void itStarrod_UnkMotion5_Phys(Item_GObj *gobj)
Definition itstarrod.c:64
bool it_3F14_Logic22_Reflected(Item_GObj *)
bool it_3F14_Logic22_HitShield(Item_GObj *)
UNK_RET it_80292394(UNK_PARAMS)
bool itStarrod_UnkMotion0_Coll(Item_GObj *gobj)
void itStarrod_UnkMotion0_Phys(Item_GObj *gobj)
Definition itstarrod.c:21
bool itStarrod_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic22_Dropped
Definition itstarrod.c:59
bool itStarrod_UnkMotion2_Anim(Item_GObj *gobj)
itStarrod_UnkMotion1_Phys
Definition itstarrod.c:38
void it_3F14_Logic22_EvtUnk(Item_GObj *, Item_GObj *)
itStarrod_UnkMotion5_Coll
Definition itstarrod.c:76
UNK_RET it_80292488(UNK_PARAMS)
void it_3F14_Logic22_Dropped(Item_GObj *)
void itStarrod_UnkMotion4_Phys(Item_GObj *gobj)
bool itStarrod_UnkMotion3_Coll(Item_GObj *gobj)
ItemStateTable it_803F5F90[]
bool it_3F14_Logic22_DmgDealt(Item_GObj *)
bool it_3F14_Logic22_ShieldBounced(Item_GObj *)
bool itStarrod_UnkMotion4_Anim(Item_GObj *gobj)
itStarrod_UnkMotion0_Coll
Definition itstarrod.c:27
void it_3F14_Logic22_EnteredAir(Item_GObj *)
void it_3F14_Logic22_Spawned(Item_GObj *)
bool itStarrod_UnkMotion4_Coll(Item_GObj *gobj)
void itStarrod_UnkMotion1_Phys(Item_GObj *gobj)
void it_3F14_Logic22_Thrown(Item_GObj *)
void it_3F14_Logic22_PickedUp(Item_GObj *)
void itStarrod_UnkMotion2_Phys(Item_GObj *gobj)
Definition itstarrod.c:43
UNK_RET it_802923F8(UNK_PARAMS)
bool itStarrod_UnkMotion1_Coll(Item_GObj *gobj)
bool itStarrod_UnkMotion5_Coll(Item_GObj *gobj)
bool it_3F14_Logic22_Clanked(Item_GObj *)
bool itStarrod_UnkMotion0_Anim(Item_GObj *gobj)
it_3F14_Logic22_Spawned
Definition itstarrod.c:16
UNK_RET it_802923BC(UNK_PARAMS)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26