SSBM Decomp
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#include <platform.h>
#include "ftGw_AttackS4.h"
#include "ftGw_Init.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Wait.h"
#include "ftGameWatch/types.h"
#include "it/items/it_27CF.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx/types.h>
Functions | |
void | ftGw_ItemTorchSetup (HSD_GObj *gobj) |
void | ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *gobj) |
void | ftGw_AttackS4_ItemTorchOnDamage (HSD_GObj *gobj) |
void | ftGw_AttackS4_ItemTorchEnterHitlag (HSD_GObj *gobj) |
void | ftGw_AttackS4_ItemTorchExitHitlag (HSD_GObj *gobj) |
bool | ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *gobj) |
void | ftGw_AttackS4_Enter (HSD_GObj *gobj) |
void | ftGw_AttackS4_Anim (HSD_GObj *gobj) |
void | ftGw_AttackS4_IASA (HSD_GObj *gobj) |
void | ftGw_AttackS4_Phys (HSD_GObj *gobj) |
void | ftGw_AttackS4_Coll (HSD_GObj *gobj) |
void ftGw_ItemTorchSetup | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_ItemTorchSetFlag | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_ItemTorchOnDamage | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_ItemTorchEnterHitlag | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_ItemTorchExitHitlag | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_Enter | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackS4_Coll | ( | HSD_GObj * | gobj | ) |