SSBM Decomp
Loading...
Searching...
No Matches
forward.h
Go to the documentation of this file.
1
#ifndef MELEE_FT_CHARA_FTMASTERHAND_FORWARD_H
2
#define MELEE_FT_CHARA_FTMASTERHAND_FORWARD_H
3
4
#include "
ftCommon/forward.h
"
5
6
typedef
struct
ftMasterHand_SpecialAttrs
ftMasterHand_SpecialAttrs
;
7
8
typedef
enum
ftMasterHand_UnkEnum0
{
9
ftMh_UnkEnum0_Unk00
,
10
ftMh_UnkEnum0_Unk01
,
11
ftMh_UnkEnum0_Unk02
,
12
ftMh_UnkEnum0_Unk03
,
13
ftMh_UnkEnum0_Unk04
,
14
ftMh_UnkEnum0_Unk05
,
15
ftMh_UnkEnum0_Unk06
,
16
ftMh_UnkEnum0_Unk07
,
17
ftMh_UnkEnum0_Unk08
,
18
ftMh_UnkEnum0_Unk09
,
19
ftMh_UnkEnum0_Unk10
,
20
}
ftMasterHand_UnkEnum0
;
21
22
typedef
enum
ftMasterhand_MotionState
{
23
ftMh_MS_Wait1_0
=
ftCo_MS_Count
,
24
ftMh_MS_Wait2_0
,
25
ftMh_MS_Entry
,
26
ftMh_MS_Damage
,
27
ftMh_MS_Damage2
,
28
ftMh_MS_WaitSweep
,
29
ftMh_MS_SweepLoop
,
30
ftMh_MS_SweepWait
,
31
ftMh_MS_Slap
,
32
ftMh_MS_Walk2
,
33
ftMh_MS_WalkLoop
,
34
ftMh_MS_WalkWait
,
35
ftMh_MS_WalkShoot
,
36
ftMh_MS_Drill
,
37
ftMh_MS_RockCrushUp
,
38
ftMh_MS_RockCrushWait
,
39
ftMh_MS_RockCrushDown
,
40
ftMh_MS_PaperCrush
,
41
ftMh_MS_Poke1
,
42
ftMh_MS_Poke2
,
43
ftMh_MS_FingerBeamStart
,
44
ftMh_MS_FingerBeamLoop
,
45
ftMh_MS_FingerBeamEnd
,
46
ftMh_MS_FingerGun1
,
47
ftMh_MS_FingerGun2
,
48
ftMh_MS_FingerGun3
,
49
ftMh_MS_BackAirplane1
,
50
ftMh_MS_BackAirplane2
,
51
ftMh_MS_BackAirplane3
,
52
ftMh_MS_BackPunch
,
53
ftMh_MS_BackCrush
,
54
ftMh_MS_BackDisappear
,
55
ftMh_MS_Wait1_1
,
56
ftMh_MS_Grab
,
57
ftMh_MS_Cancel
,
58
ftMh_MS_Squeezing0
,
59
ftMh_MS_Squeezing1
,
60
ftMh_MS_Squeeze
,
61
ftMh_MS_Throw
,
62
ftMh_MS_Slam
,
63
ftMh_MS_Fail
,
64
ftMh_MS_TagCrush
,
65
ftMh_MS_TagApplaud
,
66
ftMh_MS_TagRockPaper
,
67
ftMh_MS_TagGrab
,
68
ftMh_MS_TagSqueeze
,
69
ftMh_MS_TagFail
,
70
ftMh_MS_TagCancel
,
71
ftMh_MS_Wait1_2
,
72
ftMh_MS_Wait2_1
,
73
ftMh_MS_Count
,
74
ftMh_MS_SelfCount
=
ftMh_MS_Count
-
ftCo_MS_Count
,
75
}
ftMasterhand_MotionState
;
76
77
typedef
enum
ftMh_Submotion
{
78
ftMh_SM_Wait1_0
=
ftCo_SM_Count
,
79
ftMh_SM_Wait2_0
,
80
ftMh_SM_Entry
,
81
ftMh_SM_Damage
,
82
ftMh_SM_Damage2
,
83
ftMh_SM_WaitSweep
,
84
ftMh_SM_SweepLoop
,
85
ftMh_SM_SweepWait
,
86
ftMh_SM_Slap
,
87
ftMh_SM_Walk2
,
88
ftMh_SM_WalkLoop
,
89
ftMh_SM_WalkWait
,
90
ftMh_SM_WalkShoot
,
91
ftMh_SM_Drill
,
92
ftMh_SM_RockCrushUp
,
93
ftMh_SM_RockCrushWait
,
94
ftMh_SM_RockCrushDown
,
95
ftMh_SM_PaperCrush
,
96
ftMh_SM_Poke1
,
97
ftMh_SM_Poke2
,
98
ftMh_SM_FingerBeamStart
,
99
ftMh_SM_FingerBeamLoop
,
100
ftMh_SM_FingerBeamEnd
,
101
ftMh_SM_FingerGun1
,
102
ftMh_SM_FingerGun2
,
103
ftMh_SM_FingerGun3
,
104
ftMh_SM_BackAirplane1
,
105
ftMh_SM_BackAirplane2
,
106
ftMh_SM_BackAirplane3
,
107
ftMh_SM_BackPunch
,
108
ftMh_SM_BackCrush
,
109
ftMh_SM_BackDisappear
,
110
ftMh_SM_Wait1_1
,
111
ftMh_SM_Grab
,
112
ftMh_SM_Cancel
,
113
ftMh_SM_Squeezing0
,
114
ftMh_SM_Squeezing1
,
115
ftMh_SM_Squeeze
,
116
ftMh_SM_Throw
,
117
ftMh_SM_Slam
,
118
ftMh_SM_Fail
,
119
ftMh_SM_TagCrush
,
120
ftMh_SM_TagApplaud
,
121
ftMh_SM_TagRockPaper
,
122
ftMh_SM_TagGrab
,
123
ftMh_SM_TagSqueeze
,
124
ftMh_SM_TagFail
,
125
ftMh_SM_TagCancel
,
126
ftMh_SM_Wait1_2
,
127
ftMh_SM_Wait2_1
,
128
ftMh_SM_Count
,
129
ftMh_SM_SelfCount
=
ftMh_SM_Count
-
ftCo_SM_Count
,
130
}
ftMh_Submotion
;
131
132
#endif
forward.h
ftCo_SM_Count
@ ftCo_SM_Count
Definition
forward.h:922
ftCo_MS_Count
@ ftCo_MS_Count
Definition
forward.h:622
ftMh_Submotion
ftMh_Submotion
Definition
forward.h:77
ftMh_SM_Wait1_2
@ ftMh_SM_Wait1_2
Definition
forward.h:126
ftMh_SM_Wait2_1
@ ftMh_SM_Wait2_1
Definition
forward.h:127
ftMh_SM_TagCancel
@ ftMh_SM_TagCancel
Definition
forward.h:125
ftMh_SM_TagGrab
@ ftMh_SM_TagGrab
Definition
forward.h:122
ftMh_SM_Slam
@ ftMh_SM_Slam
Definition
forward.h:117
ftMh_SM_Damage2
@ ftMh_SM_Damage2
Definition
forward.h:82
ftMh_SM_TagApplaud
@ ftMh_SM_TagApplaud
Definition
forward.h:120
ftMh_SM_FingerBeamLoop
@ ftMh_SM_FingerBeamLoop
Definition
forward.h:99
ftMh_SM_RockCrushDown
@ ftMh_SM_RockCrushDown
Definition
forward.h:94
ftMh_SM_Entry
@ ftMh_SM_Entry
Definition
forward.h:80
ftMh_SM_SweepWait
@ ftMh_SM_SweepWait
Definition
forward.h:85
ftMh_SM_TagCrush
@ ftMh_SM_TagCrush
Definition
forward.h:119
ftMh_SM_FingerGun2
@ ftMh_SM_FingerGun2
Definition
forward.h:102
ftMh_SM_TagSqueeze
@ ftMh_SM_TagSqueeze
Definition
forward.h:123
ftMh_SM_Squeezing0
@ ftMh_SM_Squeezing0
Definition
forward.h:113
ftMh_SM_BackDisappear
@ ftMh_SM_BackDisappear
Definition
forward.h:109
ftMh_SM_FingerGun3
@ ftMh_SM_FingerGun3
Definition
forward.h:103
ftMh_SM_Squeezing1
@ ftMh_SM_Squeezing1
Definition
forward.h:114
ftMh_SM_Throw
@ ftMh_SM_Throw
Definition
forward.h:116
ftMh_SM_SweepLoop
@ ftMh_SM_SweepLoop
Definition
forward.h:84
ftMh_SM_FingerGun1
@ ftMh_SM_FingerGun1
Definition
forward.h:101
ftMh_SM_Poke1
@ ftMh_SM_Poke1
Definition
forward.h:96
ftMh_SM_TagFail
@ ftMh_SM_TagFail
Definition
forward.h:124
ftMh_SM_PaperCrush
@ ftMh_SM_PaperCrush
Definition
forward.h:95
ftMh_SM_RockCrushUp
@ ftMh_SM_RockCrushUp
Definition
forward.h:92
ftMh_SM_BackAirplane2
@ ftMh_SM_BackAirplane2
Definition
forward.h:105
ftMh_SM_FingerBeamStart
@ ftMh_SM_FingerBeamStart
Definition
forward.h:98
ftMh_SM_FingerBeamEnd
@ ftMh_SM_FingerBeamEnd
Definition
forward.h:100
ftMh_SM_Cancel
@ ftMh_SM_Cancel
Definition
forward.h:112
ftMh_SM_SelfCount
@ ftMh_SM_SelfCount
Definition
forward.h:129
ftMh_SM_Grab
@ ftMh_SM_Grab
Definition
forward.h:111
ftMh_SM_WalkShoot
@ ftMh_SM_WalkShoot
Definition
forward.h:90
ftMh_SM_Wait1_1
@ ftMh_SM_Wait1_1
Definition
forward.h:110
ftMh_SM_TagRockPaper
@ ftMh_SM_TagRockPaper
Definition
forward.h:121
ftMh_SM_Wait1_0
@ ftMh_SM_Wait1_0
Definition
forward.h:78
ftMh_SM_WalkWait
@ ftMh_SM_WalkWait
Definition
forward.h:89
ftMh_SM_Drill
@ ftMh_SM_Drill
Definition
forward.h:91
ftMh_SM_BackCrush
@ ftMh_SM_BackCrush
Definition
forward.h:108
ftMh_SM_Wait2_0
@ ftMh_SM_Wait2_0
Definition
forward.h:79
ftMh_SM_Fail
@ ftMh_SM_Fail
Definition
forward.h:118
ftMh_SM_BackAirplane3
@ ftMh_SM_BackAirplane3
Definition
forward.h:106
ftMh_SM_Walk2
@ ftMh_SM_Walk2
Definition
forward.h:87
ftMh_SM_WalkLoop
@ ftMh_SM_WalkLoop
Definition
forward.h:88
ftMh_SM_BackPunch
@ ftMh_SM_BackPunch
Definition
forward.h:107
ftMh_SM_BackAirplane1
@ ftMh_SM_BackAirplane1
Definition
forward.h:104
ftMh_SM_WaitSweep
@ ftMh_SM_WaitSweep
Definition
forward.h:83
ftMh_SM_Damage
@ ftMh_SM_Damage
Definition
forward.h:81
ftMh_SM_RockCrushWait
@ ftMh_SM_RockCrushWait
Definition
forward.h:93
ftMh_SM_Count
@ ftMh_SM_Count
Definition
forward.h:128
ftMh_SM_Slap
@ ftMh_SM_Slap
Definition
forward.h:86
ftMh_SM_Squeeze
@ ftMh_SM_Squeeze
Definition
forward.h:115
ftMh_SM_Poke2
@ ftMh_SM_Poke2
Definition
forward.h:97
ftMasterhand_MotionState
ftMasterhand_MotionState
Definition
forward.h:22
ftMh_MS_WalkWait
@ ftMh_MS_WalkWait
Definition
forward.h:34
ftMh_MS_SweepWait
@ ftMh_MS_SweepWait
Definition
forward.h:30
ftMh_MS_TagGrab
@ ftMh_MS_TagGrab
Definition
forward.h:67
ftMh_MS_WaitSweep
@ ftMh_MS_WaitSweep
Definition
forward.h:28
ftMh_MS_Fail
@ ftMh_MS_Fail
Definition
forward.h:63
ftMh_MS_TagCancel
@ ftMh_MS_TagCancel
Definition
forward.h:70
ftMh_MS_Wait1_1
@ ftMh_MS_Wait1_1
Definition
forward.h:55
ftMh_MS_Slam
@ ftMh_MS_Slam
Definition
forward.h:62
ftMh_MS_Damage2
@ ftMh_MS_Damage2
Definition
forward.h:27
ftMh_MS_Cancel
@ ftMh_MS_Cancel
Definition
forward.h:57
ftMh_MS_BackAirplane1
@ ftMh_MS_BackAirplane1
Definition
forward.h:49
ftMh_MS_Slap
@ ftMh_MS_Slap
Definition
forward.h:31
ftMh_MS_BackCrush
@ ftMh_MS_BackCrush
Definition
forward.h:53
ftMh_MS_TagSqueeze
@ ftMh_MS_TagSqueeze
Definition
forward.h:68
ftMh_MS_RockCrushWait
@ ftMh_MS_RockCrushWait
Definition
forward.h:38
ftMh_MS_Damage
@ ftMh_MS_Damage
Definition
forward.h:26
ftMh_MS_BackPunch
@ ftMh_MS_BackPunch
Definition
forward.h:52
ftMh_MS_RockCrushUp
@ ftMh_MS_RockCrushUp
Definition
forward.h:37
ftMh_MS_TagFail
@ ftMh_MS_TagFail
Definition
forward.h:69
ftMh_MS_Squeeze
@ ftMh_MS_Squeeze
Definition
forward.h:60
ftMh_MS_BackAirplane2
@ ftMh_MS_BackAirplane2
Definition
forward.h:50
ftMh_MS_Wait2_0
@ ftMh_MS_Wait2_0
Definition
forward.h:24
ftMh_MS_Entry
@ ftMh_MS_Entry
Definition
forward.h:25
ftMh_MS_Squeezing0
@ ftMh_MS_Squeezing0
Definition
forward.h:58
ftMh_MS_Poke2
@ ftMh_MS_Poke2
Definition
forward.h:42
ftMh_MS_FingerGun3
@ ftMh_MS_FingerGun3
Definition
forward.h:48
ftMh_MS_PaperCrush
@ ftMh_MS_PaperCrush
Definition
forward.h:40
ftMh_MS_Wait2_1
@ ftMh_MS_Wait2_1
Definition
forward.h:72
ftMh_MS_SweepLoop
@ ftMh_MS_SweepLoop
Definition
forward.h:29
ftMh_MS_FingerGun1
@ ftMh_MS_FingerGun1
Definition
forward.h:46
ftMh_MS_BackDisappear
@ ftMh_MS_BackDisappear
Definition
forward.h:54
ftMh_MS_WalkLoop
@ ftMh_MS_WalkLoop
Definition
forward.h:33
ftMh_MS_FingerBeamEnd
@ ftMh_MS_FingerBeamEnd
Definition
forward.h:45
ftMh_MS_FingerBeamStart
@ ftMh_MS_FingerBeamStart
Definition
forward.h:43
ftMh_MS_Squeezing1
@ ftMh_MS_Squeezing1
Definition
forward.h:59
ftMh_MS_Wait1_2
@ ftMh_MS_Wait1_2
Definition
forward.h:71
ftMh_MS_Wait1_0
@ ftMh_MS_Wait1_0
Definition
forward.h:23
ftMh_MS_Count
@ ftMh_MS_Count
Definition
forward.h:73
ftMh_MS_TagRockPaper
@ ftMh_MS_TagRockPaper
Definition
forward.h:66
ftMh_MS_WalkShoot
@ ftMh_MS_WalkShoot
Definition
forward.h:35
ftMh_MS_FingerGun2
@ ftMh_MS_FingerGun2
Definition
forward.h:47
ftMh_MS_TagCrush
@ ftMh_MS_TagCrush
Definition
forward.h:64
ftMh_MS_RockCrushDown
@ ftMh_MS_RockCrushDown
Definition
forward.h:39
ftMh_MS_Throw
@ ftMh_MS_Throw
Definition
forward.h:61
ftMh_MS_TagApplaud
@ ftMh_MS_TagApplaud
Definition
forward.h:65
ftMh_MS_Poke1
@ ftMh_MS_Poke1
Definition
forward.h:41
ftMh_MS_Walk2
@ ftMh_MS_Walk2
Definition
forward.h:32
ftMh_MS_SelfCount
@ ftMh_MS_SelfCount
Definition
forward.h:74
ftMh_MS_BackAirplane3
@ ftMh_MS_BackAirplane3
Definition
forward.h:51
ftMh_MS_Drill
@ ftMh_MS_Drill
Definition
forward.h:36
ftMh_MS_Grab
@ ftMh_MS_Grab
Definition
forward.h:56
ftMh_MS_FingerBeamLoop
@ ftMh_MS_FingerBeamLoop
Definition
forward.h:44
ftMasterHand_UnkEnum0
ftMasterHand_UnkEnum0
Definition
forward.h:8
ftMh_UnkEnum0_Unk00
@ ftMh_UnkEnum0_Unk00
Definition
forward.h:9
ftMh_UnkEnum0_Unk09
@ ftMh_UnkEnum0_Unk09
Definition
forward.h:18
ftMh_UnkEnum0_Unk02
@ ftMh_UnkEnum0_Unk02
Definition
forward.h:11
ftMh_UnkEnum0_Unk10
@ ftMh_UnkEnum0_Unk10
Definition
forward.h:19
ftMh_UnkEnum0_Unk04
@ ftMh_UnkEnum0_Unk04
Definition
forward.h:13
ftMh_UnkEnum0_Unk03
@ ftMh_UnkEnum0_Unk03
Definition
forward.h:12
ftMh_UnkEnum0_Unk08
@ ftMh_UnkEnum0_Unk08
Definition
forward.h:17
ftMh_UnkEnum0_Unk06
@ ftMh_UnkEnum0_Unk06
Definition
forward.h:15
ftMh_UnkEnum0_Unk07
@ ftMh_UnkEnum0_Unk07
Definition
forward.h:16
ftMh_UnkEnum0_Unk05
@ ftMh_UnkEnum0_Unk05
Definition
forward.h:14
ftMh_UnkEnum0_Unk01
@ ftMh_UnkEnum0_Unk01
Definition
forward.h:10
ftMasterHand_SpecialAttrs
Definition
types.h:24
src
melee
ft
chara
ftMasterHand
forward.h
Generated by
1.9.8