SSBM Decomp
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ftCo_Jump.c File Reference
#include <placeholder.h>
#include "ft/forward.h"
#include "ftCommon/forward.h"
#include "ftCo_Jump.h"
#include "math.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ft_0CEE.h"
#include "ft/ft_0D14.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_AirCatch.h"
#include "ftCommon/ftCo_AttackAir.h"
#include "ftCommon/ftCo_EscapeAir.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_HammerJump.h"
#include "ftCommon/ftCo_HammerWait.h"
#include "ftCommon/ftCo_ItemThrow.h"
#include "ftCommon/ftCo_JumpAerial.h"
#include "ftCommon/ftCo_KneeBend.h"
#include "ftCommon/ftCo_SpecialAir.h"
#include "ftPeach/ftPe_Float.h"

Functions

ftCo_JumpInput ftCo_Jump_GetInput (Fighter_GObj *gobj)
 
bool ftCo_Jump_CheckInput (Fighter_GObj *gobj)
 
bool fn_800CAF78 (Fighter_GObj *gobj)
 
bool ftCo_800CB024 (Fighter_GObj *gobj)
 
void ftCo_800CB110 (Fighter_GObj *gobj, bool arg1, f32 jump_mul)
 
void ftCo_Jump_Enter (Fighter_GObj *gobj)
 
void ftCo_Jump_Anim (Fighter_GObj *gobj)
 
void ftCo_Jump_IASA (Fighter_GObj *gobj)
 
void ftCo_Jump_Phys_Inner (Fighter_GObj *gobj)
 
void ftCo_Jump_Phys (Fighter_GObj *gobj)
 
void ftCo_Jump_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_Jump_GetInput()

ftCo_JumpInput ftCo_Jump_GetInput ( Fighter_GObj *  gobj)

◆ ftCo_Jump_CheckInput()

bool ftCo_Jump_CheckInput ( Fighter_GObj *  gobj)

◆ fn_800CAF78()

bool fn_800CAF78 ( Fighter_GObj *  gobj)

◆ ftCo_800CB024()

bool ftCo_800CB024 ( Fighter_GObj *  gobj)

◆ ftCo_800CB110()

void ftCo_800CB110 ( Fighter_GObj *  gobj,
bool  arg1,
f32  jump_mul 
)

◆ ftCo_Jump_Enter()

void ftCo_Jump_Enter ( Fighter_GObj *  gobj)

◆ ftCo_Jump_Anim()

void ftCo_Jump_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Jump_IASA()

void ftCo_Jump_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Jump_Phys_Inner()

void ftCo_Jump_Phys_Inner ( Fighter_GObj *  gobj)

◆ ftCo_Jump_Phys()

void ftCo_Jump_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Jump_Coll()

void ftCo_Jump_Coll ( Fighter_GObj *  gobj)