10#include <dolphin/mtx.h>
14 f32 vel_x, f32 vel_y);
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F9388[]
Definition itmasterhandbullet.c:19
bool itMasterhandbullet_UnkMotion1_Anim(Item_GObj *)
Definition itmasterhandbullet.c:98
void itMasterhandbullet_UnkMotion1_Phys(Item_GObj *)
Definition itmasterhandbullet.c:113
bool itMasterHandBullet_Logic83_DmgDealt(Item_GObj *)
Definition itmasterhandbullet.c:125
void itMasterHandBullet_Logic85_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmasterhandbullet.c:63
void it_802F0BE8(Item_GObj *)
Definition itmasterhandbullet.c:68
bool itMasterHandBullet_Logic83_Reflected(Item_GObj *)
Definition itmasterhandbullet.c:130
bool itMasterHandBullet_Logic83_ShieldBounced(Item_GObj *)
Definition itmasterhandbullet.c:145
void it_802F0AE0(Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, s32 msid, f32 facing_dir, f32 vel_x, f32 vel_y)
Definition itmasterhandbullet.c:41
bool itMasterHandBullet_Logic83_Clanked(Item_GObj *)
Definition itmasterhandbullet.c:135
void it_802F0F08(Item_GObj *)
Definition itmasterhandbullet.c:123
bool itMasterHandBullet_Logic83_Absorbed(Item_GObj *)
Definition itmasterhandbullet.c:140
bool itMasterhandbullet_UnkMotion1_Coll(Item_GObj *)
Definition itmasterhandbullet.c:115
bool itMasterHandBullet_Logic83_HitShield(Item_GObj *)
Definition itmasterhandbullet.c:150
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55