SSBM Decomp
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ftGw_AttackS4.c File Reference
#include "ftGw_AttackS4.h"
#include "ftGw_Init.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Wait.h"
#include "ftGameWatch/types.h"
#include "it/items/itgamewatchfire.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx.h>

Functions

void ftGw_ItemTorchSetup (HSD_GObj *gobj)
 0x8014A848 https://decomp.me/scratch/hi2oZ // Spawn Fire Attack Torch and set up callbacks
 
void ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *gobj)
 0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
 
void ftGw_AttackS4_ItemTorchOnDamage (HSD_GObj *gobj)
 0x8014A938 https://decomp.me/scratch/mIWB3 // Remove Mr.
 
void ftGw_AttackS4_ItemTorchEnterHitlag (HSD_GObj *gobj)
 0x8014A990 https://decomp.me/scratch/Y9bAE // Apply hitlag to Mr.
 
void ftGw_AttackS4_ItemTorchExitHitlag (HSD_GObj *gobj)
 0x8014A9C0 https://decomp.me/scratch/OGia3 // End hitlag for Mr.
 
bool ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *gobj)
 0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
 
void ftGw_AttackS4_Enter (HSD_GObj *gobj)
 0x8014AA10 https://decomp.me/scratch/GDWNx // Mr.
 
void ftGw_AttackS4_Anim (HSD_GObj *gobj)
 0x8014AA88 https://decomp.me/scratch/41MqW // Mr.
 
void ftGw_AttackS4_IASA (HSD_GObj *gobj)
 0x8014AAC4 https://decomp.me/scratch/njlQ8 // Mr.
 
void ftGw_AttackS4_Phys (HSD_GObj *gobj)
 0x8014AAF4 https://decomp.me/scratch/hNIyC // Mr.
 
void ftGw_AttackS4_Coll (HSD_GObj *gobj)
 0x8014AB14 https://decomp.me/scratch/OHANe Mr.
 

Function Documentation

◆ ftGw_ItemTorchSetup()

void ftGw_ItemTorchSetup ( HSD_GObj gobj)

0x8014A848 https://decomp.me/scratch/hi2oZ // Spawn Fire Attack Torch and set up callbacks

◆ ftGw_AttackS4_ItemTorchSetFlag()

void ftGw_AttackS4_ItemTorchSetFlag ( HSD_GObj gobj)

0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.

Game & Watch's Torch

◆ ftGw_AttackS4_ItemTorchOnDamage()

void ftGw_AttackS4_ItemTorchOnDamage ( HSD_GObj gobj)

0x8014A938 https://decomp.me/scratch/mIWB3 // Remove Mr.

Game & Watch's Torch

◆ ftGw_AttackS4_ItemTorchEnterHitlag()

void ftGw_AttackS4_ItemTorchEnterHitlag ( HSD_GObj gobj)

0x8014A990 https://decomp.me/scratch/Y9bAE // Apply hitlag to Mr.

Game & Watch's item

◆ ftGw_AttackS4_ItemTorchExitHitlag()

void ftGw_AttackS4_ItemTorchExitHitlag ( HSD_GObj gobj)

0x8014A9C0 https://decomp.me/scratch/OGia3 // End hitlag for Mr.

Game & Watch's item

◆ ftGw_AttackS4_ItemCheckTorchRemove()

bool ftGw_AttackS4_ItemCheckTorchRemove ( HSD_GObj gobj)

0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.

Game & Watch is performing Forward Smash

◆ ftGw_AttackS4_Enter()

void ftGw_AttackS4_Enter ( HSD_GObj gobj)

0x8014AA10 https://decomp.me/scratch/GDWNx // Mr.

Game & Watch's Forward Smash Action State handler

◆ ftGw_AttackS4_Anim()

void ftGw_AttackS4_Anim ( HSD_GObj gobj)

0x8014AA88 https://decomp.me/scratch/41MqW // Mr.

Game & Watch's Forward Smash Animation callback

◆ ftGw_AttackS4_IASA()

void ftGw_AttackS4_IASA ( HSD_GObj gobj)

0x8014AAC4 https://decomp.me/scratch/njlQ8 // Mr.

Game & Watch's Forward Smash IASA callback

◆ ftGw_AttackS4_Phys()

void ftGw_AttackS4_Phys ( HSD_GObj gobj)

0x8014AAF4 https://decomp.me/scratch/hNIyC // Mr.

Game & Watch's Forward Smash Physics callback

◆ ftGw_AttackS4_Coll()

void ftGw_AttackS4_Coll ( HSD_GObj gobj)

0x8014AB14 https://decomp.me/scratch/OHANe Mr.

Game & Watch's Forward Smash Collision callback