SSBM Decomp
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ftCo_DamageFall.c File Reference
#include "ftCo_DamageFall.h"
#include "ftCo_AirCatch.h"
#include "ftCo_AttackAir.h"
#include "ftCo_DamageIce.h"
#include "ftCo_HammerFall.h"
#include "ftCo_HammerWait.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_SpecialAir.h"
#include "math.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftCommon/ftCo_ItemParasolDamageFall.h"
#include "ftCommon/ftCo_JumpAerial.h"
#include <baselib/forward.h>

Functions

void ftCo_80090574 (Fighter_GObj *gobj)
static u16 calcShift (float hitlag_mul, FtMotionId msid, int dmg)
void ftCo_80090594 (Fighter *fp, HitElement element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul)
Vec2ftCo_80090690 (Fighter *fp, Vec2 *shift)
void ftCo_80090718 (Fighter *fp)
void ftCo_80090780 (HSD_GObj *gobj)
void ftCo_DamageFall_Anim (Fighter_GObj *gobj)
void ftCo_DamageFall_IASA (HSD_GObj *gobj)
void ftCo_DamageFall_Phys (Fighter_GObj *gobj)
void ftCo_DamageFall_Coll (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_80090574()

void ftCo_80090574 ( Fighter_GObj * gobj)

◆ calcShift()

u16 calcShift ( float hitlag_mul,
FtMotionId msid,
int dmg )
static

◆ ftCo_80090594()

void ftCo_80090594 ( Fighter * fp,
HitElement element,
int dmg,
FtMotionId msid,
GroundOrAir ground_or_air,
float hitlag_mul )

◆ ftCo_80090690()

Vec2 * ftCo_80090690 ( Fighter * fp,
Vec2 * shift )

◆ ftCo_80090718()

void ftCo_80090718 ( Fighter * fp)

◆ ftCo_80090780()

void ftCo_80090780 ( HSD_GObj * gobj)

◆ ftCo_DamageFall_Anim()

void ftCo_DamageFall_Anim ( Fighter_GObj * gobj)

◆ ftCo_DamageFall_IASA()

void ftCo_DamageFall_IASA ( HSD_GObj * gobj)

◆ ftCo_DamageFall_Phys()

void ftCo_DamageFall_Phys ( Fighter_GObj * gobj)

◆ ftCo_DamageFall_Coll()

void ftCo_DamageFall_Coll ( Fighter_GObj * gobj)