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SSBM Decomp
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#include "ftGw_AttackS4.h"#include "ftGw_Init.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0892.h"#include "ft/ftanim.h"#include "ft/types.h"#include "ftCommon/ftCo_Wait.h"#include "ftGameWatch/types.h"#include "it/items/itgamewatchfire.h"#include "lb/lb_00B0.h"#include <dolphin/mtx.h>| void ftGw_ItemTorchSetup | ( | HSD_GObj * | gobj | ) |
0x8014A848 https://decomp.me/scratch/hi2oZ // Spawn Fire Attack Torch and set up callbacks
| void ftGw_AttackS4_ItemTorchSetFlag | ( | HSD_GObj * | gobj | ) |
0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
Game & Watch's Torch
| void ftGw_AttackS4_ItemTorchOnDamage | ( | HSD_GObj * | gobj | ) |
0x8014A938 https://decomp.me/scratch/mIWB3 // Remove Mr.
Game & Watch's Torch
| void ftGw_AttackS4_ItemTorchEnterHitlag | ( | HSD_GObj * | gobj | ) |
0x8014A990 https://decomp.me/scratch/Y9bAE // Apply hitlag to Mr.
Game & Watch's item
| void ftGw_AttackS4_ItemTorchExitHitlag | ( | HSD_GObj * | gobj | ) |
0x8014A9C0 https://decomp.me/scratch/OGia3 // End hitlag for Mr.
Game & Watch's item
0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
Game & Watch is performing Forward Smash
| void ftGw_AttackS4_Enter | ( | HSD_GObj * | gobj | ) |
0x8014AA10 https://decomp.me/scratch/GDWNx // Mr.
Game & Watch's Forward Smash Action State handler
| void ftGw_AttackS4_Anim | ( | HSD_GObj * | gobj | ) |
0x8014AA88 https://decomp.me/scratch/41MqW // Mr.
Game & Watch's Forward Smash Animation callback
| void ftGw_AttackS4_IASA | ( | HSD_GObj * | gobj | ) |
0x8014AAC4 https://decomp.me/scratch/njlQ8 // Mr.
Game & Watch's Forward Smash IASA callback
| void ftGw_AttackS4_Phys | ( | HSD_GObj * | gobj | ) |
0x8014AAF4 https://decomp.me/scratch/hNIyC // Mr.
Game & Watch's Forward Smash Physics callback
| void ftGw_AttackS4_Coll | ( | HSD_GObj * | gobj | ) |
0x8014AB14 https://decomp.me/scratch/OHANe Mr.
Game & Watch's Forward Smash Collision callback