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SSBM Decomp
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#include "ftGw_AttackS4.h"#include "ftGw_Init.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0892.h"#include "ft/ftanim.h"#include "ft/types.h"#include "ftCommon/ftCo_Wait.h"#include "ftGameWatch/types.h"#include "it/items/it_27CF.h"#include "lb/lb_00B0.h"#include <dolphin/mtx.h>Functions | |
| void | ftGw_ItemTorchSetup (HSD_GObj *gobj) |
| void | ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *gobj) |
| void | ftGw_AttackS4_ItemTorchOnDamage (HSD_GObj *gobj) |
| void | ftGw_AttackS4_ItemTorchEnterHitlag (HSD_GObj *gobj) |
| void | ftGw_AttackS4_ItemTorchExitHitlag (HSD_GObj *gobj) |
| bool | ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *gobj) |
| void | ftGw_AttackS4_Enter (HSD_GObj *gobj) |
| void | ftGw_AttackS4_Anim (HSD_GObj *gobj) |
| void | ftGw_AttackS4_IASA (HSD_GObj *gobj) |
| void | ftGw_AttackS4_Phys (HSD_GObj *gobj) |
| void | ftGw_AttackS4_Coll (HSD_GObj *gobj) |
| void ftGw_ItemTorchSetup | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_ItemTorchSetFlag | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_ItemTorchOnDamage | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_ItemTorchEnterHitlag | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_ItemTorchExitHitlag | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_Enter | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_Anim | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_IASA | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_Phys | ( | HSD_GObj * | gobj | ) |
| void ftGw_AttackS4_Coll | ( | HSD_GObj * | gobj | ) |