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SSBM Decomp
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#include "itstarrod.h"#include <Runtime/platform.h>#include <melee/it/forward.h>#include "itstarrodstar.h"#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>Data Structures | |
| struct | StarRodAttributes |
Variables | |
| ItemStateTable | it_803F5F90 [] |
| void itStarRod_Logic22_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802923F8 | ( | Item_GObj * | gobj | ) |
| void itStarrod_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_80292488 | ( | Item_GObj * | gobj | ) |
| void itStarrod_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itStarRod_Logic22_PickedUp | ( | Item_GObj * | gobj | ) |
| void itStarrod_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void itStarRod_Logic22_Dropped | ( | Item_GObj * | gobj | ) |
| void itStarRod_Logic22_Thrown | ( | Item_GObj * | gobj | ) |
| void itStarrod_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void itStarRod_Logic22_EnteredAir | ( | Item_GObj * | gobj | ) |
| void itStarrod_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F5F90[] |