SSBM Decomp
|
#include <platform.h>
#include "ftMh_FingerGun.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/ftlib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "it/items/itmasterhandbullet.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
#include <baselib/random.h>
#include <MetroTRK/intrinsics.h>
Functions | |
void | ftMh_FingerBeamEnd_Anim (HSD_GObj *gobj) |
void | ftMh_FingerBeamEnd_IASA (HSD_GObj *gobj) |
void | ftMh_FingerBeamEnd_Phys (HSD_GObj *gobj) |
void | ftMh_FingerBeamEnd_Coll (HSD_GObj *gobj) |
void | ftMh_MS_363_801530A4 (HSD_GObj *gobj) |
void | ftMh_FingerGun1_Anim (HSD_GObj *gobj) |
void | ftMh_FingerGun1_IASA (HSD_GObj *gobj) |
static float | my_sqrtf (float x) |
static float | my_lbVector_Len (Vec3 *vec) |
void | ftMh_FingerGun1_Phys (HSD_GObj *gobj) |
void | ftMh_FingerGun1_Coll (HSD_GObj *gobj) |
void | ftMh_MS_364_801533CC (HSD_GObj *gobj) |
static void | lbl_8015346C_inline (HSD_GObj *gobj) |
void | ftMh_FingerGun2_Anim (HSD_GObj *gobj) |
void | ftMh_FingerGun2_IASA (HSD_GObj *gobj) |
void | ftMh_FingerGun2_Phys (HSD_GObj *gobj) |
void | ftMh_FingerGun2_Coll (HSD_GObj *gobj) |
static void | ftMh_MS_365_8015364C (HSD_GObj *gobj, HSD_JObj *arg1, float arg2, float arg3) |
void | ftMh_MS_365_801535B0 (HSD_GObj *gobj) |
void | ftMh_MS_365_80153730 (HSD_GObj *gobj) |
void ftMh_FingerBeamEnd_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamEnd_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamEnd_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamEnd_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_363_801530A4 | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun1_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun1_IASA | ( | HSD_GObj * | gobj | ) |
|
inlinestatic |
|
inlinestatic |
void ftMh_FingerGun1_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun1_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_364_801533CC | ( | HSD_GObj * | gobj | ) |
|
inlinestatic |
void ftMh_FingerGun2_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun2_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun2_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun2_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_365_801535B0 | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_365_80153730 | ( | HSD_GObj * | gobj | ) |