SSBM Decomp
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#include <platform.h>
#include "ftMasterHand/forward.h"
#include "ftMh_Walk.h"
#include "ftMh_Slap.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/ftlib.h"
#include "ft/types.h"
#include "lb/lbvector.h"
#include "mp/mplib.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
#include <MetroTRK/intrinsics.h>
Functions | |
void | ftMh_WalkShoot_Anim (HSD_GObj *gobj) |
void | ftMh_WalkShoot_IASA (HSD_GObj *gobj) |
void | ftMh_WalkShoot_Phys (HSD_GObj *gobj) |
void | ftMh_WalkShoot_Coll (HSD_GObj *gobj) |
void | ftMh_MS_353_80151DC4 (HSD_GObj *gobj) |
void | ftMh_Walk2_Anim (HSD_GObj *gobj) |
void | ftMh_Walk2_IASA (HSD_GObj *gobj) |
void | ftMh_Walk2_Phys (HSD_GObj *gobj) |
void | ftMh_Walk2_Coll (HSD_GObj *gobj) |
void | ftMh_MS_350_80151EB4 (HSD_GObj *gobj) |
static float | my_sqrtf (float x) |
static float | my_lbVector_Len (Vec3 *vec) |
void | ftMh_WalkLoop_Anim (HSD_GObj *gobj) |
void | ftMh_WalkLoop_IASA (HSD_GObj *gobj) |
void | ftMh_WalkLoop_Phys (HSD_GObj *gobj) |
void | ftMh_WalkLoop_Coll (HSD_GObj *gobj) |
void | ftMh_MS_351_801520D8 (HSD_GObj *gobj) |
void ftMh_WalkShoot_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_WalkShoot_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_WalkShoot_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_WalkShoot_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_353_80151DC4 | ( | HSD_GObj * | gobj | ) |
void ftMh_Walk2_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_Walk2_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_Walk2_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_Walk2_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_350_80151EB4 | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
void ftMh_WalkLoop_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_WalkLoop_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_WalkLoop_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_WalkLoop_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_351_801520D8 | ( | HSD_GObj * | gobj | ) |