ItemStateTable it_803F5F90[]
Definition itstarrod.c:14
void itStarRod_Logic22_Dropped(Item_GObj *)
Definition itstarrod.c:112
bool itStarRod_Logic22_Clanked(Item_GObj *)
Definition itstarrod.c:178
void itStarRod_Logic22_Thrown(Item_GObj *)
Definition itstarrod.c:127
void itStarrod_UnkMotion5_Phys(Item_GObj *gobj)
Definition itstarrod.c:167
void it_80292394(Item_GObj *, Vec *)
Definition itstarrod.c:37
bool itStarrod_UnkMotion0_Coll(Item_GObj *gobj)
Definition itstarrod.c:69
void itStarrod_UnkMotion0_Phys(Item_GObj *gobj)
Definition itstarrod.c:67
bool itStarrod_UnkMotion5_Anim(Item_GObj *gobj)
Definition itstarrod.c:162
bool itStarrod_UnkMotion2_Anim(Item_GObj *gobj)
Definition itstarrod.c:102
void itStarrod_UnkMotion4_Phys(Item_GObj *gobj)
Definition itstarrod.c:132
void itStarRod_Logic22_EnteredAir(Item_GObj *)
Definition itstarrod.c:157
bool itStarRod_Logic22_Reflected(Item_GObj *)
Definition itstarrod.c:188
bool itStarrod_UnkMotion3_Coll(Item_GObj *gobj)
Definition itstarrod.c:137
void it_802923F8(Item_GObj *)
Definition itstarrod.c:54
void itStarRod_Logic22_PickedUp(Item_GObj *)
Definition itstarrod.c:97
bool itStarRod_Logic22_ShieldBounced(Item_GObj *)
Definition itstarrod.c:203
bool itStarrod_UnkMotion4_Anim(Item_GObj *gobj)
Definition itstarrod.c:80
bool itStarRod_Logic22_DmgDealt(Item_GObj *)
Definition itstarrod.c:147
void itStarRod_Logic22_EvtUnk(Item_GObj *, Item_GObj *)
Definition itstarrod.c:208
bool itStarrod_UnkMotion4_Coll(Item_GObj *gobj)
Definition itstarrod.c:117
bool itStarRod_Logic22_HitShield(Item_GObj *)
Definition itstarrod.c:193
void itStarrod_UnkMotion1_Phys(Item_GObj *gobj)
Definition itstarrod.c:85
void itStarRod_Logic22_Spawned(Item_GObj *)
Definition itstarrod.c:28
void itStarrod_UnkMotion2_Phys(Item_GObj *gobj)
Definition itstarrod.c:107
bool itStarrod_UnkMotion1_Coll(Item_GObj *gobj)
Definition itstarrod.c:91
bool itStarrod_UnkMotion5_Coll(Item_GObj *gobj)
Definition itstarrod.c:172
void it_802923BC(Item_GObj *, Vec *, float, int)
Definition itstarrod.c:45
bool itStarrod_UnkMotion0_Anim(Item_GObj *gobj)
Definition itstarrod.c:62
void it_80292488(Item_GObj *)
Definition itstarrod.c:75
HSD_GObj Item_GObj
Definition forward.h:64