12 bool,
float facing_dir,
float,
float);
void it_802F0F04(void)
it_802F0ED8
Definition itmasterhandbullet.c:20
void it_802F0ED4(void)
it_802F0AE0
Definition itmasterhandbullet.c:16
void it_802F0F08(void)
Definition itmasterhandbullet.c:22
bool it_802F0F34(Item_GObj *)
it_802F0F14
Definition itmasterhandbullet.c:31
void it_802F0AE0(Item_GObj *fighter_gobj, Vec3 *, Vec3 *, enum_t, bool, float facing_dir, float, float)
bool it_802F0F0C(Item_GObj *)
Definition itmasterhandbullet.c:24
bool it_802F0F3C(Item_GObj *)
Definition itmasterhandbullet.c:36
bool it_802F0F14(Item_GObj *)
UNK_RET it_802F0ED8(UNK_PARAMS)
void it_802F0BC8(Item_GObj *, Item_GObj *)
ItemStateTable it_803F9388[]
bool it_802F0F44(Item_GObj *)
UNK_RET it_802F0E70(UNK_PARAMS)
UNK_RET it_802F0D2C(UNK_PARAMS)
UNK_RET it_802F0BE8(UNK_PARAMS)
bool it_802F0F64(Item_GObj *)
it_802F0F44
Definition itmasterhandbullet.c:43