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SSBM Decomp
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#include "ftCo_DamageFall.h"#include "ftCo_AirCatch.h"#include "ftCo_AttackAir.h"#include "ftCo_DamageIce.h"#include "ftCo_HammerFall.h"#include "ftCo_HammerWait.h"#include "ftCo_ItemThrow.h"#include "ftCo_SpecialAir.h"#include "math.h"#include <placeholder.h>#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0877.h"#include "ft/ft_0881.h"#include "ftCommon/ftCo_Attack100.h"#include "ft/ftcommon.h"#include "ft/types.h"#include "ftCommon/forward.h"#include "ftCommon/ftCo_Fall.h"#include "ftCommon/ftCo_ItemParasolDamageFall.h"#include "ftCommon/ftCo_JumpAerial.h"#include <baselib/forward.h>Functions | |
| void | ftCo_80090574 (Fighter_GObj *gobj) |
| static u16 | calcShift (float hitlag_mul, FtMotionId msid, int dmg) |
| void | ftCo_80090594 (Fighter *fp, enum_t element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul) |
| Vec2 * | ftCo_80090690 (Fighter *fp, Vec2 *shift) |
| void | ftCo_80090718 (Fighter *fp) |
| void | ftCo_80090780 (HSD_GObj *gobj) |
| void | ftCo_DamageFall_Anim (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_IASA (HSD_GObj *gobj) |
| void | ftCo_DamageFall_Phys (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_Coll (Fighter_GObj *gobj) |
| void ftCo_80090574 | ( | Fighter_GObj * | gobj | ) |
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static |
| void ftCo_80090594 | ( | Fighter * | fp, |
| enum_t | element, | ||
| int | dmg, | ||
| FtMotionId | msid, | ||
| GroundOrAir | ground_or_air, | ||
| float | hitlag_mul | ||
| ) |
| Vec2 * ftCo_80090690 | ( | Fighter * | fp, |
| Vec2 * | shift | ||
| ) |
| void ftCo_80090718 | ( | Fighter * | fp | ) |
| void ftCo_80090780 | ( | HSD_GObj * | gobj | ) |
| void ftCo_DamageFall_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCo_DamageFall_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_Coll | ( | Fighter_GObj * | gobj | ) |