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SSBM Decomp
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#include "ftCo_Shouldered.h"#include <Runtime/platform.h>#include <melee/lb/forward.h>#include <placeholder.h>#include "ftCo_Attack100.h"#include "ftCo_Damage.h"#include "ftCo_Throw.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcoll.h>#include <melee/ft/ftcommon.h>#include <melee/ft/ftparts.h>#include <melee/ft/types.h>#include <melee/lb/lb_00B0.h>Functions | |
| static void | ftCo_8009C744 (Fighter_GObj *gobj) |
| void | ftCo_8009C5A4 (Fighter_GObj *gobj, FtMotionId msid) |
| void | ftCo_8009C640 (Fighter_GObj *gobj, FtMotionId msid) |
| static float | inlineA0 (Fighter_GObj *gobj) |
| void | ftCo_Shouldered_Anim (Fighter_GObj *gobj) |
| void | ftCo_Shouldered_IASA (Fighter_GObj *gobj) |
| void | ftCo_Shouldered_Phys (Fighter_GObj *gobj) |
| void | ftCo_Shouldered_Coll (Fighter_GObj *gobj) |
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static |
| void ftCo_8009C5A4 | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid ) |
| void ftCo_8009C640 | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid ) |
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inlinestatic |
| void ftCo_Shouldered_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Shouldered_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Shouldered_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Shouldered_Coll | ( | Fighter_GObj * | gobj | ) |