SSBM Decomp
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#include "db.h"
#include <melee/ef/efsync.h>
#include <melee/ft/ftlib.h>
#include <melee/gm/gm_1A36.h>
#include <melee/it/inlines.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>
#include <melee/pl/player.h>
#include <melee/un/un_2FC9.h>
#include <sysdolphin/baselib/gobj.h>
#include "dbitem.static.h"
void fn_SetupItemAndPokemonMenu | ( | void | ) |
void fn_80225A54 | ( | int | player | ) |
u32 db_ShowEnemyStompRange | ( | void | ) |
u32 db_ShowItemPickupRange | ( | void | ) |
u32 db_ShowCoinPickupRange | ( | void | ) |
void fn_EnableShowCoinPickupRange | ( | void | ) |
void fn_DisableShowCoinPickupRange | ( | void | ) |
void fn_EnableShowEnemyStompRange | ( | void | ) |
void fn_DisableShowEnemyStompRange | ( | void | ) |
void fn_EnableShowItemPickupRange | ( | void | ) |
void fn_DisableShowItemPickupRange | ( | void | ) |
s32 db_GetCurrentlySelectedPokemon | ( | void | ) |
void db_DisableItemSpawns | ( | void | ) |
void db_EnableItemSpawns | ( | void | ) |
s32 db_AreItemSpawnsEnabled | ( | void | ) |
void db_80225D64 | ( | Item_GObj * | item, |
Fighter_GObj * | owner | ||
) |
void fn_ToggleItemCollisionBubbles | ( | void | ) |
void db_80225DD8 | ( | Item_GObj * | item, |
Fighter_GObj * | owner | ||
) |
void fn_80225E6C | ( | Fighter_GObj * | owner, |
Fighter * | fp | ||
) |
void db_HandleItemPokemonMenuInput | ( | int | player | ) |
void fn_ShowOrCreateItemAndPokemonMenu | ( | int | player | ) |
void fn_UpdateItemAndPokemonMenu | ( | int | player | ) |
void db_CheckAndSpawnItem | ( | int | player | ) |
void fn_CheckItemAndPokemonMenu | ( | int | player | ) |