10#include <dolphin/mtx.h>
13 ItemKind kind, s32 msid, f32 facing_dir,
14 f32 vel_x, f32 vel_y);
bool itMasterhandbullet_UnkMotion1_Anim(Item_GObj *)
Definition itmasterhandbullet.c:95
void itMasterhandbullet_UnkMotion1_Phys(Item_GObj *)
Definition itmasterhandbullet.c:110
void it_802F0BE8(Item_GObj *)
Definition itmasterhandbullet.c:41
bool it_2725_Logic83_ShieldBounced(Item_GObj *)
Definition itmasterhandbullet.c:140
bool it_2725_Logic83_Absorbed(Item_GObj *)
Definition itmasterhandbullet.c:135
bool it_2725_Logic83_HitShield(Item_GObj *)
Definition itmasterhandbullet.c:145
void it_2725_Logic85_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmasterhandbullet.c:90
void it_802F0AE0(Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, s32 msid, f32 facing_dir, f32 vel_x, f32 vel_y)
Definition itmasterhandbullet.c:68
ItemStateTable it_803F9388[]
bool it_2725_Logic83_Clanked(Item_GObj *)
Definition itmasterhandbullet.c:130
void it_802F0F08(Item_GObj *)
Definition itmasterhandbullet.c:112
bool it_2725_Logic83_DmgDealt(Item_GObj *)
Definition itmasterhandbullet.c:120
bool it_2725_Logic83_Reflected(Item_GObj *)
Definition itmasterhandbullet.c:125
bool itMasterhandbullet_UnkMotion1_Coll(Item_GObj *)
Definition itmasterhandbullet.c:114
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26