SSBM Decomp
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#include "ftGw_SpecialN.h"
#include "types.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "it/items/itgamewatchchef.h"
#include "lb/lb_00B0.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>
#include <baselib/random.h>
Functions | |
static void | ftGw_SpecialN_CreateSausage (HSD_GObj *gobj) |
static void | ftGameWatch_SpecialN_SetVars (HSD_GObj *gobj) |
void | ftGw_SpecialN_Enter (HSD_GObj *gobj) |
void | ftGw_SpecialAirN_Enter (HSD_GObj *gobj) |
static void | ftGameWatch_SpecialN_ChefLoop (HSD_GObj *gobj) |
void | ftGw_SpecialN_Anim (HSD_GObj *gobj) |
static void | ftGameWatch_SpecialAirN_ChefLoop (HSD_GObj *gobj) |
void | ftGw_SpecialAirN_Anim (HSD_GObj *gobj) |
void | ftGw_SpecialN_IASA (HSD_GObj *gobj) |
void | ftGw_SpecialAirN_IASA (HSD_GObj *gobj) |
void | ftGw_SpecialN_Phys (HSD_GObj *gobj) |
void | ftGw_SpecialAirN_Phys (HSD_GObj *gobj) |
void | ftGw_SpecialN_Coll (HSD_GObj *gobj) |
void | ftGw_SpecialAirN_Coll (HSD_GObj *gobj) |
void | ftGw_SpecialN_GroundToAir (HSD_GObj *gobj) |
void | ftGw_SpecialAirN_AirToGround (HSD_GObj *gobj) |
void | ftGw_SpecialN_Loop (HSD_GObj *gobj, float anim_frame) |
void | ftGw_SpecialAirN_Loop (HSD_GObj *gobj, float anim_frame) |
Variables | |
static u32 const | transition_flags |
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static |
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inlinestatic |
void ftGw_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
void ftGw_SpecialN_Anim | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
void ftGw_SpecialAirN_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialN_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialAirN_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialN_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialAirN_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialN_Coll | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialAirN_Coll | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialN_GroundToAir | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialAirN_AirToGround | ( | HSD_GObj * | gobj | ) |
void ftGw_SpecialN_Loop | ( | HSD_GObj * | gobj, |
float | anim_frame | ||
) |
inline
with ftGw_SpecialAirN_Loop. void ftGw_SpecialAirN_Loop | ( | HSD_GObj * | gobj, |
float | anim_frame | ||
) |
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static |