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ftGw_SpecialN.h
Go to the documentation of this file.
1
3#ifndef GALE01_14E4F0
4#define GALE01_14E4F0
5
6#include <baselib/forward.h>
7
8/* 14E4F0 */ void ftGw_SpecialN_Coll(HSD_GObj* gobj);
9/* 14E644 */ void ftGw_SpecialN_Enter(HSD_GObj* gobj);
10/* 14E6C0 */ void ftGw_SpecialAirN_Coll(HSD_GObj* gobj);
11/* 14E73C */ void ftGw_SpecialAirN_Phys(HSD_GObj* gobj);
12/* 14E7DC */ void ftGw_SpecialAirN_AirToGround(HSD_GObj* gobj);
13/* 14E87C */ void ftGw_SpecialN_IASA(HSD_GObj* gobj);
14/* 14E900 */ void ftGw_SpecialAirN_Enter(HSD_GObj* gobj);
15/* 14E984 */ void ftGw_SpecialN_Phys(HSD_GObj* gobj);
16/* 14E9A4 */ void ftGw_SpecialAirN_Loop(HSD_GObj* gobj, float anim_frame);
17/* 14E9C4 */ void ftGw_SpecialN_Anim(HSD_GObj* gobj);
18/* 14EA00 */ void ftGw_SpecialAirN_Anim(HSD_GObj* gobj);
19/* 14EA3C */ void ftGw_SpecialN_GroundToAir(HSD_GObj* gobj);
20/* 14EAAC */ void ftGw_Init_LoadSpecialAttrs(HSD_GObj* gobj);
21/* 14EB1C */ void ftGw_SpecialN_Loop(HSD_GObj* gobj, float anim_frame);
22/* 14EB8C */ void ftGw_SpecialAirN_IASA(HSD_GObj* gobj);
23
24#endif
void ftGw_SpecialN_Enter(HSD_GObj *gobj)
0x8014E644 https://decomp.me/scratch/VyJIm // Mr.
Definition ftGw_SpecialN.c:103
void ftGw_SpecialAirN_Loop(HSD_GObj *gobj, float anim_frame)
0x8014EB8C https://decomp.me/scratch/KLilJ // Mr.
Definition ftGw_SpecialN.c:309
void ftGw_SpecialAirN_Phys(HSD_GObj *gobj)
0x8014E9A4 - Mr. Game & Watch's aerial Chef Physics callback
Definition ftGw_SpecialN.c:226
void ftGw_SpecialN_Loop(HSD_GObj *gobj, float anim_frame)
0x8014EB1C https://decomp.me/scratch/KLilJ // Mr.
Definition ftGw_SpecialN.c:286
void ftGw_Init_LoadSpecialAttrs(HSD_GObj *gobj)
0x8014A7B4 https://decomp.me/scratch/RJvAe // Copy Special Attributes from DAT file struct to Fighter...
Definition ftGw_Init.c:626
void ftGw_SpecialN_Anim(HSD_GObj *gobj)
0x8014E73C https://decomp.me/scratch/thHUb // Mr.
Definition ftGw_SpecialN.c:143
void ftGw_SpecialAirN_IASA(HSD_GObj *gobj)
0x8014E900 https://decomp.me/scratch/jOJ8s // Mr.
Definition ftGw_SpecialN.c:204
void ftGw_SpecialN_GroundToAir(HSD_GObj *gobj)
0x8014EA3C https://decomp.me/scratch/mtcx1 // Mr.
Definition ftGw_SpecialN.c:260
void ftGw_SpecialAirN_AirToGround(HSD_GObj *gobj)
0x8014EAAC https://decomp.me/scratch/SLxV6 // Mr.
Definition ftGw_SpecialN.c:273
void ftGw_SpecialN_IASA(HSD_GObj *gobj)
0x8014E87C https://decomp.me/scratch/bwVYE // Mr.
Definition ftGw_SpecialN.c:186
void ftGw_SpecialN_Phys(HSD_GObj *gobj)
0x8014E984 - Mr. Game & Watch's grounded Chef Physics callback
Definition ftGw_SpecialN.c:220
void ftGw_SpecialAirN_Enter(HSD_GObj *gobj)
0x8014E6C0 https://decomp.me/scratch/VyJIm // Mr.
Definition ftGw_SpecialN.c:115
void ftGw_SpecialAirN_Anim(HSD_GObj *gobj)
0x8014E7DC https://decomp.me/scratch/DA54p // Mr.
Definition ftGw_SpecialN.c:173
void ftGw_SpecialN_Coll(HSD_GObj *gobj)
0x8014E9C4 https://decomp.me/scratch/SfsYX // Mr.
Definition ftGw_SpecialN.c:234
void ftGw_SpecialAirN_Coll(HSD_GObj *gobj)
0x8014EA00 https://decomp.me/scratch/3uVog // Mr.
Definition ftGw_SpecialN.c:244
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26