"
#include "ftMh_Walk.h"
#include "ftMh_Slap.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/ftlib.h"
#include "ft/types.h"
#include "lb/lbvector.h"
#include "mp/mplib.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
#include <MetroTRK/intrinsics.h>

Functions

void ftMh_WalkShoot_Anim (HSD_GObj *gobj)
 
void ftMh_WalkShoot_IASA (HSD_GObj *gobj)
 
void ftMh_WalkShoot_Phys (HSD_GObj *gobj)
 
void ftMh_WalkShoot_Coll (HSD_GObj *gobj)
 
void ftMh_MS_353_80151DC4 (HSD_GObj *gobj)
 
void ftMh_Walk2_Anim (HSD_GObj *gobj)
 
void ftMh_Walk2_IASA (HSD_GObj *gobj)
 
void ftMh_Walk2_Phys (HSD_GObj *gobj)
 
void ftMh_Walk2_Coll (HSD_GObj *gobj)
 
void ftMh_MS_350_80151EB4 (HSD_GObj *gobj)
 
static float my_sqrtf (float x)
 
static float my_lbVector_Len (Vec3 *vec)
 
void ftMh_WalkLoop_Anim (HSD_GObj *gobj)
 
void ftMh_WalkLoop_IASA (HSD_GObj *gobj)
 
void ftMh_WalkLoop_Phys (HSD_GObj *gobj)
 
void ftMh_WalkLoop_Coll (HSD_GObj *gobj)
 
void ftMh_MS_351_801520D8 (HSD_GObj *gobj)
 

Function Documentation

◆ ftMh_WalkShoot_Anim()

void ftMh_WalkShoot_Anim ( HSD_GObj gobj)

◆ ftMh_WalkShoot_IASA()

void ftMh_WalkShoot_IASA ( HSD_GObj gobj)

◆ ftMh_WalkShoot_Phys()

void ftMh_WalkShoot_Phys ( HSD_GObj gobj)

◆ ftMh_WalkShoot_Coll()

void ftMh_WalkShoot_Coll ( HSD_GObj gobj)

◆ ftMh_MS_353_80151DC4()

void ftMh_MS_353_80151DC4 ( HSD_GObj gobj)

◆ ftMh_Walk2_Anim()

void ftMh_Walk2_Anim ( HSD_GObj gobj)

◆ ftMh_Walk2_IASA()

void ftMh_Walk2_IASA ( HSD_GObj gobj)

◆ ftMh_Walk2_Phys()

void ftMh_Walk2_Phys ( HSD_GObj gobj)

◆ ftMh_Walk2_Coll()

void ftMh_Walk2_Coll ( HSD_GObj gobj)

◆ ftMh_MS_350_80151EB4()

void ftMh_MS_350_80151EB4 ( HSD_GObj gobj)

◆ my_sqrtf()

static float my_sqrtf ( float  x)
inlinestatic

◆ my_lbVector_Len()

static float my_lbVector_Len ( Vec3 vec)
inlinestatic

◆ ftMh_WalkLoop_Anim()

void ftMh_WalkLoop_Anim ( HSD_GObj gobj)
Todo:
GET_FIGHTER uses slightly too much stack; inline issue.

◆ ftMh_WalkLoop_IASA()

void ftMh_WalkLoop_IASA ( HSD_GObj gobj)

◆ ftMh_WalkLoop_Phys()

void ftMh_WalkLoop_Phys ( HSD_GObj gobj)

◆ ftMh_WalkLoop_Coll()

void ftMh_WalkLoop_Coll ( HSD_GObj gobj)

◆ ftMh_MS_351_801520D8()

void ftMh_MS_351_801520D8 ( HSD_GObj gobj)