SSBM Decomp
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ftMh_Wait1_0.c File Reference
#include <platform.h>
#include "ftMh_Wait1_0.h"
#include "ftMh_BackAirplane3.h"
#include "ftMh_BackCrush_0.h"
#include "ftMh_BackCrush_1.h"
#include "ftMh_BackDisappear.h"
#include "ftMh_Drill.h"
#include "ftMh_Entry.h"
#include "ftMh_FingerBeam.h"
#include "ftMh_FingerGun.h"
#include "ftMh_FingerGun3.h"
#include "ftMh_PaperCrush.h"
#include "ftMh_Poke.h"
#include "ftMh_RockCrush.h"
#include "ftMh_Slam.h"
#include "ftMh_Sweep.h"
#include "ftMh_SweepWait.h"
#include "ftMh_TagApplaud.h"
#include "ftMh_TagCrush.h"
#include "ftMh_Wait1_2.h"
#include "ftMh_Walk.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "gr/stage.h"
#include "mp/mplib.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>
#include <baselib/controller.h>
#include <baselib/random.h>

Data Structures

struct  u8_pair
 
struct  MasterHandDataStuff
 

Macros

#define buttons   (HSD_PadMasterStatus[2].button)
 

Functions

static void ifStage251 (HSD_GObj *gobj)
 
void ftMh_MS_341_8014FE10 (HSD_GObj *gobj)
 
void ftMh_MS_341_8014FE58 (HSD_GObj *gobj)
 
static void ftMh_MS_341_8014FE5C (HSD_GObj *gobj)
 
void ftMh_MS_341_8014FF1C (HSD_GObj *gobj)
 
void ftMh_MS_341_8014FFDC (HSD_GObj *gobj)
 
void doAnim0 (HSD_GObj *gobj)
 
void doAnim1 (HSD_GObj *gobj)
 
void ftMh_Wait1_0_Anim (HSD_GObj *gobj)
 
void ftMh_Wait1_0_IASA (HSD_GObj *gobj)
 
void ftMh_Wait1_0_Phys (HSD_GObj *gobj)
 
void ftMh_Wait1_0_Coll (HSD_GObj *gobj)
 
void ftMh_MS_341_80150894 (HSD_GObj *gobj)
 

Variables

struct MasterHandDataStuff ftMh_Init_803D40D0
 

Macro Definition Documentation

◆ buttons

#define buttons   (HSD_PadMasterStatus[2].button)

Function Documentation

◆ ifStage251()

static void ifStage251 ( HSD_GObj gobj)
static

◆ ftMh_MS_341_8014FE10()

void ftMh_MS_341_8014FE10 ( HSD_GObj gobj)

◆ ftMh_MS_341_8014FE58()

void ftMh_MS_341_8014FE58 ( HSD_GObj gobj)

◆ ftMh_MS_341_8014FE5C()

static void ftMh_MS_341_8014FE5C ( HSD_GObj gobj)
static

◆ ftMh_MS_341_8014FF1C()

void ftMh_MS_341_8014FF1C ( HSD_GObj gobj)

◆ ftMh_MS_341_8014FFDC()

void ftMh_MS_341_8014FFDC ( HSD_GObj gobj)

◆ doAnim0()

void doAnim0 ( HSD_GObj gobj)
inline

◆ doAnim1()

void doAnim1 ( HSD_GObj gobj)
inline

◆ ftMh_Wait1_0_Anim()

void ftMh_Wait1_0_Anim ( HSD_GObj gobj)

◆ ftMh_Wait1_0_IASA()

void ftMh_Wait1_0_IASA ( HSD_GObj gobj)

◆ ftMh_Wait1_0_Phys()

void ftMh_Wait1_0_Phys ( HSD_GObj gobj)

◆ ftMh_Wait1_0_Coll()

void ftMh_Wait1_0_Coll ( HSD_GObj gobj)

◆ ftMh_MS_341_80150894()

void ftMh_MS_341_80150894 ( HSD_GObj gobj)

Variable Documentation

◆ ftMh_Init_803D40D0

struct MasterHandDataStuff ftMh_Init_803D40D0
Initial value:
= {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0, 0 },
{ { 0, 3 }, { 3, 4 }, { 7, 3 }, { 10, 2 }, { 12, 2 }, { 0, 0 } },
{ 1, 2, 3, 4, 0, 0, 2, 3, 4, 0, 0, 1, 3, 4, 0,
0, 1, 2, 4, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 0 }
}
@ ftMh_MS_Slam
Definition forward.h:62
@ ftMh_MS_BackAirplane1
Definition forward.h:49
@ ftMh_MS_Slap
Definition forward.h:31
@ ftMh_MS_BackCrush
Definition forward.h:53
@ ftMh_MS_BackPunch
Definition forward.h:52
@ ftMh_MS_RockCrushUp
Definition forward.h:37
@ ftMh_MS_PaperCrush
Definition forward.h:40
@ ftMh_MS_SweepLoop
Definition forward.h:29
@ ftMh_MS_WalkLoop
Definition forward.h:33
@ ftMh_MS_FingerGun2
Definition forward.h:47
@ ftMh_MS_Throw
Definition forward.h:61
@ ftMh_MS_Poke1
Definition forward.h:41
@ ftMh_MS_Drill
Definition forward.h:36
@ ftMh_MS_FingerBeamLoop
Definition forward.h:44