SSBM Decomp
Loading...
Searching...
No Matches
itmasterhandbullet.h
Go to the documentation of this file.
1#ifndef GALE01_2F0AE0
2#define GALE01_2F0AE0
3
4#include <platform.h>
5
6#include "it/forward.h"
8
9#include "it/items/types.h"
10
11/* 2F0AE0 */ void it_802F0AE0(Item_GObj* fighter_gobj, Vec3*, Vec3*, enum_t,
12 bool, float facing_dir, float, float);
13/* 2F0BC8 */ void it_802F0BC8(Item_GObj*, Item_GObj*);
21/* 2F0F0C */ bool it_802F0F0C(Item_GObj*);
22/* 2F0F14 */ bool it_802F0F14(Item_GObj*);
23/* 2F0F34 */ bool it_802F0F34(Item_GObj*);
24/* 2F0F3C */ bool it_802F0F3C(Item_GObj*);
25/* 2F0F44 */ bool it_802F0F44(Item_GObj*);
26/* 2F0F64 */ bool it_802F0F64(Item_GObj*);
27/* 3F9388 */ extern ItemStateTable it_803F9388[];
28
29#endif
void it_802F0F04(void)
it_802F0ED8
Definition itmasterhandbullet.c:20
void it_802F0ED4(void)
it_802F0AE0
Definition itmasterhandbullet.c:16
void it_802F0F08(void)
Definition itmasterhandbullet.c:22
bool it_802F0F34(Item_GObj *)
it_802F0F14
Definition itmasterhandbullet.c:31
void it_802F0AE0(Item_GObj *fighter_gobj, Vec3 *, Vec3 *, enum_t, bool, float facing_dir, float, float)
bool it_802F0F0C(Item_GObj *)
Definition itmasterhandbullet.c:24
bool it_802F0F3C(Item_GObj *)
Definition itmasterhandbullet.c:36
bool it_802F0F14(Item_GObj *)
UNK_RET it_802F0ED8(UNK_PARAMS)
void it_802F0BC8(Item_GObj *, Item_GObj *)
ItemStateTable it_803F9388[]
bool it_802F0F44(Item_GObj *)
UNK_RET it_802F0E70(UNK_PARAMS)
UNK_RET it_802F0D2C(UNK_PARAMS)
UNK_RET it_802F0BE8(UNK_PARAMS)
bool it_802F0F64(Item_GObj *)
it_802F0F44
Definition itmasterhandbullet.c:43
#define UNK_PARAMS
#define UNK_RET
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:74
Definition gobj.h:25
Definition types.h:11
Definition types.h:13