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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | class_id |
| The GameSceneKind associated with this scene. | |
| void * | load_data |
| data passed to OnLoad callback | |
| void * | leave_data |
| data passed to OnLeave callback | |
| u8 GameScene::GameSceneInfo::class_id |
The GameSceneKind associated with this scene.
This is the value matched by gm_FindGameSceneHandler to look up the corresponding GameSceneHandler supplying the GameSceneHandler::OnLoad, GameSceneHandler::OnLeave, and GameSceneHandler::OnFrame callbacks invoked for this scene. Not to be confused with GameScene::idx, which is the scene graph traversal index.
| void* GameScene::GameSceneInfo::load_data |
data passed to OnLoad callback
| void* GameScene::GameSceneInfo::leave_data |
data passed to OnLeave callback