SSBM Decomp
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ftGw_SpecialN.c File Reference
#include "ftGw_SpecialN.h"
#include "types.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "it/items/itgamewatchchef.h"
#include "lb/lb_00B0.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>
#include <baselib/random.h>

Functions

static void ftGw_SpecialN_CreateSausage (HSD_GObj *gobj)
 
static void ftGameWatch_SpecialN_SetVars (HSD_GObj *gobj)
 
void ftGw_SpecialN_Enter (HSD_GObj *gobj)
 
void ftGw_SpecialAirN_Enter (HSD_GObj *gobj)
 
static void ftGameWatch_SpecialN_ChefLoop (HSD_GObj *gobj)
 
void ftGw_SpecialN_Anim (HSD_GObj *gobj)
 
static void ftGameWatch_SpecialAirN_ChefLoop (HSD_GObj *gobj)
 
void ftGw_SpecialAirN_Anim (HSD_GObj *gobj)
 
void ftGw_SpecialN_IASA (HSD_GObj *gobj)
 
void ftGw_SpecialAirN_IASA (HSD_GObj *gobj)
 
void ftGw_SpecialN_Phys (HSD_GObj *gobj)
 
void ftGw_SpecialAirN_Phys (HSD_GObj *gobj)
 
void ftGw_SpecialN_Coll (HSD_GObj *gobj)
 
void ftGw_SpecialAirN_Coll (HSD_GObj *gobj)
 
void ftGw_SpecialN_GroundToAir (HSD_GObj *gobj)
 
void ftGw_SpecialAirN_AirToGround (HSD_GObj *gobj)
 
void ftGw_SpecialN_Loop (HSD_GObj *gobj, float anim_frame)
 
void ftGw_SpecialAirN_Loop (HSD_GObj *gobj, float anim_frame)
 

Variables

static u32 const transition_flags
 

Function Documentation

◆ ftGw_SpecialN_CreateSausage()

static void ftGw_SpecialN_CreateSausage ( HSD_GObj gobj)
static

◆ ftGameWatch_SpecialN_SetVars()

static void ftGameWatch_SpecialN_SetVars ( HSD_GObj gobj)
inlinestatic

◆ ftGw_SpecialN_Enter()

void ftGw_SpecialN_Enter ( HSD_GObj gobj)

◆ ftGw_SpecialAirN_Enter()

void ftGw_SpecialAirN_Enter ( HSD_GObj gobj)

◆ ftGameWatch_SpecialN_ChefLoop()

static void ftGameWatch_SpecialN_ChefLoop ( HSD_GObj gobj)
inlinestatic

◆ ftGw_SpecialN_Anim()

void ftGw_SpecialN_Anim ( HSD_GObj gobj)

◆ ftGameWatch_SpecialAirN_ChefLoop()

static void ftGameWatch_SpecialAirN_ChefLoop ( HSD_GObj gobj)
inlinestatic

◆ ftGw_SpecialAirN_Anim()

void ftGw_SpecialAirN_Anim ( HSD_GObj gobj)

◆ ftGw_SpecialN_IASA()

void ftGw_SpecialN_IASA ( HSD_GObj gobj)

◆ ftGw_SpecialAirN_IASA()

void ftGw_SpecialAirN_IASA ( HSD_GObj gobj)

◆ ftGw_SpecialN_Phys()

void ftGw_SpecialN_Phys ( HSD_GObj gobj)

◆ ftGw_SpecialAirN_Phys()

void ftGw_SpecialAirN_Phys ( HSD_GObj gobj)

◆ ftGw_SpecialN_Coll()

void ftGw_SpecialN_Coll ( HSD_GObj gobj)

◆ ftGw_SpecialAirN_Coll()

void ftGw_SpecialAirN_Coll ( HSD_GObj gobj)

◆ ftGw_SpecialN_GroundToAir()

void ftGw_SpecialN_GroundToAir ( HSD_GObj gobj)

◆ ftGw_SpecialAirN_AirToGround()

void ftGw_SpecialAirN_AirToGround ( HSD_GObj gobj)

◆ ftGw_SpecialN_Loop()

void ftGw_SpecialN_Loop ( HSD_GObj gobj,
float  anim_frame 
)
Todo:
Shared inline with ftGw_SpecialAirN_Loop.

◆ ftGw_SpecialAirN_Loop()

void ftGw_SpecialAirN_Loop ( HSD_GObj gobj,
float  anim_frame 
)

Variable Documentation

◆ transition_flags

u32 const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156