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SSBM Decomp
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#include "ftCo_DamageFall.h"#include <Runtime/platform.h>#include <sysdolphin/baselib/forward.h>#include "forward.h"#include "ftCo_AirCatch.h"#include "ftCo_Attack100.h"#include "ftCo_AttackAir.h"#include "ftCo_DamageIce.h"#include "ftCo_Fall.h"#include "ftCo_HammerFall.h"#include "ftCo_HammerWait.h"#include "ftCo_ItemParasolDamageFall.h"#include "ftCo_ItemThrow.h"#include "ftCo_JumpAerial.h"#include "ftCo_SpecialAir.h"#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ftcommon.h>#include <melee/ft/types.h>Functions | |
| void | ftCo_80090574 (Fighter_GObj *gobj) |
| static u16 | calcShift (float hitlag_mul, FtMotionId msid, int dmg) |
| void | ftCo_80090594 (Fighter *fp, HitElement element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul) |
| Vec2 * | ftCo_80090690 (Fighter *fp, Vec2 *shift) |
| void | ftCo_80090718 (Fighter *fp) |
| void | ftCo_80090780 (HSD_GObj *gobj) |
| void | ftCo_DamageFall_Anim (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_IASA (HSD_GObj *gobj) |
| void | ftCo_DamageFall_Phys (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_Coll (Fighter_GObj *gobj) |
| void ftCo_80090574 | ( | Fighter_GObj * | gobj | ) |
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static |
| void ftCo_80090594 | ( | Fighter * | fp, |
| HitElement | element, | ||
| int | dmg, | ||
| FtMotionId | msid, | ||
| GroundOrAir | ground_or_air, | ||
| float | hitlag_mul ) |
| void ftCo_80090718 | ( | Fighter * | fp | ) |
| void ftCo_80090780 | ( | HSD_GObj * | gobj | ) |
| void ftCo_DamageFall_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCo_DamageFall_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_Coll | ( | Fighter_GObj * | gobj | ) |