void it_802B701C(Item_GObj *)
void it_2725_Logic52_EvtUnk(Item_GObj *, Item_GObj *)
void it_802B70A0(Item_GObj *)
bool it_2725_Logic52_ShieldBounced(Item_GObj *)
bool it_2725_Logic52_Clanked(Item_GObj *)
bool itSamusmissile_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamusmissile.c:6
bool itSamusmissile_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsamusmissile.c:18
bool itSamusmissile_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsamusmissile.c:12
bool it_2725_Logic52_HitShield(Item_GObj *)
bool it_2725_Logic52_Reflected(Item_GObj *)
ItemStateTable it_803F7340[]
bool it_2725_Logic52_DmgDealt(Item_GObj *)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26