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itstarrod.c File Reference
#include "itstarrod.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"

Functions

bool itStarrod_UnkMotion0_Anim (Item_GObj *gobj)
 it_3F14_Logic22_Spawned
 
void itStarrod_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itStarrod_UnkMotion4_Anim (Item_GObj *gobj)
 itStarrod_UnkMotion0_Coll
 
bool itStarrod_UnkMotion2_Anim (Item_GObj *gobj)
 itStarrod_UnkMotion1_Phys
 
void itStarrod_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itStarrod_UnkMotion5_Anim (Item_GObj *gobj)
 it_3F14_Logic22_Dropped
 
void itStarrod_UnkMotion5_Phys (Item_GObj *gobj)
 
void it_3F14_Logic22_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 itStarrod_UnkMotion5_Coll
 

Function Documentation

◆ itStarrod_UnkMotion0_Anim()

◆ itStarrod_UnkMotion0_Phys()

void itStarrod_UnkMotion0_Phys ( Item_GObj gobj)

◆ itStarrod_UnkMotion4_Anim()

bool itStarrod_UnkMotion4_Anim ( Item_GObj gobj)

◆ itStarrod_UnkMotion2_Anim()

◆ itStarrod_UnkMotion2_Phys()

void itStarrod_UnkMotion2_Phys ( Item_GObj gobj)

◆ itStarrod_UnkMotion5_Anim()

◆ itStarrod_UnkMotion5_Phys()

void itStarrod_UnkMotion5_Phys ( Item_GObj gobj)

◆ it_3F14_Logic22_EvtUnk()