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itsamusmissile.c File Reference
#include "itsamusmissile.h"
#include "db/db.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ftSamus/ftSs_SpecialN.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include "it/itgroundcoll.h"
#include "lb/lbvector.h"
#include <trigf.h>
#include <baselib/mtx.h>

Functions

Item_GObjit_802B62D0 (Item_GObj *gobj, Vec3 *pos, int arg2, f32 facing_dir)
void it_802B63F8 (HSD_GObj *gobj)
static void itSamusMissile_ClampTurn (Item *ip, itSamusMissileAttributes *sa)
void it_802B64FC (Item_GObj *gobj)
void * it_802B66A8 (Item_GObj *gobj)
void isSamusmissile_MotionAnim (Item_GObj *gobj)
bool itSamusmissile_UnkMotion0_Anim (Item_GObj *gobj)
static void inlineA0 (Item_GObj *gobj, Vec3 *vec)
static void itSamusmissile_SetRotationX (Item_GObj *gobj)
void itSamusmissile_UnkMotion0_Phys (Item_GObj *gobj)
bool itSamusmissile_UnkMotion0_Coll (Item_GObj *gobj)
void it_802B6A60 (Item_GObj *gobj)
bool itSamusmissile_UnkMotion1_Anim (Item_GObj *gobj)
void itSamusmissile_UnkMotion1_Phys (Item_GObj *gobj)
bool itSamusmissile_UnkMotion1_Coll (Item_GObj *gobj)
bool it_2725_Logic52_DmgDealt (Item_GObj *gobj)
bool it_2725_Logic52_Clanked (Item_GObj *gobj)
bool it_2725_Logic52_HitShield (Item_GObj *gobj)
bool it_2725_Logic52_ShieldBounced (Item_GObj *arg0)
bool it_2725_Logic52_Reflected (Item_GObj *gobj)
void it_802B701C (Item_GObj *gobj)
bool itSamusmissile_UnkMotion3_Anim (Item_GObj *gobj)
void it_802B70A0 (Item_GObj *gobj)
void it_2725_Logic52_EvtUnk (Item_GObj *gobj, Item_GObj *arg1)

Variables

ItemStateTable it_803F7340 []

Function Documentation

◆ it_802B62D0()

Item_GObj * it_802B62D0 ( Item_GObj * gobj,
Vec3 * pos,
int arg2,
f32 facing_dir )

◆ it_802B63F8()

void it_802B63F8 ( HSD_GObj * gobj)

◆ itSamusMissile_ClampTurn()

void itSamusMissile_ClampTurn ( Item * ip,
itSamusMissileAttributes * sa )
inlinestatic

◆ it_802B64FC()

void it_802B64FC ( Item_GObj * gobj)

◆ it_802B66A8()

void * it_802B66A8 ( Item_GObj * gobj)

◆ isSamusmissile_MotionAnim()

void isSamusmissile_MotionAnim ( Item_GObj * gobj)
inline

◆ itSamusmissile_UnkMotion0_Anim()

bool itSamusmissile_UnkMotion0_Anim ( Item_GObj * gobj)

◆ inlineA0()

void inlineA0 ( Item_GObj * gobj,
Vec3 * vec )
inlinestatic

◆ itSamusmissile_SetRotationX()

void itSamusmissile_SetRotationX ( Item_GObj * gobj)
inlinestatic

◆ itSamusmissile_UnkMotion0_Phys()

void itSamusmissile_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itSamusmissile_UnkMotion0_Coll()

bool itSamusmissile_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802B6A60()

void it_802B6A60 ( Item_GObj * gobj)

◆ itSamusmissile_UnkMotion1_Anim()

bool itSamusmissile_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itSamusmissile_UnkMotion1_Phys()

void itSamusmissile_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itSamusmissile_UnkMotion1_Coll()

bool itSamusmissile_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_2725_Logic52_DmgDealt()

bool it_2725_Logic52_DmgDealt ( Item_GObj * gobj)

◆ it_2725_Logic52_Clanked()

bool it_2725_Logic52_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic52_HitShield()

bool it_2725_Logic52_HitShield ( Item_GObj * gobj)

◆ it_2725_Logic52_ShieldBounced()

bool it_2725_Logic52_ShieldBounced ( Item_GObj * arg0)

◆ it_2725_Logic52_Reflected()

bool it_2725_Logic52_Reflected ( Item_GObj * gobj)

◆ it_802B701C()

void it_802B701C ( Item_GObj * gobj)

◆ itSamusmissile_UnkMotion3_Anim()

bool itSamusmissile_UnkMotion3_Anim ( Item_GObj * gobj)

◆ it_802B70A0()

void it_802B70A0 ( Item_GObj * gobj)

◆ it_2725_Logic52_EvtUnk()

void it_2725_Logic52_EvtUnk ( Item_GObj * gobj,
Item_GObj * arg1 )

Variable Documentation

◆ it_803F7340

ItemStateTable it_803F7340[]
Initial value:
= {
}
void itSamusmissile_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsamusmissile.c:302
bool itSamusmissile_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsamusmissile.c:223
bool itSamusmissile_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamusmissile.c:270
bool itSamusmissile_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsamusmissile.c:430
bool itSamusmissile_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsamusmissile.c:324
bool itSamusmissile_UnkMotion1_Anim(Item_GObj *gobj)
Definition itsamusmissile.c:296
void itSamusmissile_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsamusmissile.c:251
#define NULL
Definition stddef.h:19