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itsamusmissile.h
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1#ifndef GALE01_2B62D0
2#define GALE01_2B62D0
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
13/* 2B6A34 */ bool itSamusmissile_UnkMotion0_Coll(Item_GObj* gobj);
14/* 2B6BFC */ bool itSamusmissile_UnkMotion1_Coll(Item_GObj* gobj);
17/* 2B701C */ void it_802B701C(Item_GObj*);
18/* 2B70A0 */ void it_802B70A0(Item_GObj*);
19/* 2B7080 */ bool itSamusmissile_UnkMotion3_Anim(Item_GObj* gobj);
21/* 3F7340 */ extern ItemStateTable it_803F7340[];
22
23#endif
void it_802B701C(Item_GObj *)
void it_2725_Logic52_EvtUnk(Item_GObj *, Item_GObj *)
void it_802B70A0(Item_GObj *)
bool it_2725_Logic52_ShieldBounced(Item_GObj *)
bool it_2725_Logic52_Clanked(Item_GObj *)
bool itSamusmissile_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamusmissile.c:6
bool itSamusmissile_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsamusmissile.c:18
bool itSamusmissile_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsamusmissile.c:12
bool it_2725_Logic52_HitShield(Item_GObj *)
bool it_2725_Logic52_Reflected(Item_GObj *)
ItemStateTable it_803F7340[]
bool it_2725_Logic52_DmgDealt(Item_GObj *)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11