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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | class_id |
| void(* | OnFrame )(void) |
| void(* | OnLoad )(void *) |
| void(* | OnLeave )(void *) |
| void(* | unk_func )(void) |
| u8 GameSceneHandler::class_id |
| void(* GameSceneHandler::OnFrame) (void) |
| void(* GameSceneHandler::OnLoad) (void *) |
| void(* GameSceneHandler::OnLeave) (void *) |
| void(* GameSceneHandler::unk_func) (void) |