SSBM Decomp
Loading...
Searching...
No Matches
forward.h File Reference
#include "ftCommon/forward.h"

Go to the source code of this file.

Enumerations

enum  ftMasterHand_UnkEnum0 {
  ftMh_UnkEnum0_Unk00 ,
  ftMh_UnkEnum0_Unk01 ,
  ftMh_UnkEnum0_Unk02 ,
  ftMh_UnkEnum0_Unk03 ,
  ftMh_UnkEnum0_Unk04 ,
  ftMh_UnkEnum0_Unk05 ,
  ftMh_UnkEnum0_Unk06 ,
  ftMh_UnkEnum0_Unk07 ,
  ftMh_UnkEnum0_Unk08 ,
  ftMh_UnkEnum0_Unk09 ,
  ftMh_UnkEnum0_Unk10
}
 
enum  ftMasterhand_MotionState {
  ftMh_MS_Wait1_0 = ftCo_MS_Count ,
  ftMh_MS_Wait2_0 ,
  ftMh_MS_Entry ,
  ftMh_MS_Damage ,
  ftMh_MS_Damage2 ,
  ftMh_MS_WaitSweep ,
  ftMh_MS_SweepLoop ,
  ftMh_MS_SweepWait ,
  ftMh_MS_Slap ,
  ftMh_MS_Walk2 ,
  ftMh_MS_WalkLoop ,
  ftMh_MS_WalkWait ,
  ftMh_MS_WalkShoot ,
  ftMh_MS_Drill ,
  ftMh_MS_RockCrushUp ,
  ftMh_MS_RockCrushWait ,
  ftMh_MS_RockCrushDown ,
  ftMh_MS_PaperCrush ,
  ftMh_MS_Poke1 ,
  ftMh_MS_Poke2 ,
  ftMh_MS_FingerBeamStart ,
  ftMh_MS_FingerBeamLoop ,
  ftMh_MS_FingerBeamEnd ,
  ftMh_MS_FingerGun1 ,
  ftMh_MS_FingerGun2 ,
  ftMh_MS_FingerGun3 ,
  ftMh_MS_BackAirplane1 ,
  ftMh_MS_BackAirplane2 ,
  ftMh_MS_BackAirplane3 ,
  ftMh_MS_BackPunch ,
  ftMh_MS_BackCrush ,
  ftMh_MS_BackDisappear ,
  ftMh_MS_Wait1_1 ,
  ftMh_MS_Grab ,
  ftMh_MS_Cancel ,
  ftMh_MS_Squeezing0 ,
  ftMh_MS_Squeezing1 ,
  ftMh_MS_Squeeze ,
  ftMh_MS_Throw ,
  ftMh_MS_Slam ,
  ftMh_MS_Fail ,
  ftMh_MS_TagCrush ,
  ftMh_MS_TagApplaud ,
  ftMh_MS_TagRockPaper ,
  ftMh_MS_TagGrab ,
  ftMh_MS_TagSqueeze ,
  ftMh_MS_TagFail ,
  ftMh_MS_TagCancel ,
  ftMh_MS_Wait1_2 ,
  ftMh_MS_Wait2_1 ,
  ftMh_MS_Count ,
  ftMh_MS_SelfCount = ftMh_MS_Count - ftCo_MS_Count
}
 
enum  ftMh_Submotion {
  ftMh_SM_Wait1_0 = ftCo_SM_Count ,
  ftMh_SM_Wait2_0 ,
  ftMh_SM_Entry ,
  ftMh_SM_Damage ,
  ftMh_SM_Damage2 ,
  ftMh_SM_WaitSweep ,
  ftMh_SM_SweepLoop ,
  ftMh_SM_SweepWait ,
  ftMh_SM_Slap ,
  ftMh_SM_Walk2 ,
  ftMh_SM_WalkLoop ,
  ftMh_SM_WalkWait ,
  ftMh_SM_WalkShoot ,
  ftMh_SM_Drill ,
  ftMh_SM_RockCrushUp ,
  ftMh_SM_RockCrushWait ,
  ftMh_SM_RockCrushDown ,
  ftMh_SM_PaperCrush ,
  ftMh_SM_Poke1 ,
  ftMh_SM_Poke2 ,
  ftMh_SM_FingerBeamStart ,
  ftMh_SM_FingerBeamLoop ,
  ftMh_SM_FingerBeamEnd ,
  ftMh_SM_FingerGun1 ,
  ftMh_SM_FingerGun2 ,
  ftMh_SM_FingerGun3 ,
  ftMh_SM_BackAirplane1 ,
  ftMh_SM_BackAirplane2 ,
  ftMh_SM_BackAirplane3 ,
  ftMh_SM_BackPunch ,
  ftMh_SM_BackCrush ,
  ftMh_SM_BackDisappear ,
  ftMh_SM_Wait1_1 ,
  ftMh_SM_Grab ,
  ftMh_SM_Cancel ,
  ftMh_SM_Squeezing0 ,
  ftMh_SM_Squeezing1 ,
  ftMh_SM_Squeeze ,
  ftMh_SM_Throw ,
  ftMh_SM_Slam ,
  ftMh_SM_Fail ,
  ftMh_SM_TagCrush ,
  ftMh_SM_TagApplaud ,
  ftMh_SM_TagRockPaper ,
  ftMh_SM_TagGrab ,
  ftMh_SM_TagSqueeze ,
  ftMh_SM_TagFail ,
  ftMh_SM_TagCancel ,
  ftMh_SM_Wait1_2 ,
  ftMh_SM_Wait2_1 ,
  ftMh_SM_Count ,
  ftMh_SM_SelfCount = ftMh_SM_Count - ftCo_SM_Count
}
 

Enumeration Type Documentation

◆ ftMasterHand_UnkEnum0

Enumerator
ftMh_UnkEnum0_Unk00 
ftMh_UnkEnum0_Unk01 
ftMh_UnkEnum0_Unk02 
ftMh_UnkEnum0_Unk03 
ftMh_UnkEnum0_Unk04 
ftMh_UnkEnum0_Unk05 
ftMh_UnkEnum0_Unk06 
ftMh_UnkEnum0_Unk07 
ftMh_UnkEnum0_Unk08 
ftMh_UnkEnum0_Unk09 
ftMh_UnkEnum0_Unk10 

◆ ftMasterhand_MotionState

Enumerator
ftMh_MS_Wait1_0 
ftMh_MS_Wait2_0 
ftMh_MS_Entry 
ftMh_MS_Damage 
ftMh_MS_Damage2 
ftMh_MS_WaitSweep 
ftMh_MS_SweepLoop 
ftMh_MS_SweepWait 
ftMh_MS_Slap 
ftMh_MS_Walk2 
ftMh_MS_WalkLoop 
ftMh_MS_WalkWait 
ftMh_MS_WalkShoot 
ftMh_MS_Drill 
ftMh_MS_RockCrushUp 
ftMh_MS_RockCrushWait 
ftMh_MS_RockCrushDown 
ftMh_MS_PaperCrush 
ftMh_MS_Poke1 
ftMh_MS_Poke2 
ftMh_MS_FingerBeamStart 
ftMh_MS_FingerBeamLoop 
ftMh_MS_FingerBeamEnd 
ftMh_MS_FingerGun1 
ftMh_MS_FingerGun2 
ftMh_MS_FingerGun3 
ftMh_MS_BackAirplane1 
ftMh_MS_BackAirplane2 
ftMh_MS_BackAirplane3 
ftMh_MS_BackPunch 
ftMh_MS_BackCrush 
ftMh_MS_BackDisappear 
ftMh_MS_Wait1_1 
ftMh_MS_Grab 
ftMh_MS_Cancel 
ftMh_MS_Squeezing0 
ftMh_MS_Squeezing1 
ftMh_MS_Squeeze 
ftMh_MS_Throw 
ftMh_MS_Slam 
ftMh_MS_Fail 
ftMh_MS_TagCrush 
ftMh_MS_TagApplaud 
ftMh_MS_TagRockPaper 
ftMh_MS_TagGrab 
ftMh_MS_TagSqueeze 
ftMh_MS_TagFail 
ftMh_MS_TagCancel 
ftMh_MS_Wait1_2 
ftMh_MS_Wait2_1 
ftMh_MS_Count 
ftMh_MS_SelfCount 

◆ ftMh_Submotion

Enumerator
ftMh_SM_Wait1_0 
ftMh_SM_Wait2_0 
ftMh_SM_Entry 
ftMh_SM_Damage 
ftMh_SM_Damage2 
ftMh_SM_WaitSweep 
ftMh_SM_SweepLoop 
ftMh_SM_SweepWait 
ftMh_SM_Slap 
ftMh_SM_Walk2 
ftMh_SM_WalkLoop 
ftMh_SM_WalkWait 
ftMh_SM_WalkShoot 
ftMh_SM_Drill 
ftMh_SM_RockCrushUp 
ftMh_SM_RockCrushWait 
ftMh_SM_RockCrushDown 
ftMh_SM_PaperCrush 
ftMh_SM_Poke1 
ftMh_SM_Poke2 
ftMh_SM_FingerBeamStart 
ftMh_SM_FingerBeamLoop 
ftMh_SM_FingerBeamEnd 
ftMh_SM_FingerGun1 
ftMh_SM_FingerGun2 
ftMh_SM_FingerGun3 
ftMh_SM_BackAirplane1 
ftMh_SM_BackAirplane2 
ftMh_SM_BackAirplane3 
ftMh_SM_BackPunch 
ftMh_SM_BackCrush 
ftMh_SM_BackDisappear 
ftMh_SM_Wait1_1 
ftMh_SM_Grab 
ftMh_SM_Cancel 
ftMh_SM_Squeezing0 
ftMh_SM_Squeezing1 
ftMh_SM_Squeeze 
ftMh_SM_Throw 
ftMh_SM_Slam 
ftMh_SM_Fail 
ftMh_SM_TagCrush 
ftMh_SM_TagApplaud 
ftMh_SM_TagRockPaper 
ftMh_SM_TagGrab 
ftMh_SM_TagSqueeze 
ftMh_SM_TagFail 
ftMh_SM_TagCancel 
ftMh_SM_Wait1_2 
ftMh_SM_Wait2_1 
ftMh_SM_Count 
ftMh_SM_SelfCount