SSBM Decomp
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ftCo_800C7CA0.c File Reference
#include "ftCo_800C7CA0.h"
#include "ftcommon.h"
#include <placeholder.h>
#include "cm/camera.h"
#include "ef/efasync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftcoll.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_DamageFall.h"
#include "ftCommon/ftCo_DownBound.h"
#include "ftKirby/ftKb_Init.h"
#include "lb/lbaudio_ax.h"
#include <trigf.h>
#include <baselib/dobj.h>
#include <baselib/jobj.h>

Functions

bool ftCo_800C7CA0 (Fighter_GObj *gobj)
void fn_800C7DC4 (HSD_GObj *gobj, s32 motion_state, Vec3 *normal, Vec3 *offset)
void ftCo_DownReflect_Anim (Fighter_GObj *gobj)
void ftCo_DownReflect_IASA (Fighter_GObj *gobj)
void ftCo_DownReflect_Phys (Fighter_GObj *gobj)
void ftCo_DownReflect_Coll (Fighter_GObj *gobj)
void ftCo_800C8064 (void)
void ft_800C80A4 (Fighter *fp)

Variables

HSD_MObjft_804D6580

Function Documentation

◆ ftCo_800C7CA0()

bool ftCo_800C7CA0 ( Fighter_GObj * gobj)

◆ fn_800C7DC4()

void fn_800C7DC4 ( HSD_GObj * gobj,
s32 motion_state,
Vec3 * normal,
Vec3 * offset )

◆ ftCo_DownReflect_Anim()

void ftCo_DownReflect_Anim ( Fighter_GObj * gobj)

◆ ftCo_DownReflect_IASA()

void ftCo_DownReflect_IASA ( Fighter_GObj * gobj)

◆ ftCo_DownReflect_Phys()

void ftCo_DownReflect_Phys ( Fighter_GObj * gobj)

◆ ftCo_DownReflect_Coll()

void ftCo_DownReflect_Coll ( Fighter_GObj * gobj)

◆ ftCo_800C8064()

void ftCo_800C8064 ( void )

◆ ft_800C80A4()

void ft_800C80A4 ( Fighter * fp)
Todo
maybe uses a shared inline with ftmetal functions?

Variable Documentation

◆ ft_804D6580

HSD_MObj* ft_804D6580