SSBM Decomp
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GameSceneHandler Struct Reference

#include <types.h>

Data Fields

u8 class_id
void(* OnFrame )(void)
void(* OnLoad )(void *)
void(* OnLeave )(void *)
void(* unk_func )(void)

Field Documentation

◆ class_id

u8 GameSceneHandler::class_id

◆ OnFrame

void(* GameSceneHandler::OnFrame) (void)

◆ OnLoad

void(* GameSceneHandler::OnLoad) (void *)

◆ OnLeave

void(* GameSceneHandler::OnLeave) (void *)

◆ unk_func

void(* GameSceneHandler::unk_func) (void)

The documentation for this struct was generated from the following file: