SSBM Decomp
|
#include <platform.h>
#include "ftMh_Wait1_0.h"
#include "ftMh_BackAirplane3.h"
#include "ftMh_BackCrush_0.h"
#include "ftMh_BackCrush_1.h"
#include "ftMh_BackDisappear.h"
#include "ftMh_Drill.h"
#include "ftMh_Entry.h"
#include "ftMh_FingerBeam.h"
#include "ftMh_FingerGun.h"
#include "ftMh_FingerGun3.h"
#include "ftMh_PaperCrush.h"
#include "ftMh_Poke.h"
#include "ftMh_RockCrush.h"
#include "ftMh_Slam.h"
#include "ftMh_Sweep.h"
#include "ftMh_SweepWait.h"
#include "ftMh_TagApplaud.h"
#include "ftMh_TagCrush.h"
#include "ftMh_Wait1_2.h"
#include "ftMh_Walk.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "gr/stage.h"
#include "mp/mplib.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>
#include <baselib/controller.h>
#include <baselib/random.h>
Data Structures | |
struct | u8_pair |
struct | MasterHandDataStuff |
Macros | |
#define | buttons (HSD_PadMasterStatus[2].button) |
Functions | |
static void | ifStage251 (HSD_GObj *gobj) |
void | ftMh_MS_341_8014FE10 (HSD_GObj *gobj) |
void | ftMh_MS_341_8014FE58 (HSD_GObj *gobj) |
static void | ftMh_MS_341_8014FE5C (HSD_GObj *gobj) |
void | ftMh_MS_341_8014FF1C (HSD_GObj *gobj) |
void | ftMh_MS_341_8014FFDC (HSD_GObj *gobj) |
void | doAnim0 (HSD_GObj *gobj) |
void | doAnim1 (HSD_GObj *gobj) |
void | ftMh_Wait1_0_Anim (HSD_GObj *gobj) |
void | ftMh_Wait1_0_IASA (HSD_GObj *gobj) |
void | ftMh_Wait1_0_Phys (HSD_GObj *gobj) |
void | ftMh_Wait1_0_Coll (HSD_GObj *gobj) |
void | ftMh_MS_341_80150894 (HSD_GObj *gobj) |
Variables | |
struct MasterHandDataStuff | ftMh_Init_803D40D0 |
#define buttons (HSD_PadMasterStatus[2].button) |
|
static |
void ftMh_MS_341_8014FE10 | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_341_8014FE58 | ( | HSD_GObj * | gobj | ) |
|
static |
void ftMh_MS_341_8014FF1C | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_341_8014FFDC | ( | HSD_GObj * | gobj | ) |
|
inline |
|
inline |
void ftMh_Wait1_0_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_Wait1_0_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_Wait1_0_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_Wait1_0_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_341_80150894 | ( | HSD_GObj * | gobj | ) |
struct MasterHandDataStuff ftMh_Init_803D40D0 |